Never Tell Me The Odds|3 of the Most Epic Uses of the Lucky feat| 5th Edition Dungeons and Dragons
The Lucky feat may draw a collective groan from many a 5th edition dungeons and dragons players and Dungeon Masters alike and who can blame them? Following the errata, a player can turn the Disadvantage mechanic into “Super Advantage” or a foes Advantage into “Super Disadvantage” since it was clarified that the Lucky feat allows you to roll an extra die and choose the desired result before success is determined. If a player turns this feat into simply, “I roll more dice”, well yeah, that is in fact incredibly lame, but I promise you this: if you make your use of the Lucky feat narratively cool, something that characterizes and defines your character, no one will bat an eye at your use of the feat- they’ll be looking-out for the next time you do something heroic, something badass!
A part of the power of the Lucky feat is actually in the exploitation of circumstances that would grant Disadvantage- you can use the Lucky feat to do really cool, really epic feats of awesomeness. Utilizing the Lucky feat will actually have you fishing for Disadvantage! You could use the feat to make neigh impossible trick shots, death defying acrobatics, or pick a lock with your eyes closed! And also remember that you can turn your foe’s Advantage, that attack that should have inevitably hit into “Super Disadvantage”. With that in mind, let’s look at the situations or conditions that would cause you Disadvantage or grant your enemy Advantage:
Multi-Class Character Builds in Dungeons & Dragons 5e The Paladin
Hello fellow Nerdarchists, Art here. I’m back with the next installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e. If you missed my previous article on the Monk just click HERE.
Today we are upholding our vows with…the Paladin!
AS always I’d like to talk a little about the class and its’ uses in multi classing. First I think the paladin can be the most effective “Tank” in the game due to the new content in the Sword Coast Adventure’s Guide with the Oath of the Crow Paladin class path. Being able to force opponents to attack only you can be quite a strong ability. When multi-classing you can combine the Paladin’s ability to smite with other class features to create some insane damage combos as I’ll give you a few here. Also the Paladin can be a great healer with their “Lay On Hands” abilities to keep other characters up in a fight even if its only healing for a few points at a time just to get them up and out of danger. It also lets the Paladin be very hard to kill due to their ability to cast Cure Wounds as well, combined with their Lay on Hands. Now on with the builds…
Gamescience providing precision dice for more than 40 years
For those old enough to remember the earliest days of Dungeons & Dragons and other tabletop role playing games, the dice available often were of lackluster quality. Sometimes soft but brittle around the edges, the dice had a tendency to flake or dent easily, not only making them appear less than appealing, but also damaging their statistical usefulness. Even today there are players who are interested not only in the attractiveness of the dice they purchase, but the accuracy of those dice.
D&Dizing Star Wars for 5th Edition Dungeons and Dragons 5th Edition Part 3
Hello Nerdarchist and Star Wars fans. Today I am bring you my Epic conclusion to D&Dizing Star Wars. Lets figure out how to play a Sith in Dungeons and Dragons 5th Edition. Star Wars has always considered the rites of the Sith a secret thing so as to dissuade the Jedi from being tempted by their power.
Now in a setting where powers are level dependent there is no easy way to give a Sith more power and still keep the system balanced. Last week we did Jedi and Sith are not a far cry from them they are just willing to do different things. The first and foremost this that Sith use their lightning Attack. Not only do we already have a spell that functions just like this effect but it is already a warlock spell: Witch bolt.
What Does it Take to a Play a Sith in 5th Edition
A Sorcerous Legacy | New Metamagic options & Feats for the Sorcerer 5th edition Dungeons & Dragons
I have a love/hate relationship with the Sorcerer- thematically, I think they’re fantastic, but in this edition of Dungeons & Dragons, I think they’re a second-tier spellcaster and that makes me sad.
Next to the Wizard, with their full array of ritual tag spells, Wizard’s literally have as many more spells as that character can acquire provided they have the time to ritual cast it, arcane recovery to regain half of your spell levels, 2 3rd level spells become spells that recharge after a short rest at higher levels, and many great school of magic abilities.
Then one could make the case for the Warlock as being on equal footing as the Sorcerer, surely the Warlock has a comparably limited scope of spellcasting. The Warlock has a higher hit die, access to light armor, and simple weapons. So, dismissing that a main feature of the Warlock is it’s use of Eldritch Blast (an always useful Force effect) and let’s decide that we want to make a more caster-y Warlock.
The Pact of the Tome’s the most obvious Pact choice for the expanded cantrip list from any class and you would likely take The Book of Shadows invocation for access to all the ritual spells you can afford and acquire.
D&Dizing Star Wars for 5th Edition Dungeons and Dragons 5th Edition Part 2
Last week I spoke about letting you play a Jedi, or as close as I can make it, in Dungeons and Dragons. D&D is full of fantastic abilities and with just a little re-imagining and adding a custom warlock patron we can bring Star Wars to Dungeons and Dragons.
