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#silhouettewatch

Critical Role #silhouettewatch Predictions for New Campaign

Hello! Nerditor Doug here to introduce a guest post from Gin, who plays Kath the tiefling paladin on Nerdarchy’s Scarlet Sisterhood of Steel and Sorcery. The campaign is up to Session 40 as of this writing, with Session 41 streaming at 7 p.m. eastern on YouTube. Gin knows a little something about playing D&D in a live stream game so she’s bringing her savvy here to share her predictions for #silhouettewatch – the fan speculation about the new campaign for Critical Role beginning Jan. 11, 2018.

Playing D&D

D&D Prismatic Light Sorcerer – A Bright Idea for a Sorcerous Origin

Hello! Nerditor Doug here to introduce guest poster Kyle Ellis, coming to Nerdarchy.com directly from a recent live chat with YouTuber Kenneth Woody whose work you’ll also find here on our site.

In the chat Kyle mentioned something about a rainbow sorcerous origin for the fifth edition Dungeons & Dragons sorcerer class. Sorcerer is one of my favorite classes to tinker around with subclass ideas (psychic mind mage WIP I swear) and light- or color-based characters in particular fascinate me. So let’s get to it, the Prismatic Light Bloodline sorcerous origin for D&D.

D&D out of the box potion

Out of the Box D&D Encounters, Series 2, #29 – “Drinking Problem”

Out of the Box introduction

There are established rules for sentient magic items, and Out of the Box has already delved into that resource. However, as one might assume, this rule typically applies to permanent magic items like swords and such. The precedent has been set for other types of items (also permanent) that could take on their own sentience. I can think of two superheroes who wear armor or symbiotic suits possessing sentience, and I’m sure we already know a story about a ring that may also have a similar property. The following example will take a consumable magic item, make it not only sentient, but permanent and quasi-alive.
beholder

The D&D Beholder – Randomized!

I have a love for all that is weird and other in the D&D fantasy worlds we share. One of my favorite creatures from the Dungeons & Dragons mythos is the beholder. As an avid reader of H.P. Lovecraft and the many other authors who followed in his footsteps, Arthur Machen, Robert Bloch and Stephen King, to name a few, it should come as no surprise that ball of tentacles, eyes and madness should attract my attention.

Worldbuilding: Tyrannical D&D Goblinoids and Dragon God

Building the darkness in D&D

I’ve been doing some D&D worldbuilding recently and one of my favorite elements to work on is the raid/conquest-driven peoples. For my own part the mental blueprint I draw from is the more romantic version of Mongols, Vikings, or Visigoths. I say the romantic version because, despite what pop culture may want you to believe, these were well-organized peoples. Complex internal structures were used to support raids which were more often a means to extend influence and power rather than fill the bellies and purses of the raiding warriors.

Perusing D&D Player’s Companion for 5E D&D

Welcome to the trials and tribulations of a new series. In this one, I will be scouring the Dungeon Master’s Guild, StoryTeller’s Vault, and the net itself to review homebrew content of all levels of skill and professional build. I decided to open up this series with the current, as of the time my fingers hit the keyboard, No. 1 searched item on DM’s Guild.

Out of the Box D&D flameskull

Out of the Box D&D Encounters, Series 2, #28 – “Crackpot”

Out of the Box introduction

It’s always important to read every detail in a description of any monster or environment. The notes, flavour text, or even the spell descriptions can hold clues to running a given encounter in a completely different way. In the past, I have discovered little facts about hags that have completely altered my campaigns, and they are but one monster. This trick is no real trick – it’s just taking the time to read the fine print.
D&D Dwarves

Worldbuilding: Customizing the D&D Dwarf and Dwarven Culture

While speaking with a friend about game world ideas for Dungeons & Dragons I mentioned I had done some preliminary work on defining the human cultures of my game world to which he immediately asked “what kind of dwarves will you use?” I honestly hadn’t even considered anyone’s perception of a dwarf would vary greatly from my own so I went with what felt like a natural and reflexive answer. “Oh you know, standard quasi-norse-scottish dwarves”.

Out of the Box D&D Encounters, Series 2, #27 – “Water Slide”

Out of the Box introduction

I cannot speak for every Dungeon Master, but I can admit some of my favorite references in D&D are the Wild Magic Surge table, the Wand of Wonder table, and the Potion Miscibility table. Why? Players do not accept the endangerment of their characters at most times unless, it seems, it is by one of these tables. This random fun seems to delight both the player it affects and the DM who witnesses it, regardless of who rolls for it.

Keep Your Campaign on Track: Dead End Plots in D&D

A campaign in fifth edition Dungeons & Dragons, or any roleplaying game, turns on the words and deeds of the characters whose actions move the narrative forward – usually in ways the Game Master never expects. I’d say quite a few D&D adventures go in different directions almost immediately upon starting play. A GM can consider and plan for a million possibilities, and I’m never surprised when players do the million and first thing. Giving players agency in your game is vital, but what do you do when the adventurers venture far afield of the quests you prepared, or get stymied by obstacles, puzzles and other challenges impeding progress? Did the adventure hit a dead end?

Fantasy Grounds College

Keep Your Campaign On Track: Missing Players

Hello nerds! Nerditor Doug here, welcoming back guest poster Elyunn who shared a great story along with tips and advice for getting started with Fantasy Grounds. She is back with us again, and this time around she adds to the Keep Your Campaign on Track series.

Elyunn spoke with some folks over at Fantasy Grounds College to glean their insights on a situation all roleplaying game groups experience at some point or another…

worldbuilding calendars

Worldbuilding: Fantasy Calendars for D&D

Salutations nerds! Today, we’re going to talk about another facet of worldbuilding often overlooked at the gaming table for fifth edition Dungeons & Dragons or whatever roleplaying game you fancy. I present to you, the humble calendar. If you clicked on this article, I’m going to assume you’re at least interested in using one. I’m not going to try to convince you creating your own calendars is good idea. You’re either into it or you’re not. Instead we’re going to get into the fun brainstorming part of the article I love so much.

necromancy Speak with Dead

Out of the Box D&D Encounters, Series 2, #26 – “Resident Echo”

Out of the Box introduction

It is rare for a group of players to really hook into a world’s lore or history. That history is actually more than the great tales of kings and dragons. History is more of a collected recording of the lives of many people, great and small, poor and rich. In this historical context, lore is revealed through the lens of the people living through these times.