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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 110)

Quick and Easy D&D Adventures Redux

Hello! The following post originally appeared on my own site The Long Shot. At the time, I’d gotten back into tabletop gaming a few months earlier after a long time away, first through D&D Adventurers League when I lived in Austin, Texas. That’s when I first discovered Nerdarchy, which inspired me to start running fifth edition Dungeons & Dragons games when I got back home to Cleveland, Ohio. These days I’m all in here as nerditor-in-chief, but I got an alert that traffic was booming over on The Long Shot because of this post on creating quick and easy D&D adventures. I thought it would be fun to revisit the topic, with commentary on how my perspective might have changed on creating great adventures, and share it here with y’all. And there’s a TL;DR at the bottom to help make quick and easy D&D adventures even quicker and easier.

WizKids Miniatures Review – D&D Icons of the Realms – Monster Menagerie 3

I know everyone who collects or uses miniatures on their gaming table buys them in different ways. If you are a casual user or player you might buy a few things here or there. I have done a couple of articles so far where I bought the booster brick, which comes with 8 boxes, of minis. I feel this is a good method to really see what the set is all about and gauge what the split is going to be much easier than if you buy a single box every so often. But that is my strategy. Please feel free to do as you like. Today I wanted to talk to you about D&D Icons of the Realms: Monster Menagerie 3, a series of WizKids miniatures for use with Dungeons & Dragons or any tabletop roleplaying game. This set was released in March 2018 and I have bought some previously but recently I got a booster brick to really get into the heart of it. You can take a look at the full gallery of miniatures in the set over here.

WizKids Miniatures Review — Pathfinder Battles — Jungle of Despair

Hello again. I sometimes feel most of the articles I write seem to be reviewing products but I am certain I do more than that. Today however, as I am certain you can see from the title, it is another review. This time I am diving into the Pathfinder Battles series of WizKids miniatures and looking at Jungle of Despair. It is a great set and you can see the full set listed here.

D&D Beyond Digital Toolset Before, During and After a Campaign

Yeah, yeah, I know. You already bought the books. I did too, and both Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage are on preorder from Amazon. I enjoy having the physical books to read through and — for running adventures — use at the table. And it’s important to me to support D&D as a consumer. But I’ve been using D&D Beyond since the beta, long before I was a DDB Insider, and I’d unlocked quite a bit from the marketplace before that too. I keep up with the conversation about DDB also. “It’s double dipping, it’s a money grab, it’s unfair to pay twice, X digital toolset is better,” and so on. At the end of the day, it comes down a cost-benefit analysis for each individual. If the advantage DDB provides is not greater than the price to unlock content for you, there’s nothing wrong with that. For many, many others around the world, the analysis is more favorable. For me, it’s really favorable and here’s why. But before getting started, let’s make a deal: I won’t disrespect your view of DDB, and you won’t get angry because I enjoy using, supporting and advocating it.

D&D encounters

Out of the Box D&D Encounters, Series 2, #50 – “The Sculptor”

Out of the Box introduction

There’s a song my wife and I hold dear that describes seeing someone differently all of a sudden despite seeing them a thousand times before. This sort of event is all too real. The moment of realization where the one viewing, reading, listening, or interacting with a person, place, song or book in a completely new and surprising way can be a huge flash of creativity. Have you heard a song in a completely new way because the context in which you heard it changed? It’s likely.

WotC Products and New D&D Stuff on the Way in 2018

New products for fifth edition Dungeons & Dragons have rolled out relatively slowly. Compared to previous editions of the World’s Greatest Roleplaying Game, it’s been at a flail snail’s pace. (Speed 10 ft. for a large creature? That’s pretty slow.) The pace certainly picked up now in 2018, starting at the Stream of Many Eyes when Wizards of the Coast announced two new story adventures set for release later in the year, followed by Nathan Stewart’s cryptic tease of new campaign settings. And then we got two of those! Of course, there’s always new third party content rolling out, but we’ll get our hands and bookshelves full from all the new stuff on the way from WotC itself. A handy post over on the D&D subreddit compiled the list, so let’s check it out.