Play a Jedi in Dungeons and Dragons 5th Edition
Multi-Class Character Builds in Dungeons & Dragons 5e The Monk
Hello fellow Nerdarchests. I’m back with the fourth installment of my series Multiclass Character Builds in Dungeons & Dragons 5E. If you missed my previous article on the Fighter just click here. Today we are going in the dojo with the monk! As before I want to take up some space and talk about the class as a whole. Monks areone of the most interesting 5E D&D classes as a whole. It offers a variety of ways to address martial arts and characters that use them a defining path in their existence. Themonk by far has the most options in combat with their Unarmored Defense and ability to deal deadly bludgeoning damage with only their bare hands and feet. Looking at the progression of the monk at 11th level they switch to a d8 for their Martial Arts damage and that is when they start to taper off as a combatant. This is when multiclassing will come into effect if you are not looking to the whole spiritual aspect of the monk.
Remembering all my D&D and gaming pals at Thanksgiving
Here in the U.S. we are celebrating Thanksgiving this week, a holiday in which we go shopping, watch football and eat way too much. Oh yeah, and we give thanks for the good things in our lives. As part of the Thanksgiving holiday, this year I...
Now for something completely different: Add laughs to your D&D game with Monty Python rules
Around some role-playing game tables, especially those for Dungeons & Dragons, quotes from the Monty Python’s Flying Circus television show and Monty Python movies are as common as twenty-sided dice. As might be expected considering the subject matter, quips from “Monty Python and The Holy Grail” are especially prevalent.
Who can blame us, and our fellow gamers? Those movies and the show are hilarious and often full of scenarios and one-liners just fit for a session of D&D. In our broader culture, perhaps only “The Princess Bride” comes close as being quoted, or maybe the Star Wars franchise.
However, sometimes quotes aren’t enough. Sometimes you might want to take your game to the next level by actually including Monty Python material in your adventures. Drafting some of the characters would not be too difficult, and it would be a fairly easy task to include King Arthur’s famed sword Excalibur as rules for it exist in earlier editions of the game. But what about specific rules that allow for Monty Python-esque gameplay?
D&Dizing Star Wars for 5th Edition Dungeons and Dragons 5th Edition
Hello Fellow Nerdarchists. Due to some issues with our site during our migration to a new server we lost some content. So if you read my article from last week this is going to be a redo and for that I apologize. With all the hype...
Multi-Class Character Builds in Dungeons & Dragons 5e (The Fighter)
Hello fellow Nerdarchests, Art here. I’m back with the third installment of my series Multi-Class Character Builds in Dungeons & Dragons 5e. If you missed my previous article on the Druid just click HERE.
Today we are going to march onto the battlefield with… The Fighter
First I’m going to take a some space and talk about the class as a whole. The Fighter is a very diverse and well thought out class in my honest opinion. Wizards of the Coast did a pretty good job with it as a base class and added a little bit of depth with the additions in The Sword Coast Adventure’s Guide with the addition of the Purple Dragon Knight. As far as scaling power levels go in reference to the higher level challenges, the Fighter scales quite nicely especially the Battle Master archetype.
Energize your Fifth Edition D&D character classes by playing across types
Hello, Nerdarchists! Have you played all the Fifth Edition Dungeons & Dragons character classes, and all the archetypes, and now you’re looking for something new? Are all your characters starting to feel the same? Do you need an idea to help kick start your creativity...
Dungeons and Dragons 5th Edition – Custom Background
Happy Tuesday my fellow gamers. Today I would like to present you with a custom background in case you need more character building options for you Dungeons and Dragons game.
So here is the background Tribal. The outlander is the most adventurous background but to me it does not speek to one who was raised in a tribal culture but one who went out into the wilderness later in life. if you are playing a half orc or barbarian character you might very well have grown up in a tribe. If you are playing a more monstrous race or have something custom in your home brew campaign setting this background might suit you better than Outlander.
D&D 5th Edition – Tribal Background
Multi-Class Character Builds in Dungeons & Dragons 5e (The Cleric)
One quick note, this article come after the release of Sword Coast Adventures Guide, so my article will contain builds including content from that book as well. If you missed my last article on the Bard click HERE to take a look. Today we are going to prey to the gods with… The Cleric
I’d like to start with a quick overview of the Cleric so I can clear up a few issues with the class as a whole.
To start off, the Cleric as a class falls off at eighth level due to the class features only coming from the domains themselves. There is no base class feature at later levels. Also, the ability to cast Revivify as a third level spell removes most of the need for Raise Dead. With this I feel that the Cleric when multi-classed with any other primary spell caster is the best option sense the multi-class spell slot chart on page 165 of the Player’s Guide still allows for the same amount of spell slots needed to cast higher level heals and party buffs. With that explained let’s get started.
Multi-class Character – The Cleric
D&D Alignments: Has Chaotic Neutral gotten a bad rap?
Hello Nedarchists! Today I want to take a look at the Dungeons & Dragons Alignment system, specifically the Chaotic Neutral alignment.
The Alignment system in some form or other has been part of the D&D experience since the beginning, all the way back in 1974 with the first edition of the game. Even in the early days, Alignments sometimes brought about a predicament for players and dungeon masters alike as Alignments could be understood in a rather subjective fashion, giving rise to lots of different interpretations.
The occasional troubles have not abated to this day. Some dungeon masters do away with Alignments altogether, or at least ignore them. Some players consider Alignments a burden upon their characters, while other players enjoy using Alignments as a guidepost for their creations.