Let’s make mecha! In celebration of Absolute Tabletop’s ongoing Kickstarter for The Mecha Hack: Mission Manual, let’s stat out five classic and beloved giant robots for use with the game! Each of these builds represents a level 3 mecha with the veteran ability array. We’re using options from both The Mecha Hack core book and the new Mission Manual supplement.
Isn’t it a delight to crack open a new roleplaying game setting book for the first time? It’s wonderful fun discovering how the creators have reinterpreted classic tropes or generated genuinely unique ideas to delight their audience. I enjoy the fictional timelines, legendary people, ancient origin stories and so much more. It’s a pleasant waltz through someone else’s imagination and it’s inspiring! Although when it comes time to Game Master a campaign or write a new product for the setting it can be agonizing to get every little detail correct. Not long into the endeavor I invariably find myself wondering: How will I keep all of this lore in my head?
Have you ever found yourself simply wanting a shortcut to power? Sorcerers are born with it, Wizards study it, and Clerics get off the hook by simply praying for it. Warlocks though, have taken those shortcuts and gotten their power directly. It doesn’t come free of course, a Patron needs something back (even if it’s something incomprehensible from the Great Old Ones).
Stepping from your Friendly Local Gaming Store into the Friendly Global Online Community of Dungeons & Dragons Fifth Edition
Greetings, fellow nerds! With current events limiting social interaction and preventing in person play there has never been a better time to try playing your favorite tabletop games online. There are many options available but I am here today to inform you of a particular free community that is growing on Discord. The Ghostsong Guild is a West Marches and Adventurers League inspired gaming group that specializes in fifth edition Dungeons & Dragons and we are looking for additional players and Dungeon Masters to join us. We do not limit the amount of characters that you can have. That way you are always free to try new things and have more fun. Characters persist and progress through various challenges presented by multiple DMs — making each character’s journey a unique story intertwined with the stories of other players!
Hey there readers! Ryan from 2CGaming here, and I’m an expert in Tier 3 & 4 play for fifth edition of Dungeons & Dragons. It’s a tough area of the game to play in. The players are likely wielding characters of obscene power and your monsters are struggling to keep pace. Everything is more complicated and the hours you just spent carefully constructing your arch-lich villain got smashed to smithereens by a paladin scoring a lucky critical hit on turn one. These problems are hard to overcome and are omnipresent in high level 5E. But fear not, for these obstacles are not insurmountable. It’s totally worth the effort too, as high-level games are uniquely spectacular when run well. I’m here to share with you a process by which we make Tier 3 & 4 games some of the most exciting experiences at your game table by showcasing how we at 2CGaming approach monster design.
Fantasy World Creator product line by Gamestart Edizioni
The “World Creator” product line dedicated to Fantasy RPGs, is designed for all players who want a “physical” setting on which to play but without having to spend too much on miniatures or expensive plastic scenarios. The Fantasy World Creator core box contains more than 500 elements including game tiles, character and monster tokens, fast environments and status tokens. The two expansions, proposed in the first reprint in March, add accessories for players (such as interactive equipment cards) and a rewritable book dedicated to masters, the Black Book, containing maps and tools to keep track of every aspect of adventures and characters. Any element is dry-erase rewritable, ensuring total customization.
By Jordon Gibson When depicting fantasy in modern storytelling, especially tabletop roleplaying games, it isn’t long before your mind starts wandering into some classic tropes. Knights ride noble creatures in shining armour, quaint villages house unsuspecting and unlikely heroes and monstrous villains will always come close,...
Whether you’ve been role-playing for years or you’re new to rolling the dice, Cardography is certain to enhance your adventures. It’s basically a dungeon in your pocket. Each Cardography deck is the size of a standard poker deck, and contains 52 different cards with rooms, tunnels, or traps that can be configured in countless ways.
Hello! Nerditor Doug here to introduce a very special guest poster here on our website. Dr. Megan A. Connell, Psy.D, ABPP is a licensed psychologist who seeks to empower the people she works with, viewing therapy as a short term method while she focuses on specific treatment goals. Dr. Connell enjoys working with teens, adults and veterans in her specialty areas of procrastination, motivation, anxiety, adjustment issues, relationship problems, anger, trauma, assertiveness training and depression.
*This content is a paid sponsored article
If you have ever tried to sell any of your online gaming goods, you know what a minefield it is. The web is filled with shady websites that are only waiting to snatch your account details and strip it of everything that represents any value. Online gaming goods trading needs a service that puts transaction security as their top priority.
Hello nerds! Nerditor Doug here with a bit of content to share from the Nerdarchy community. Viewers of our Nerdarchy live chats, RPG Crate-sponsored Adventures on the Open Road, Marvel Superheroes Roleplaying Game live plays and more are familiar with Fraginator. This fan and friend of Nerdarchy games with us and remains a great part of our community. Always on the lookout for cool content, when Frags mentioned a homebrew version of the death knight Lord Soth from his home game I asked him to send it in so we can share it with you.
Hello fellow gamers! Allow me to introduce myself. Sham B. here reporting for duty. Avid collector of RPGs and CRPGs, full-time geek, proud waifu admirer, anime fan, self-proclaimed bastion of gaming knowledge. Also old… yeah getting old gotta love it. So excuse me if every once in a while I tell someone to get off my lawn. That is a habit that seems to just come with age. Otherwise I am 18 at heart. I might grow up, someday. Just not today. Hello and salutations my few and precious readers! I come to you tasked with a quest.
I know, I know – the very title is blasphemy. Tabletop games in digital form have been tried before, and while they can be perfectly enjoyable, they kind of miss the point. These games are about gathering together, enjoying a tangible game board (with pieces and/or cards), having a few drinks together, or even dressing up for the event. It’s about community and friendship as much as the game itself, and there’s a depth of experience there. For crying out loud, it’s even become the foundation for Stranger Things, which is one of the most popular shows on the planet right now!
Now when I design a dungeon those are the 2 rules that keep it on track for me. As long as I can stay true to those 2 things, then I have made a dungeon. Easy enough right? I mean with that sort of curriculum just about anything can be a dungeon! Well, yes and no
Take this launching station & space elevator for example. It has quite a large a number of large spaces. You definitely wouldn’t feel that a 60 foot wide room would make for much of a dungeon & you would be totally right. The reason, or rather the narrative behind the creation of this particular dungeon map, is that the large open spaces are primarily for freight.
Having a large area filled with stacks upon stack of crates, pallets, barrels etc. get that large space feeling claustrophobic really quickly. The varying levels of height and possible straightaways in there begin instilling the essence of a dungeon. . . . FEAR!
How Scary is your Dungeon in your Dungeons and Dragons Game
Spiked pit traps to impale the wreck-less adventurer, sharp steel saw blades spinning out from a wall waist high to cut you an half and acid, bubbly bubbly acid . . . . poor Aeofel.
Those and much more can be found in one place and one place only. The dungeon! Dungeons across the scope or RPG’s everywhere & so are the plentiful pitfalls and traps that fill them. It may just be me but I’ve been feeling that dungeons are so much more than just a place to put simple “run of the mill” traps.
Even the more elaborate traps that fill dungeons are something that I just don’t connect with. To me it’s always fealt that the approach to dungeons was simply to have a place to put these pit traps, flying blades, giant rolling stone sphere’s and whatnot. Now don’t get me wrong, I enjoy those traps, to a degree but they are overused & often, at least to me, the focus of the dungeon.
O.k., lets take a step back and look at some of the actual definitions for the word “dungeon”.
How do You Use Dungeons in Your Dungeons and Dragons Game