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Reading List

Nerdarchy > Reading List (Page 2)

Learning the Secret History of Merfolk

As promised in The Secret History of Giants I’m following up with The Secret History of Mermaids and Creatures of the Deep, by Ari Berk. Along with The Secret History of Hobgoblins this series’ compelling cover art and design caught my attention and as a folklore and kitschy monster stuff fan I ordered them. Along with being enjoyable reads these interactive children’s mythology books are filled with fun ideas for fifth edition Dungeons & Dragons. Let’s dive into The Secret History of Mermaids and Creatures of the Deep bring some fresh ideas to the surface for our 5E D&D games.

dc comics last god D&D

DC Comics Getting Their D&D On with The Last God

Third party creators publish new content for fifth edition Dungeons & Dragons every single day. Many times each day. Since I’ve written this sentence there’s probably been a dozen titles published online along with crowdfunded projects and the like. But it’s noteworthy to see the Warner Bros.-owned comic book publishers DC Comics announcing a sourcebook based on The Last God comic book series for D&D. The Last God: Tales from the Book of Ages debuts in comic book retailers and participating digital retailers on April 29.

The Nightmare Before Critmas — Tale of a Holiday One-Shot

The Nerdarchy crew experienced a tremendous year in 2019! We grew by leaps and bounds, earning a Silver Play Button for the YouTube channel, creating a wildly successful Kickstarter, organizing Nerdarchy the Convention and growing the website right here by hiring me full time along with staff writers Megan R. Miller’s increased role with us and the author and writer of this very post, Steven Partridge. Steven is a remarkable writer, a creative powerhouse and really a good-natured and great hearted fellow. The whole Nerdarchy crew is so happy to have him as part of the family. Steven regularly contributes fun, intriguing content here to help inspire better games and better friendships. Please go visit his website to see all the stuff he is up to here. But that’s enough of me hijacking his holiday tale! — Nerditor Doug

hogfather fantasy worlds holiday

How to Create Holidays in Your RPG Fantasy Worlds — Taking a Tip from Terry Pratchett

Merry Christmas! Happy Hanukkah! Happy Kwanzaa! Blessed Yule! Phew! Happy Hogswatch! *Wipes sweat from brow* There are a ton of holidays this time of year, and that last one mentioned is what sparked the inspiration for this article. Hogswatch is a fictional holiday presented in the Discworld. During my annual re-read of Hogfather by Terry Pratchett I got to thinking about creating original holidays in fantasy worlds.

Heroic Literature and Rogue Blades Foundation

When the dice come out for a tabletop roleplaying game, many of us like to play a hero. Often we gamers think of our characters as heroes and we like to have them perform heroic actions. Sure, sometimes it can be fun to play the bad guy, but at its heart of hearts, tabletop RPGs were originally based around the notion of heroes working together to overcome evil and obstacles. If one looks back at the roots of RPGs, the original Dungeons & Dragons was much based upon epic fantasy, a genre of literature teeming with heroes of one stripe or another.

Today, Rogue Blades Foundation (RBF) seeks to promote heroes and all things heroic within literature. What is RBF? A literary publisher of heroic fiction and heroic-related nonfiction.

Black Pages Book Series by Danny Bell Explores Urban Fantasy with a Twist

Black Pages is a series from best selling author Danny Bell. I’m going to do my best to give you a taste of the Black Pages series without spoiling it for anyone. Book One is Empty Threat and I just finished reading Book Two, Warning Call. After book one I’d certainly have called the genre urban fantasy, but by the end of book two, I’m having second thoughts. There is a lot of genre-mashing going on in this series. The stories in this series unfold around our protagonist, a young woman in her 20’s named Elana Black. Elana is a nerdy young woman with anxiety issues who works in a book store. When her tale begins she has a very special and unique ability — the power to walk between worlds. Specifically her world, which happens to be modern day Los Angeles. It’s kind of unique. While reading books she finds an opening into these stories where she can enter them, becoming fictional.

Way of the Third Eye — Blind Fighting Psychic Monastic Tradition for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a tabletop roleplaying game story, I knew I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

Shelter Divine Domain — Cleric Subclass for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a tabletop roleplaying game story, I knew I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

Epic Destiny — Legendary Warrior Sorcerer Subclass for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised unique a new D&D subclass for each character.

Path of the Brawler – Pro Wrestler Barbarian for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.

A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

College of Dazzling – Special Effects Bard Subclass for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.

A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

Rune Casting — The Teleporting Trap-Maker Wizard Arcane Tradition Wizard for D&D

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.

A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

This subclass was inspired by the lizard wizard himself, G’naark. Rune Casting is a very mobile sort of subclass, something wizards have never really had before. The Rune Casting wizard can also lay magical traps to ensnare others. Frankly, I’m not really sure where my brain was when designing this, and out of all the subclasses I wrote for The Mis-Adventurers, this was probably the most heavily inspired by what I wanted a single character to be able to do.

3 New Cantrips for D&D Inspired by The Mis-Adventurers: An (Almost) Epic Tale

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a fifth edition Dungeons & Dragons campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table. A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. Among these are three new cantrips. Each of these new cantrips for D&D was designed with the classes listed in mind.