Ten Things DMs Should Know About the PCs in Their Game
Hey nerds!
As the Dungeon Master it can be a chore sometimes to keep the action moving, and many of us want to give each PC a shot in the spotlight by picking on them individually.
That can be difficult though, if you don’t know much about them. I’m not talking AC or hit point totals, though, I’m talking about backgrounds, preferences – generally the fluffy bits.
So today, we’re going to talk about ten things you can ask your players about their characters that make for good points to pick at when it comes to tailoring sessions specifically for them.
I’m going into this assuming you already know to keep it even and get around to everybody, and that playing favorites is bad.
If we’re all on the same page, then here come the questions.
Making a Pact with Warlock Patreon from Kobold Press
Since 2012, the Kobold Press imprint has produced some of the best-received third-party content for fifth edition Dungeons & Dragons. Their biggest release – both in terms of sheer size and tabletop roleplaying game culture penetration – is the Tome of Beasts. The 433-page book of monsters is a staple on the shelf of countless D&D players, as iconic and indispensable as the Monster Manual for many Dungeon Masters (myself included).

The material produced by Kobold Press runs the gamut and truly includes something for everyone who plays D&D. Everything from a complete campaign setting to new schools of magic, Game Master guides, the 2017 Ennie Award-winning Kobold Guide to Plots and Campaigns and the recently released Prepared 2: A Dozen One-shot Adventures for 5th Edition offer valuable resources for D&D DMs and players.
But if even all of that isn’t enough, esteemed game designer Wolfgang Baur and the team at Kobold Press launched a new project designed to give even more cool material on a regular, ongoing basis. The Warlock is a Patreon-fueled project in the form of a booklet containing new maps, monsters, character options and more. You can find out all about it and pledge your support here.
D&D Dragonborn Illustrate Why the Reason Why Matters
The inclusion of breasts on dragonborn in Dungeons & Dragons is a subject that I’ve noticed come up on occasion. I’m aware that it’s a thing that was included in fourth edition D&D dragonborn, but they’ve since been removed from fifth edition D&D. This is official canon, coming straight from the mouth of the developers themselves:
I get asked this question a lot. Female dragonborn don't have boobs in 5th edition. #wotcstaff https://t.co/GJ5jlV3FGl
— Christopher Pumpkins 🎃 (@ChrisPerkinsDnD) August 22, 2017
Out of The Box D&D Encounters, Series 2, #14 – “Frog Princess”
Out of the Box introduction

If you run out of ideas to challenge your players, there’s always Tiamat from the Rise of Tiamat adventure.
If I hear any refrain commonly online and with other Dungeon Masters, it’s “but my players are X level. How do I challenge them?”
D&D adventure within adventure at Gen Con 50
A couple of days have passed since returning home from Gen Con 50 adventure. Decompression and recovery efforts were successful – getting back to the gym and catching up on sleep work wonders!
All the physical stuff is unpacked, flipped through wistfully, played again, read, and admired now on the shelf. So I thought I’d unpack the intangibles to share. The memories, experiences and lessons for fellow nerds and gamers.
I love me some tabletop games, and this trip to gamers mecca did not disappoint. But of all the games in all the world, that sweet, sweet D&D is my favorite.
D&D Spelljammer Warlock: Stars are Right
In a previous installment on Spelljammer content for fifth edition Dungeons & Dragons, the warlock peered into oblivion and came back with some nifty new options courtesy of Deep Magic: Void Magic from Kobold Press. But can darkness exist without light? (Actually, yes – in physics terms darkness is an absence of radiation.) But where’s the fun in that? New options for a D&D game is the juice!There is a balance to the encroaching Void in my home campaign of D&D taking place in a Spelljammer-esque setting. A warlock can strike a bargain with a star drake in the same fashion as with a void dragon. The Illumination Pact warlock acts as a counterpoint to the Void Pact. In both situations, excellent material from Kobold Press does the heavy lifting. For the Illumination warlock, Deep Magic: Illumination Magic is the source material.
Star drakes and void dragons both appear in the Tome of Beasts. Both of these amazing creatures fired my imagination on all cylinders when I began conceptualizing the Spelljammer elements introduced to a traditional D&D campaign early on. I won’t reveal too much about the specifics here, since my players read these articles. But as more is revealed to them through our gameplay sessions those details will be shared.
This material is an evolving work in progress stemming from my home game. Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign.
Out of the Box D&D Encounters, Series 2, #13 – “Here, Kitty Kitty”
Out of the Box introduction

