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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 121)
D&D Beyond Spelljammer campaign

D&D Beyond the Spheres of 5E Spelljammer – Ingest Quest

I’m a campaignaholic. My main home campaign of fifth edition Dungeons & Dragons (on indefinite hiatus), a Curse of Strahd party, a family game following the trail of the Xanathar Thieves Guild, a megadungeon in a very rough stage of development, a just-launched live stream D&D 5E Spelljammer campaign and more all have a home together on D&D Beyond, which I confess does little to curb the compulsion to create campaigns.

Out of the Box D&D

Out of the Box D&D Encounters, Series 2, #37 – “Ambition”

Out of the Box introduction

I cannot recall how many times I have heard either myself or someone else say “how much do you want it?” This marketing clarion call has crept into a lot of different aspects of our lives, but it’s rarely heard in the tabletop roleplaying game environment. I think the reason for this is based on the easy access to things like healing, magic, and experience in a fantasy setting. There’s always an assumption of the access, and if the party has none within their ranks, then they almost always expect a Dungeon Master to facilitate that access. Whereas this is not a universal practice or outlook, it is a very common one.

D&D Martial Artist Fighter Subclass Bare-Knuckle Brawls its Way from Our Community to You

Hello! Nerditor Doug here to introduce this special post based on content straight from the Nerdarchy community, from creator Chris Chupp who sent us his homebrew creation for fifth edition Dungeons & Dragons – the Martial Artist fighter martial archetype. Chris put this subclass together specially for one of the players in his D&D game who loves the flavor of unarmed combat monks provide and wants to punch some dragons but isn’t too keen on the ki system.

Chris shared his work with Nerdarchy to show appreciation for what he’s learned and taken from our videos and website to his own gaming table, and wanted to give back to the community.

Critical Role episode 8

Critter Corner: Examining the Storytelling Devices in Episode 8 – The Gates of Zadash

Welcome you to the next installment of musings and thoughts on the new campaign of Critical Role, Geek and Sundry’s mega-popular live stream gameplay starring Matt Mercer as Dungeon Master with a bunch of nerdy-ass voice actors playing D&D. New episodes live stream every Thursday at 10 p.m. eastern on Alpha, Twitch and starting with Campaign 2 on YouTube as well. 

Midgard Heroes Handbook 5E Kobold Press

5E Midgard Heroes Handbook from Kobold Press Awaits the Bold

The kobolds at Kobold Press have done it again! The Midgard Heroes Handbook for 5th Edition is already available from the Kobold Press store, with physical copies starting to arrive in the hands of gamers this week. This 216-page hardcover book contains everything a player needs to create a character for the Midgard campaign setting and features the same top quality content we’ve come to know and trust from Kobold Press.

D&D Spelljammer live stream

D&D Heads to Space with Spelljammer Live!

You’ve heard us talk about it. You’ve read posts here on the website about it. You’ve seen recorded gameplays of it. On Friday, March 16 at 1:30 p.m. eastern you can see us play it live! The premiere of our newest live stream game will take a party of adventurers into fantasy space with Ingest Quest, a fifth edition Dungeons & Dragons Spelljammer campaign.

RPG Game Master

Performing Mechanics Surgery on Your D&D Game

There comes a point in every Dungeon Master’s experience with Dungeons & Dragons when they think to themselves “I wish fifth edition did X better” or “I wish fifth edition had rules for X”. If we’re completely honest with ourselves, fifth edition D&D is by no means a perfect system. But recognizing that and wanting to remedy it for your specific group are two different viewpoints entirely. You can begrudgingly admit the faults in the mechanics of the system and carry on, all the while realizing what you want to achieve isn’t explicitly written. Or you could work on the problems you see in the context of your individual game and try to fix them.

Out of the Box D&D

Out of the Box D&D Encounters, Series 2, #36 – “Ouroboros”

Out of the Box introduction

This series of articles has gone to great length to create rooms and chambers of all kinds, as well as some outdoor settings. It has not really gone into the one area of exploration providing access to many of those moments: doors. A doorways or portal should be approached with the same sort of respect and caution as the chamber beyond might be. These gateways are often guarded in some manner or another, if only a lock. That lock might be trapped, or the door itself might be the trap.
Critical Role manticore

Critter Corner: Discussing Episode 7 of Critical Role

Welcome you to the next installment of musings and thoughts on the new campaign of Critical Role, Geek and Sundry’s mega-popular live stream gameplay starring Matt Mercer as Dungeon Master with a bunch of nerdy-ass voice actors playing D&D. New episodes live stream every Thursday at 10 p.m. eastern on Alpha, Twitch and starting with campaign 2 on YouTube as well. 

warlock

D&D More Sorcerer Options and Builds for a Magical Day

Hello fellow nerds, nerdettes, and gamers. This is Kenneth Woody coming at you with another sorcerer guide for fifth edition Dungeons & Dragons. In this guide, we’re going to be taking a look at the possibility of a D&D melee sorcerer build and the pros and cons associated with it. So, grab yourself a drink, and let’s get down to business shall we.

D&D Beyond Publishes Inaugural Post by Lead Writer James Haeck

Coming on the heels of their recent announcement of hiring James Haeck as lead writer under content manager Todd Kenreck, D&D Beyond published their first post of this new endeavor on Monday, March 5, 2018. Along with staff writers James Introcaso and Mike Shea, DDB will begin producing written content on the site to compliment the wonderful video content produced by Kenreck. The first post to usher in the new featured content takes a look at one of fifth edition’s most often discussed and debated class features – the Beast Master ranger archetype.

pillars RPG

Pillars of the RPG Craft: An Introduction

The number of tabletop roleplaying game systems in the modern era astounds me. Variety abounds throughout the mechanics, settings, and systems that have been published by big names and indie developers alike. But they all have certain pillars in common. In my opinion, the aspects of an RPG that form the foundation for all those that have been, that are, and that have yet to be developed are: Action, adventure, and association. Some games may focus on these pillars with greater or lesser emphasis. But I think it’s fair to say that these are the core elements that constitute an RPG experience.

Worldbuilding: World Anvil is a Haven for Writers and Homebrew Content

Last month I looked at three realm worldbuilding and homebrew programs and websites and among those was World Anvil. In the article I had looked briefly on the site and looked at it impressed with what was there but said it need a few other options. After the article was posted Dimitris from World Anvil reached out to me and said that those features where there and I had missed them. The reality of it is, that from the time I had sent the article Nerditor Doug to when it was posted the site had doubled in content and functionality. Doubled in less than 2 weeks. I have dealt with campaign software and programs and sites for at least 5 years now in creating homebrew adventures and world settings and never has one expanded this rapidly. Having spoken with Janet and Dimitris from World Anvil and given that they are celebrating World Anvil’s  four month anniversary, I thought it more than fitting we revisit this fantastic site and give the proper attention it deserves. So, sit back, relax, and let’s look at the gasworks that is World Anvil.

Out of the Box D&D wizard

Out of the Box D&D Encounters, series 2, #35 – “Alone”

Out of the Box introduction

Ideas can be spawned from multiple sources. The players are one such source. What they use, you as Dungeon Master can use. All it takes is a slight twist, a little re-colouring, and perhaps a plot twist, and you have an encounter. In this case, we’ll look at the player character backgrounds feature as a source.