Hello! Nerditor Doug here to introduce guest poster Kyle Ellis, coming to Nerdarchy.com directly from a recent live chat with YouTuber Kenneth Woody whose work you’ll also find here on our site.
In the chat Kyle mentioned something about a rainbow sorcerous origin for the fifth edition Dungeons & Dragons sorcerer class. Sorcerer is one of my favorite classes to tinker around with subclass ideas (psychic mind mage WIP I swear) and light- or color-based characters in particular fascinate me. So let’s get to it, the Prismatic Light Bloodline sorcerous origin for D&D.
Sorcerous origin – Prismatic Light Bloodline
The power held within light is greatly unexplored. You or an ancestor were exposed to the closest a mortal can come to the true source of light. A rainbow that lands upon one can infuse them or descendants they have with this mystical power. Other causes for this bloodline exist but are less common.
Shade of the Day
Starting at 1st level, your essence aligns along the prismatic spectrum each day. When you finish a long rest, roll 1d8 and refer to the table below to determine your prismatic spectrum position. Or you can use this handy Chartopia chart for your Shade of the Day. You have resistance to the damage type indicated in the table. At 18th level in this class, your resistance becomes immunity to the damage type.
d8 Color Damage type
1 Red fire
2 Orange acid
3 Yellow lightning
4 Green poison
5 Blue cold
6 Indigo necrotic
7 Violet psychic
8 White radiant
At 1st Level, dim light counts as bright light to you.
Let it Shine
At 6th level, you can create a rainbow that starts from your location and ends at a point you can see. It can be as long as 50 feet and it projects bright light 25 feet away and dim light a further 25 feet. It lasts for up to an hour or until you cancel it. You can use an action to transport from one end of the rainbow to the other. Once you use this feature you cant use it again until you take a long or a short
At 14th level you can refract the light from yourself and create 6 illusory duplicates of yourself that appear in your space and all seven of you shine a different colour. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have six duplicates, you must roll a 5 or higher to change the attack’s target to a duplicate. With five duplicates, you must roll a 7 or higher. With four duplicates, you must roll a 9 or higher. With three duplicates, you must roll an 11 or higher. With two duplicates you must roll a 13 or higher and with one duplicate you must roll a fifteen.
A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all 6 duplicates are destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. Once you use this feature you cant use it again until you take a long or short rest.
At 18th level while in bright light you have advantage on saving throws against spells from farther than 10 feet and attacks against you have disadvantage from farther then 10 feet.
[NERDITOR’S NOTE: I am totally going to play a D&D version of Nite Lite now.]
There’s more D&D goodness?!
On top of sharing a bright idea for a light-themed D&D sorcerer, Kyle threw in an added bonus with a new creature he created, inspired by Nerdarchy’s game play in the homebrew world of Ulthe-Gana. The adventurers in Nerdarchists Dave and Ted’s shared campaign world mostly operate out of the city of Gryphongaffe. This gaffon creature is a hybrid house cat/dove (probably created by a mad wizard because that’s how they do).
If you’re looking for even more creatures for your D&D game, learn more about Nerdarchy’s Chimes of Discordia: Fantastical Mounts book with five new creatures plus variants, rules for training and riding these beasts, trade goods and more or head directly to the store and pick up a copy. Be sure to leave a review and let us know what you think
It is unknown whether these adorable creatures are a natural occurence, an offshoot of the griffon, or an all new creation of a wizard. What is known is they first were discovered around the town of Gryphongaffe and shortly afterwards become something of a mascot of the town. Excellent at pest removal, they even keep the skies clear of many pests like pigeons. As griffons are a hybrid between a lion and an eagle, gaffons are likewise a cross between the house cat and a dove. They do have one dove and one cat eye.
Tiny beast, unaligned
Armour Class 12
Hit Points 5 (2d4)
Speed 30 ft., climb 20 ft., fly 40 ft.
STR DEX CON INT WIS CHA
3 (-4) 15 (+2) 10 (0) 11 (0) 14 (+2) 12 (+1)
Skills Perception +5
Senses Darkvision 60 ft., passive Perception 15
Challenge 0 (10 xp)
Keen Senses. The gaffon has advantage on Perception checks.
Multiattack. The gaffon can use both of its attacks against a single target.
Claws. Melee weapon attack: +0 to hit, Reach 5 ft., one target. Hit: 1d4 slashing damage.
Peck. Melee weapon attack: +0 to hit, Reach 5 ft., one target. Hit: 1 piercing damage.
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