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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 120)

D&D Flavour Shot: Dark Fey Portals

A Flavour Shot is a short description of game artefacts and phenomena for use by Dungeon Masters, Game Masters and Storytellers in their roleplaying games. Feel free to drag and drop these into your own games, and modify to suit. Let us know if you end up using them. Some will be portals to other realms, some will be magic items, others will be monster encounters. This time, it’s…

Out of the Box

Out of the Box D&D Encounters, Series 2, #23, “The Librarian”

Out of the Box introduction

A classic monster from D&D has always been the beholder. However, when one says that word, it tends to conjure images of the largest and worst version of the species. To be fair, there are a lot of different versions of this species, each with their own specialty. They range in power and size from the tiny gazer to the undead eye tyrant, with a few variants to fill the gaps in between.
Eye of the Beholder Dungeons & Dragons art

Gazing Into Eye of the Beholder: The Art of Dungeons & Dragons

Whether you started playing Dungeons & Dragons out of the original woodgrain-colored box and the three little brown booklets inside or you’re new to the hobby and go completely digital with D&D Beyond, before you make a single die roll, you’re drawn in by art. From Greg Bell’s Doctor Strange “inspired” mounted warrior on the original 1974 box cover to Tyler Jacobson’s depiction of an adventurer battling King Snurre on the fifth edition Dungeons & Dragons Player’s Handbook, fantasy art’s history and influence on D&D is woven into the fabric of the game.

The stories behind the art, helping to create the worlds we play in, are the focus of the new documentary Eye of the Beholder: The Art of Dungeons & Dragons from the team of X-Ray Films and Cavegirl Productions. The film profiles artists who contributed to the rich world of fantasy D&D art and features insiders, designers, writers and fans sharing the impact of art on their games and lives.

Hyperlanes Classes: Sci-Fi for D&D

Following up a live chat and offline interview with Hyperlanes creator Ryan Chaddock and a look at species from the cinematic sci-fi ruleset fueled by the fifth edition Dungeons & Dragons engine, we’re continuing on through the Hyperlanes corebook with Chapter 3: Class.

One of the best things about D&D 5E is the modular design philosophy. Stripping away all the class features, slots and so forth, D&D character classes are great framework to hang homebrew elements onto. I’ve had a lot of fun creating and playing with things like the barbarian Path of the Azure Primal Path and warlock Void Pact. There are six core classes in Hyperlanes, each with their own archetypes just like D&D. In fact, the class options in Hyperlanes are each built using one of the core D&D classes as a chassis. I’ve read through them all several times, ran a couple of sessions for players using them and certainly imagined more than one character I’d like to play.

Curious as to which ones?

D&D Flavour Shot: Druid Portals

Any Dungeon Master will be able to tell you how hectic running a fifth edition Dungeons & Dragons session can get, especially when your players go in a totally unexpected direction and you start having to make stuff up on the fly to accommodate them. To make life a little easier, I’m putting together the Flavour Shot series. They are descriptions you can drag and drop into your D&D campaigns to quickly introduce mechanics for players to make use of.

D&D Out of the Box

Out of the Box D&D Encounters, Series 2, #22 – “A Cry for Help”

Out of the Box introduction

The ever-present truth of player character groups is that they should be working together to achieve an end. Cooperation to overcome the odds is a core tenant. Working together and developing a synergy or symbiotic relationship means characters who might not necessarily overcome a challenge or monster on their own are more likely because their abilities overlap well.
Monsters should be no different. Nerdarchy has raised the concept of Monster BFFs before, but there are variations that can overlap to devastating consequences. I have raised this subject before in Series 1 (A Friend in Need), but it bears revisiting to show there is more than one way to skin a cat. (With appropriate apologies to all cats reading this). The concept of the mimic and oytugh working together was certainly dangerous, but had an air of absurdity and hilarity that made Dungeon Masters always chuckle a little when they read it.
D&D Beyond DDB

D&D Beyond Campaign Creation Walkthrough

As an unabashed D&D Beyond advocate I discover new and useful aspects of the fifth edition Dungeons & Dragons digital tools service everyday. Developer responsiveness to issues is top notch and the monthly live developer updates with product lead Adam Bradford show dedication to continual improvement and innovation.

