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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 133)

New DM Handbook: Pirate’s Cove (My Tutorial Quest)

New DM HandbookA couple of months ago, I laid out an article about the usefulness of a tutorial quest for new players. I’ve since referenced it a number of times in other articles, but I haven’t talked about the results, which I promised to do after finishing the quest with my party. A promise that I haven’t yet kept until now, mostly because there have been other articles that were more pressing or more relevant, for the moment. Especially in the light of my article last week about starting your adventure, which included the mistakes I made, now is the perfect time to share the tutorial quest I made, how things went, what I would do differently, and the overall lessons I learned.

“The Beast of Bellard” – Out of the Box D&D Encounters #43

trollThis game is filled with a lot of preconceptions. Monsters are viewed, many times, in a singular way. Orcs are savages. Goblins are cowards. Trolls are unintelligent brutes, and the only way to beat them is with fire or acid.

This is a product of the long history of D&D. This game has a lot of back story based in player and DM experience, and has influenced movies, novels, games, and pop culture since its inception. That is both good and bad. It’s good to know your fave hobby has had such an impact, but it’s bad when the preconceptions become not only the norm, but expected. That removes the magic of discovery we experienced players envy in the most nostalgic way when we see a new player discover something we’ve seen a thousand times. We look at that new player with a sense of wonder and miss that feeling.

Tabletop RPG Combat Isn’t Always About Trading Blows

combat

(Photo credit: Wikipedia)

For those of us Dungeon Masters who care more about the narrative than the combat parts of the game, trading blows can be a total drag. But I’m about to tell you, the narrative doesn’t have to stop just because combat started.

There is no doubt that a huge part of Dungeons & Dragons is combat. You open the Player’s Handbook and a huge chunk of it is dedicated to the combat rules. Most of the feats are combat related. A great number of spells were written with dealing damage and whomping bad guys in mind (or good guys, if that’s your preferred flavor).

The art of collaborative adventure design

Taking a break from the usual musings on nurturing a tabletop gaming habit amidst the time demands of busy adult lives, this week I’d like to share some insider thoughts on a Nerdarchy project I’m involved with. “Floshar’s Fate” (title subject to change) is a free Dungeons & Dragons 5E one-shot adventure in the works from several Nerdarchy writers in honor of Geek & Sunday’s International Tabletop Day 2017 on April 29. Don’t worry – there’s no spoilers here, so whether you’re a DM looking forward to running this adventure or a player hoping to experience it at your table, there’s no secrets or details here that will sully it for you.

adventure

Who Wants to Live Forever?

It’s not just an awesome Queen song. It’s about wanting to play more than one character in your life, or giving meaning to the life of your character.

Hey, guys, Professor Bill here, and I want to talk about one of my favorite parts of role playing … choosing my own death. It doesn’t have to be emo, there are many reasons why you would want your character to die. Maybe you want to play a different character. With me, I figure that a character can only be known for but so many accomplishments. I mean, sure you’ve slain that ancient red dragon, but lots of people in many games around the world have, too.

New DM Handbook: Starting Your Adventure

New DM HandbookAs of this writing, about 10 days ago The DMG Info shared a video with Nerdarchy about starting your adventure, and how you’re doing it wrong. A week later, Nerdarchists Dave and Ted posted a response video. Today, in a bout of Nerdception, I want to give my thoughts about the subject as a whole, as well as drill down the subject to my experience with my new players.

“Fibble’s Fantastic Familiars” – Out of the Box D&D Encounters #42

An Apothecary Smoking in an Interior by Adriae...

An Apothecary Smoking in an Interior by Adriaen van Ostade, oil on panel, 1646. (Photo credit: Wikipedia)

Okay, DMs, how many times have your D&D players asked you about familiars and other companions? A DM who has at least one Wizard or Warlock (Pact of the Chain) in the group will likely display how fun this relationship can be, and that may lead to a desire for others to have their own “little friend.” Some will want one for color or roleplaying. Some will want one for the power it gives for scouting and “Help” actions. Some will want one out of sheer envy. Players are all different.