Monster Combinations in D&D — The Witch of Flame Skull Peak

I was sitting with the Nerdarchists talking about effective monster combinations for fifth edition Dungeons & Dragons and we came up with a lot of really cool ideas. Some of those ideas were displayed in the recent Monster BFF video, but my thoughts kept racing, creating all manner of scenes I really need to share with all of you to calm my turbulent mind. So, together we will go through a few more ideas for monster combinations in D&D that were brought up during the discussion and put them together into a scene I hope you’ll use in your campaign, or at least just find some inspiration and enjoyment.

Dungeon Master Tips — Running D&D for Large Groups

What follows is an article I originally posted at Medium, but Medium just isn’t the best, err, medium for discussing Dungeons & Dragons. I think what follows are good Dungeon Master tips, especially for newer DMs,  for running D&D for large groups. I hope the Nerdarchy community finds it useful. A lot of new players have their first experience playing D&D in game shops, or in games they tracked down online via Meetup or other sites. This also goes for players who have recently gotten back into the game after a hiatus. Those games can sometimes be overcrowded, and it’s especially important that DMs are ready to deal with the challenges presented by crowded games so these new and recently-returning players are able to come away having had a fun experience.

RPG Crate Uboxing — July 2018

Hello gamer, it is time to dive into another RPG Crate unboxing and see what treasures or loot we get to walk away with. If you are interested in signing up for this subscription box service and getting awesome fifth edition Dungeons & Dragons related material you can sign up at RPGcrate.com. Just make sure you use the promo code NERDARCHYRPGCRATE for 10 percent off your first month’s RPG Crate. Without further ado, lets dive into the crate unboxing and see what’s there.

Mordenkainen’s Tome of Foes — Halflings and Gnomes in D&D

For a long, long time, I didn’t like gnomes in Dungeons & Dragons and I wasn’t too keen on halflings either. Like Nerdarchists Dave and Ted point on in the video where they discuss the Mordenkainen’s Tome of Foes chapter on halflings and gnomes in D&D, gnomes in past editions were billed as sort of dwarf-adjacent but more lighthearted and magical. Their prankster and kooky inventor archetypes didn’t appeal to me or find their way into my own campaigns and settings. Halflings for their part fared better in my imagination. The Hobbit and The Lord of the Rings certainly played a role there, but despite those wonderful stories halflings were never very compelling for me. I’ve since changed my tune and had a lot of fun playing characters of both races. After reading through Mordenkainen’s Tome of Foes my appreciation for these cultures in D&D deepened.

Hands Off! When Mage Hand Thwarts All the D&D Puzzles

As a cantrip in fifth edition Dungeons & Dragons, the mage hand spell is easily one of the most used and useful spells in the game. Combined with the Arcane Trickster rogue’s increased control over it and a dash of player cleverness your dungeon may very well end up stripped of its loot — and its tension. But wait! Before you start slapping antimagic fields all over the dungeon like a buzzkill Banksy let’s think of a couple ways we can challenge the mage hand caster and make things a little more interesting for the whole party like D&D puzzles. And we’ll consider some creative uses for cantrips along the way.

Kate Sheridan comics and D&D

Comics and D&D Q&A with Artist Kate Sheridan

Hello! Today I’m happy to share a Q&A with Dungeons & Dragons nerd, illustrator and comic creator Kate Sheridan. Kate appeared on the Nerdarchy live chat with Nerdarchist Dave, which you can find below, and had a great conversation about art, comics and D&D. After watching the chat, I checked out Kate’s work and picked up her comic Fallow Time, a terrific story that really captured my imagination. She has a wonderful art and storytelling style and I highly recommend checking out her work. I’m looking forward to adding a print of one of her pieces to my office. Kate was kind enough to share her time answering some more questions, so let’s get into it.

D&D campaign

Nestling into Slow Burn Pacing in a D&D Campaign

They are innumerable ways to start a fifth edition Dungeons & Dragons campaign and none of them a the right answer. My absolute favorite method of starting a campaign is the low level, very grounded slow burn. It does take a group who shares a deep level of trust and players who are really willing to experience a slow narrative, especially in the beginning where they may not be deeply involved. Let’s go into the nature of slow burn pacing in a D&D campaign, talk about what makes it something I love, and some pitfalls that can come with it.