Multi-Classing in Dungeons and Dragons 5th Edition, Should I or Shouldn’t I?
The important thing to look at is role playing has nothing to do with the mechanical character sheet that you use to track your progress through the game of Dungeons and Dragons. 5th Edition presents very good reasons for multi-classing but also makes it simple enough to make happen.
The question you have to ask yourself when you are considering multi-classing is it a character choice or a player choice. Sometimes the lines get blurry when classes are similar. Take your martial classes, fighter, paladin, barbarian, ranger or rogue. With limited or no casting ability dipping into these is easy. Fighter is the easiest of the lot as it just represents more martial training.
Multi-classing – to be or not be?
Dungeons and Dragons 5th Edition – Mounted Combat
With the feat “Mounted Combat” you gain advantage on attack rolls when attacking targets smaller than your mount (including on a charge). Not just the damage, but being knocked prone is a huge disadvantage when fighting mounted combatants as they can knock their foes prone almost at will.
Prone targets (p.190-191 PHB) must spend their movement action to stand up and only move half their movement after they stand. Also, attacking a prone target gives you advantage on the attack roll to anyone attacking them.
Mounted Combat in Dungeons and Dragons
Dungeons and Dragons 5th Edition – Dark Myth a Custom Campaign Setting
Hello, my name is Art Wood. Some of you may know me from the Nerdarchy YouTube groups. Dark Myth is my first endeavor to create a role-playing game all my own. Currently I have taken the core story and theme mechanics and transferred it over to Dungeons and Dragons 5th edition rule set.
Before that I had spent about three years off and on working on the game mechanics using a percentile based rule system all my own. I had included crafting as well as a unique system of “Corruption” dealing with the Darkness in my world slowly trying to corrupt
and change the inhabitants into demonic and twisted monstrosities.
Dark Myth a Custom Campaign Setting
Dungeons and Dragons – Dungeons & What they Mean to Me – Part 2
Nelson of Infinite RolePlay here to bring you part 2.
Now when I design a dungeon those are the 2 rules that keep it on track for me. As long as I can stay true to those 2 things, then I have made a dungeon. Easy enough right? I mean with that sort of curriculum just about anything can be a dungeon! Well, yes and no
Take this launching station & space elevator for example. It has quite a large a number of large spaces. You definitely wouldn’t feel that a 60 foot wide room would make for much of a dungeon & you would be totally right. The reason, or rather the narrative behind the creation of this particular dungeon map, is that the large open spaces are primarily for freight.
Having a large area filled with stacks upon stack of crates, pallets, barrels etc. get that large space feeling claustrophobic really quickly. The varying levels of height and possible straightaways in there begin instilling the essence of a dungeon. . . . FEAR!
How Scary is your Dungeon in your Dungeons and Dragons Game
Dungeons and Dragons – Dungeons & What they Mean to Me – Part 1
Nelson of Infinite RolePlay here.
Spiked pit traps to impale the wreck-less adventurer, sharp steel saw blades spinning out from a wall waist high to cut you an half and acid, bubbly bubbly acid . . . . poor Aeofel.
Those and much more can be found in one place and one place only. The dungeon! Dungeons across the scope or RPG’s everywhere & so are the plentiful pitfalls and traps that fill them. It may just be me but I’ve been feeling that dungeons are so much more than just a place to put simple “run of the mill” traps.
Even the more elaborate traps that fill dungeons are something that I just don’t connect with. To me it’s always fealt that the approach to dungeons was simply to have a place to put these pit traps, flying blades, giant rolling stone sphere’s and whatnot. Now don’t get me wrong, I enjoy those traps, to a degree but they are overused & often, at least to me, the focus of the dungeon.
O.k., lets take a step back and look at some of the actual definitions for the word “dungeon”.
How do You Use Dungeons in Your Dungeons and Dragons Game
Ecology of the Blitzorn – Fast and Dirty Monsters – 5th Edition
The Blitzorn, sorry Dave you spelled it wrong in the video below, is the primal hunter on the para-elemental planes. Agrar the hunter claims the Blitzorn is what would happen if a tiger mated with a thunderstorm. A beast as large as a mighty tiger but made entirely out of a thunder cloud. So let me present you this monster for Dungeons and Dragons 5th Edition.
Fast and Dirty Monsters – D&D 5th Edition
The markings that you would see on a tiger are made of actual lightning arcing through the cloud that is their being. These creatures though native to the elemental plane of lightning at time a storm draws energy from the elemental plane an it can draw these creatures from their home to hunt and stalk here on the prime.