D&D Character Professions and Why We Need More of Them

professions craftingWhat 5e D&D lacks

Fifth Edition Dungeons & Dragons is a wonderful thing, but there is something it’s missing. Something that’s a big deal to a few of us, even as others don’t even notice it’s missing. That thing is an official crafting system. Of course, there are fan rules up on the internet for this kind of thing, and some of them are really great. That’s what I want to talk about today.

Making things is fun. There is something undeniably cool about having your character in one campaign craft an item or a weapon and then three campaigns later having a character find that item in a dungeon and you as a player getting to feel the rush of excitement that comes with remembering that thing.

New DM Handbook: Character Backstory

New DM HandbookThere are a lot of people who either don’t feel creative enough to make up a character backstory, or who feel like they’re going to do it wrong. There’s no real way of doing it wrong, as long as you can paint a vivid enough picture of your character for yourself (although I’m sure a lot of DMs would prefer to have something concise, if you’re going to share it with them). Still, I know some people feel lost without some help, so I’m going to share a tool I created for my players that’ll help simplify the process.

“Backstabber” – Out of the Box D&D Encounters #41

daggersMany starting Dungeon Masters struggle with how to make a new monster not already in an existing reference manual. The general advice is almost always “just re-skin it.” That can be tricky when that new monster doesn’t really fit into one category or another. So, in an effort to assist starting DMs, here’s an example of an encounter which blends aspects of two different “monsters” to create a new encounter to keep new and experienced players off guard.

Learn How to Play Dungeons & Dragons for Beginners | Brought to you by Easy Roller Dice

 Dungeons & Dragons for beginners, easy roller dice, play dungeons & dragons, adventure league

What a typical adventuring party might look like … well, actually there is no “typical” adventuring party!

At Nerdarchy we’re excited to announce we’ve recently joined an adventuring party with Easy Roller Dice to do a series focused on teaching new players how to play Dungeons & Dragons. The problem of learning how to play D&D has often been that you need someone to teach you how to play it, an older brother, cousin, or friend of the family who already knew how to play the game! Learning how to play D&D correctly is almost something of a hybrid between written and oral traditions as the complexity of the rules can make it difficult for new players to come into the hobby. That’s how I learned to play — when I was 11 years old, my eldest brother Dave began showing me how to play Dungeons & Dragons in the 2nd edition of the game (and believe me, there were some really awkward, wonky rules — just look up THACO!). Fortunately, we now have the ability to easily share information in written, audio, and visual forms — twenty years ago you needed that mentor player, but now, we can direct you to this series of videos that we’re making for you, apprentice D&D adventurer.

Play Time: RPG Truths Revealed

 

RPGOn a serious note, were you once a child? Did you spend hours with siblings or friends passing the hours playing with toys, making up games, or obsessing over random strange objects just for the fun of it? “Make believe” was always the term I remember being used to describe these moments outside of reality. As an adult I like to call it “being in the moment” or “living in the now.” As a mother, I gain an incredible amount of inspiration and peace just by watching my two little ones create, and find joy, in the day-to-day moments.

Stay in touch between sessions! Trials and triumphs of a full-time nerd in a part-time world

D&D

There’s all manner of real-life demands for time that can make for infrequent RPG sessions. Try using time away from the table to enhance your game!

By now, after leading the way to muster a group of roleplaying gamers, throwing their characters into the middle of an exciting situation, and letting the players guide the direction of the narrative, you’ve got yourself a campaign going. What started with your ambition to preserve and foster your gaming hobby, sharing the joy with others, has been a success!

New DM Handbook: The Rival Party

New DM HandbookFrom Beowulf vs BrecaMuhammed Ali vs Joe FrazierMaverick vs IcemanMarvel vs DC, Bill Gates vs Steve Jobs, and Gary Oak vs Ash Ketchum, rivalries have been an integral part of history and culture from the beginning of civilization. They drive and fuel us to do better. To be better.

Rivals aren’t just opponents to be vanquished. They’re the measuring stick by which we compare ourselves. Pepsi doesn’t compare itself against Shasta. It competes with Coca-Cola. In turn, the Dr Pepper Snapple Group may aspire to be in competition with Pepsi and Coca-Cola, but being that both companies have no problem sharing space with Dr Pepper products, it’s obvious that they aren’t.