Dungeon Master Shares Secrets Behind Those Bastards 5E D&D Live Play
Nerdarchy has a new streamed game for you to watch! Entitled Those Bastards this fifth edition Dungeons & Dragons campaign streams live on Tuesdays 8-10 p.m. eastern on our second channel, Nerdarchy Live. The premise is a gaggle of half siblings, all with the same constellation birthmark, who search for answers regarding their father, themselves and the mystery of disappearing constellations in the sky. As they venture into deep dungeons and face deadly monsters their destinies converge on more questions than answers. Even if they live to find the answers they seek, will they wish they never had?
Playing a Warlock Like a Creepy Occultist in 5E D&D
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted crack open their eldritch tomes and take a closer look at one of the iconic spells for warlocks in fifth edition Dungeons & Dragons. Next to eldritch blast a warlock’s most recognizable spell puts a terrible curse on creatures through hex, a 1st level enchantment for warlocks only that scales beautifully with their Pact Magic feature. Hex brings a lot to the gaming table for damage output but if I’m honest it’s the other portion of the spell effects most intriguing to me. With this in mind let’s start with hex and see what creepy directions a warlock can take as a true occultist in 5E D&D.
Adventure Beneath the Waves With This New Aquatic Race for 5E D&D
Salutations, nerds! Today, rather than my usual babble I have a playable race for you that should be compatible with Wizard’s Wake, one of the titles over at Nerdarchy the Store or really any other seafaring kind of adventure for fifth edition Dungeons & Dragons. So without further ado, I present to you, the Thylocanthus, an new playable aquatic race for 5E D&D characters. These seafolk would fit right into the tropical Gylathacean Isles where the magical wreckage of Wizard’s Wake rests amid gorgeous tropical islands or any aquatic underwater adventures. Perhaps they could work with the Order of the Golden Quill or immerse themselves in the goings on around Saltmarsh.
50 Potential Geas for 5E D&D
Salutations, nerds! A couple of months ago I wrote about the use of geas in your fifth edition Dungeons & Dragons game with some of the fun ways you can implement this classic spell. Today I thought I’d dust the concept back off and come back at you with a list, I daresay a table even, of potential geas you could use for your players to have fun with. If you’re interested in the original post check out Effective Use of Geas in D&D here.
When I Get That Feeling I Want Natural Healing
Natural healing is good for me when it comes to fifth edition Dungeons & Dragons and over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted rest up for the next adventure by taking a look at natural healing throughout all the editions of D&D. Aside from the obvious mechanical differences discussed in the video it’s worth noting how methods of natural healing in D&D affect the style of gameplay and storytelling. The core premise of D&D — solving puzzles, talking with other characters, battling fantastic monsters and discovering fabulous magic items and other treasure — remains the same but how stories and adventures progress and more importantly how long these things take in game time changes dramatically. You’ll find no edition wars here, or disparaging words about any editions of D&D. I’ve loved ’em all and I enjoy each more than the previous (yes that means 4E D&D is my second favorite). So let’s get into it.
Adventures for 0th Level Characters in 5E D&D
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take on a community request for how to run 0th level characters and adventures for fifth edition Dungeons & Dragons. During the early playtest stages of 5E D&D when it was called D&D Next I recall a starter adventure designed with decision points and prompts. This gives me some ideas to start from and explore another way to structure a 0th level adventure for 5E D&D, so let’s get into it.
Dungeon Master Tips for Single Player 5E D&D
There have been recent discussions on a few platforms about the trials and tribulations of running fifth edition Dungeons & Dragons for a single player or two. The concerns are always the same. “How do I set up encounters? How do I challenge them without killing the player characters?” And so on. Low population games tend to have the same solutions. It’s usually the same refrain — less combat and more exploration and social interaction. To be fair this is a viable option but it is by no means the only one. Furthermore it is not necessary to add the dreaded Dungeon Master Player Character. Adding NPCs to the mix is a plan but it risks stealing the spotlight from the players and their characters. What follows are a few suggestions for 5E D&D to add party depth without losing focus on player fun. These options are all potentially NPCs the DM sort of runs but all have player character involvement.
What Do Unearthed Arcana Subclasses Revisited Say About Your 5E D&D Character?