Cooperation Versus Character – Player Tips for Your Gaming Table
Loud footsteps echo through the stonework halls as you pursue the fleet goblin. The breath comes heavy and hot in your lungs as you round a corner and, without warning, there he is. A dead end! You have the jewel thief dead to rights. He throws his dagger to the ground with a clatter.
MARLENE (playing Warner, the paladin): “All right, give it up. You’re all out of options.”
JEFF (the Dungeon Master, voicing the goblin thief): The goblin cringes, then lets out a long breath, his eyes downcast. “Okay. Okay. I don’t have the Egret’s Emerald on me, though.” His eyes brighten slightly. “We can make a deal though. If I show you where the emerald is, I’ll leave town. I was just trying to get out from under the Guild anyway. Just don’t turn me in. They’ll kill me in jail.”
Do you Cooperate at Your Gaming Table
The Dam in West Rustoch – Dungeons and Dragons 5th Edition
Hello today I present you a Dungeons and Dragons story. This is written by Micheal Rovinski.
Ephram is an Aarakocra, commonly referred to as Bird-Folk, Bird People, or Avian Humanoids. At a young age, he joined a monastery to learn the way of martial arts, and once he learned enough he was sent on a pilgrimage. During his pilgrimage, Ephram seeks out those in need of help. It is a part of his martial philosophy, the Way of the Open Palm; a martial philosophy considered the key to maintaining harmony with nature, one’s surroundings, and the place that one has with the Celestial Bureaucracy.
Dungeons and Dragons 5th Edition
Ecology of the Golden Chimera – Dungeons and Dragons Monsters
Last week I talked about the creation of the Golden Chimera. While the chimera is built as a monster of Demons combining all the worst of each of the component monsters, the olden Chimera actually combines the best of each of the creatures combining together.
As the Demon Prince created the regular chimera a powerful Solar, perhaps the first, created a creature in its image to be a positive force on the world below, but powerful enough to defend itself and its kind.
As the dragon half of the regular strives to raid and plunder the Golden Chimera craves its wealth but usually through trade and service and is interested in acquiring knowledge above actual material possessions.
Golden Chimera in Dungeons and Dragons
Creation of the Golden Chimera – Dungeons and Dragons 5th Edition
Long ago I came up with this creature. Inspired by the regular Chimera I set out to make something personnel and cool. I never truly gave it a name because it was more of a unique creature in my mind then one of many. But over the years the idea has changed and grew.
Now Nerdarchy did a video on the chimera For Dungeons and Dragons, you can watch that below, and I talked about my version. The Golden Chimera like the regular has the head of a lion and a dragon. The lion looks more regal than vicious. The dragon is that of a gold dragon rather than that of a red dragon.
Would You Use this in Dungeons and Dragons?
5th Edition – The Warlock: Are You Playing It Right?
One of the grumblings I sometimes hear or read about fifth edition Dungeons & Dragons concerns the warlock class. Almost always these center around the fact the warlock has so few spell slots, only one initially and then only two until 11th level, eventually ending with a maximum of four at 17th level. While it’s true the warlock does not have as many spell slots as other spellcasting classes, and it’s true the warlock does not have the diversity of spells available to many classes, the warlock has so many unique abilities I am left wondering if some players simply are not sure of how to play a warlock.
Tabletop Terrors – Are Your Races Boring -Tieflings
In this episode of Campaign Architect, we start off by telling you that your races are boring—and you’ll probably want to smack us when we give you our solution.
The Tieflings of Dragongrin
5E D&D Modern Magic and Campaign Rules
How can that be so? There are only a few mentions of modern weapons in d&d 5th edition. You can’t run a game with just a pile of weapons and damage… Alright, correction, you shouldn’t try! But with the good old group of D&D guys and gals...
It’s Okay to Be Cliche as an RPG Player
Maybe you are new here and want to know how to play D&D. Or, maybe you are a veteran who wants to up your game. In either case we, in the Nerdarchy, have a collection of player rpg tips to go over with you in the...
Ecology of the Mage Eater – Fast and Dirty Monsters
Spell Casters of the worlds beware. The Mage Eater lurks above stalking and hunting lone travelers with magical abilities. I present to you the Fast and Dirty Monster: The Mage Eater.
Dungeons and Dragons 5th edition presents many useful creatures to use against your player characters but perhaps that is not enough. Fast and Dirty Monsters is a series where we take a concept and convert an already created monster and give it a whole new life as a completely different monster. In this edition we have taken the Coalt, a generally good monster and turn it into something a little more vial and monster-like.