One particularly useful area of DDB is the campaign tools. As both a player and Dungeon Master I’m involved in two games using these tools and they’re invaluable for both. While not as robust as I imagined the tools would be, they’ve already updated capabilities several times and I’m confident they’ll continue evolving.

Worldbuilding: My D&D Campaign Setting Approach

My usual week is taken up with many mundane tasks. Between getting my son up and ready for school, generally keeping the house and preparing materials for games, videos and articles, I keep pretty busy. One thing I try to do is keep my articles about things I think others will find interesting to read about.

A rule of thumb I go by is if someone can read my article and use something in it either in their games or elsewhere in their life (the interdisciplinary applications of the Reroll Rule Problem for example) then I have succeeded in my task.

Out of the Box D&D Encounters, Series 2, #21 – “The Solution”

Out of the Box Introduction

A common plot device in movies from the ’50s-’70s was the “switcheroo”. In essence, modern-era suspense loved to lead the audience/reader into one set of expectations only to twist them at the last minute. The hero did not always win.
Things have changed since that time. We have come to assume the good guys win. The problem is the assumption of victory, and the culture of entitlement it spawns. Heroes of any kind should never assume victory nor fulfillment. They should strive for it. They should earn it. They should also realize mistakes or poor judgment can affect things along the way, and those errors could reasonably lead to the downfall of the heroes in question. Mythology allowed for this. Modern stories do not.
Session Zero? 3 Reasons Why It is Great | Game Master Tips

The Evils of Exposition Ex Machina in D&D and Other Roleplaying Games

It would be be completely understandable if you don’t understand what I mean by Exposition ex Machina. It’s a derivative phrase I’ve personally been using for a very long time, but it’s by no means commonly used. It’s derived by the very old ancient Greek theater term, Deus ex Machina, which is translated as “god from the machine.” (Critical Role fans might be interested to note that Vox Machina is literally “voice machine.”)

In modern usage, a deus ex machina is a narrative device where an outside force abruptly saves the day, which is mostly used when the protagonists are bound by an impossible to escape scenario. To me, it’s one of the most abhorrent plot devices, and easily the laziest. That’s generally the implication when I use a term followed with “ex machina.” It’s a mechanical, forced plot device.

D&D Worldbuilding: Fictional Song and Things a Bard Does

Salutations, nerds! What are the bards in your fifth edition Dungeons & Dragons world singing about? That’s what we’re going to be talking about today.

The songs of a fictional D&D world are a really big deal in terms of how the world breathes and the general feel of it as a setting. Remember, once upon a time before we had easy access to the printed word, news was spread through story and song and spake in rhyme so the layfolk would more easily remember it. And if a few things got embellished along the way, well. That’s just the nature of the music made to sooth the beast, isn’t it?

Mists of Ravenloft Engulf D&D Online

Mark your calendar for Dec. 5, 2017 and stock up on garlic and wooden stakes – Dungeons & Dragons Online delves into darkness with the Mists of Ravenloft expansion release! Featuring 12 new quests, a new raid, new wilderness area, two new public areas, a brand new saga and more, Mists of Ravenloft has been a long-rumored addition to DDO players will finally be able to enjoy…if they dare.

Count Strahd von Zarovich casts his shadow over the lands of Barovia from Castle Ravenloft. Are you brave enough to face him?

Kobold Press Prepared 2 Adventure Collection: the Good, the Bad and the Ugly

Prepared 2 is the latest in the series of one-shot adventure products for fifth edition Dungeons & Dragons published by Kobold Press. This product was released as an aid to Game Masters who might be caught short when players take a campaign in an unexpected direction. I’m sure we can agree that such an event is common. Therefore, such a resource would or should be invaluable. To fully ascertain whether or not Prepared 2 fills the bill, it’s important to look at it from several angles.

Out of the Box D&D Encounters, Series 2, #20 – “Spear of the Gods”

Out of the Box Introduction

Adding depth, mystery, or lore to a setting can only help it. Searching through dusty tomes and scrolls isn’t the way many adventurers prefer to do so, though. A Dungeon Master can add this depth through the right encounter, especially if the image is striking.
Give the players pause, and you’ll motivate the player characters. Most have a natural curiosity that will propel that learning forward. Better still, they won’t know they’re learning a history lesson, because it will be in the form of an adventure and exploration.