Classic image of a displacer beast from the 1st edition Advanced Dungeons & Dragons Monster Manual. [Art by David A. Trampier]
Ten D&D Character Flaws that Won’t Bog Down Your Game
What’s up, nerds? You know how sometimes D&D characters come off as too perfect? There’s hardly anything as annoying as a character who can do absolutely no wrong, the one the player steps in the way and has to backpedal and retcon endlessly because, “Oh, that was a mistake and my precious character wouldn’t have made one.” That character. Well, except for badly played character flaws. You know what I mean. The character flaws they have to interrupt the game for every five minutes to act out. The one that gets in the way. The cleric who didn’t take prestidigitation and hates getting dirty to the point they melt down every time it happens. The ill-tempered guy who sees an insult in everything and has to start a fight even when you’re just trying to buy road rations and suddenly you’re fighting a shopkeeper and have to hide yet another body. The character with a split personality who you’re pretty sure your friend didn’t do any research about but who you don’t want to call them out on because it would just start a fight at the table even though every time they launch into their stuff you side eye them so hard.
D&D Fluff and Mechanics Make the RPG Go ‘Round
Debates swirl around the various forums and subreddits in the Dungeons & Dragons community; they’re chief among the interactions we have with each other. These debates often vary in their complexity, but a lot of the disagreement with how to even proceed with the debate itself is based on a misunderstanding some have about what the debate is even about. Is this a ‘flavour’ issue or a ‘rules’ issue? What’s the difference? Does it matter?
In this article, we’ll be delving into what ‘mechanics’ are, what ‘fluff’ is and how changing either can change your D&D game, for good or ill. The hope is that after reading, you should feel a bit more confident in your ability to discuss things, possibly even change things, in your games.
Shedding Light on Dark Arts Player’s Companion for 5E D&D
Normally I don’t like third party content, especially for fifth edition Dungeons & Dragons, but this week I found something not only amazingly well made, but well balanced for the most part.
Specifically I found the Dark Arts Player’s Companion presented by Jonoman3000. This product for D&D, found here, is something that hits a special place in my heart.
Specifically I have always loved the likes of Blade, Spawn, and Ghost Rider who meet the darkness head on with its own weapons in hand. So, if thee be not afraid, come and join me in the dark side with the Dark Arts Player’s Companion.
Nerdarchy Arcana: D&D Rogue Archetype – Jester

Arcane Trickster
Ever since I picked up my copy of the fifth edition Dungeons & Dragons Player’s Handbook, I’ve been annoyed with the arcane trickster. I’ve always felt it was a waste of an opportunity, like they wanted to have an arcane rogue archetype, but they didn’t know what to do.
So they just slapped a limited stock of wizard spells in there because enchantment and illusion spells are rogue-ish. Perhaps they felt that because D&D rogues rely on Intelligence for investigation for looking for traps or identifying locks, they should just stick with the sole Intelligence spellcaster.
A D&D rogue archetype with chutzpah
However, rogues can also rely on Charisma. Using just the Player’s Handbook, the assassin’s Imposter ability uses Charisma, and that doesn’t even include the mastermind or the swashbuckler, two class archetypes that include Charisma skills, but not Intelligence ones.
Out of the Box D&D Encounters, Series 2, #12 – “The Walls Have…arms?”
Introduction

D&D Beyond Pricing Announced…and a Bunch of Other Stuff, Too
With a week to go before the full launch of D&D Beyond, the digital source for fifth edition Dungeons & Dragons tools, several announcements were made about the pricing, features and more. The toolset, created by Curse in partnership with Wizards of the Coast's D&D team,...
D&D Spelljammer Warlock: Into the Void
In a past article I mentioned customized warlock pacts in my fifth edition Dungeons & Dragons Spelljammer campaign.
It came up again during a live chat with Nate the Nerdarch.
With my feet now held to the eldritch fire by publicly mentioning it twice, I’d better put money where my pact-making mouth is and get into it.
This material is an evolving work in progress stemming from my home game.
Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign.
Campaign Rebirth: How to Keep Your Campaign Fresh
Campaign Rebirth
How to Keep Your Campaign Fresh

All campaigns experience highs and lows, even if you’re the party on the cover of the Sword Coast Adventurer’s Guide. [Art by Tyler Jacobson]
This is something many groups fail to do in various roleplaying games like Dungeons & Dragons, World of Darkness, and Pathfinder. Changing the focus, the goals, or the theme to spice things up. The problem is that not every group can do this, and some cannot even recognize when it is happening.
I hope that this little article will help you in both these regards and assist you in steering the proverbial horse away from the cliff. Let’s delve into campaign rebirth