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a closer look at Unearthed Arcana 2020 — Subclasses Revisited. The latest playtest document from the fifth edition Dungeons & Dragons design team brings revisions to subclasses from previous Unearthed Arcana documents. In this case we see the Phantom rogue, Genie warlock and Order of Scribes wizard. In previous documents these were the Revived, Noble Genie and Archivist respectively, with the last one reimagining a subclass for artificers during an Unearthed Arcana pass before we got the official version in Eberron: Rising from the Last War. While Dave and Ted go over the subclass specifics in the video, here we’ll look at these 5E D&D playtest subclasses revisted with curiosity about what sort of characters they might represent. So let’s get into it.
D&D Party Composition — Playing an All Artificer Party
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted battle with the idea of an all artificer party for fifth edition Dungeons & Dragons. Exploring this popular video series here on the website and sharing my take on the concept of single party composition remains my favorite writing gig. Artificers in 5E D&D cover a lot of bases with a wide variety of skills and magic, also holding the distinction of being the only official character class from outside the Player’s Handbook. Artificers appear in Eberron: Rising from the Last War with three subclasses to form a foundation in our D&D campaign setting of academia for each particular character class. Students at Artificer Specialists hone their craft at invention with the top minds in the field. So let’s get into it.
Worlds Collide When 5E D&D Meets The Office
Over on Twitter we received a request to imagine the characters from The Office as fifth edition Dungeons & Dragons characters. As banner waving 5E D&D enthusiasts and (in my case anyway) a proud Dunderhead how can we refuse? I’ve already tipped my hand indicating this exercise focuses on the US version of the television series. Since realistically the employees of Dunder Mifflin would more than likely be commoners and other generic NPCs instead we’ll assume the day to day operations of the Scranton branch are an epic campaign and give them class and subclass options from 5E D&D.
Plot Progress in D&D — The Cheese and the Pill
Salutations, nerds! Today we’re going to talk about plot and the differences between what plot progress looks like in fifth edition Dungeons & Dragons from the point of view of a Dungeon Master contrasted by the point of view of a player. Contrary to popular belief these are not the same thing. It can be easy to lose sight of from behind the DM’s screen, but we are privy to things our players are not. And as players this goes the same way — things that can seem like frustrating stalling out can actually be movement. So let’s talk about that for a minute.
A Happy Backstory Can Make Your RPG Characters Better
Whatever the tale of woe, we have all heard a tabletop roleplaying game character backstory where the character is left with little or nothing good in their life and either left alone in the world or forced away from everything they know and love. While a backstory with brutal pathos can be fun and fit many character concepts, for an RPG character they seem so often to be the norm or at least near enough to it.
So Your D&D Adventurer Wants to Start a Business, Huh?
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted answer a GM 911 from a fifth edition Dungeons & Dragons player looking for guidance. In this case the player plays a high level assassin character and wishes to start their own assassin’s guild. They’ve already spoken with their Dungeon Master who expressed skepticism about the character’s ability to do this. In the video Dave and Ted go over things to consider when it comes to establishing an organization like this in general, with particular focus on an assassin’s guild. Starting a business of any kind is quite an undertaking whether it’s here in the real world or part of your fantasy campaign setting. Creating a business where the product is murder adds quite a few wrinkles depending on the nature of the setting. If you’re a 5E D&D DM or player interested in exploring this sort of scenario in your game you’re in for a treat!
Effective Use of Geas in D&D
Salutations, nerds! Today we’re going to talk about geas and magical compulsion in fifth edition Dungeons & Dragons. The way this spell is written and the way people typically tend to use it would have you believe the best purpose is setting someone to watch over an NPC you don’t want the Dungeon Master to attack or putting them under magical compulsion not to hurt you, but it was used very differently in folklore and that’s what I want to discuss tonight.
Making an Elaborate Character Backstory Work for Your D&D Campaign
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted answer a GM 911 for fifth edition Dungeons & Dragons. One of the players in their game keeps trying to over impose their backstory into the campaign without considering the party or the ongoing story. The disruptive player adds things on the fly about their backstory and other players feel this hinders the rest of the party. They’re already followed the best advice — a respectful conversation — but it didn’t work and the Game Master doesn’t want to essentially destroy this other character by ignoring an important part of their makeup. In the video Dave and Ted touch on several suggestions and for my 2 cp the best solution isn’t to work on ways to move around or past this scenario. Instead, this seems like a great opportunity to expand on a bit of valuable player advice and rather than avoid this, lean into it.