“Come on, Herbie! Just a little more!”
Herbie unleashed a thunderous grunt, his six massive legs sinking into the soft, wet earth. Mud clumped his thick fur, the torrential rain mingling with his sweat as the gantuan struggled to pull the carriage from the mire.
Panic gripped Wally’s heart as the family inside the sinking carriage clung to one another. The child, a little girl with her father’s broad features and her mother’s elven ears, pressed a hand against the glass.
There’s Eberron in the air tonight. Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss what class you should play as a kalashtar or changeling, Eberron: Rising from the Last War releases in a few days and I just watched a terrific video about playing a juggernaut warforged as a T-800 Terminator character for fifth edition Dungeons & Dragons. I’m on the same page with Dave and Ted as regards ideal classes for changelings and kalashtar, so we’ll go in an unexpected direction here instead. A fresh cohort of Unearthed Arcana subclasses recently wrapped with lots of fantastic playtest options. How might some of them interact with kalashtar and changelings for a new Eberron campaign? Let’s get into it.
Salutations, nerds! I hope you’re ready to do some 5E D&D worldbuilding because today we’re going to be talking about revolutions and empires, and what you need if the tabletop roleplaying game storyline you’re planning on running has to do with unseating someone currently in power. Please note, this is going to be a quick run down, not a comprehensive list. I’ve got the span of a quick article to do this — nope, two. Two quick articles. I’ve done the thing again where I had more to say than I thought I did. Ahem. But. I’m going to try to give you enough to springboard off of and hopefully enough to get the gears turning in your head for what you want to do with your plot. Got your notebooks out? Ready? Let’s dive in.
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all warlock party for fifth edition Dungeons & Dragons. We had a lot of fun thinking about an all bard party and a bunch of people asked to see more like this so here we are. In 5E D&D warlocks are a very customizable class. Combinations of patrons and pacts, spells and invocations create a lot of options for players to put together. Warlocks choose their subclass at 1st level, represented by the Otherworldly Patron providing their power through a supernatural pact. Once characters reach 3rd level, they choose their Pact Boon — Blade, Chain or Tome. In the video they discuss D&D party composition and the different roles warlocks can play in a party. But I’m sticking with the scenario I imagined in the All Bard Party post here on the site. So let’s get into it and see what an all warlock party composition for 5E D&D could look like.
Tools in fifth edition Dungeons & Dragons featured pretty prominently lately among the Nerdarchy crew. We focused a live chat on the topic, a newsletter, video, website post and our October Patreon rewards zeroed in specifically on gaming sets. For November we’re following up the Rolling Bones rewards with a broader spotlight on all the other D&D tools. Union Salon is a location you can drop right into your campaign setting. Characters can explore their tool proficiencies through practice with experts, engage with colorful NPC masters of their craft, discover brand new tool sets and put their tool skills to use uncovering a mystery surrounding an auction of oddities and playing minigames in D&D. So let’s get into it.
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted took a deep dive into what I’ve long considered the No. 1 absolute best super power ever, teleportation. Flight, regeneration, invisibility, reading minds — they all pale in comparison and don’t even come close to the ability to instantly transport from one place to another. And with all the different ways a fifth edition Dungeons & Dragons character can teleport, creating a character who bamfs around as casually as walking is within our grasp!
Salutations, nerds! Today we’re going to be talking about conflict in fifth edition Dungeons & Dragons. I’m not talking about the big bad evil creature and the general conflict of the campaign, of course. I mean the scene-to-scene conflict. Have you ever found yourself sitting at the gaming table in a scene where everyone was hanging out and nothing was going wrong? It can be pretty good once in a while just to hang out in character and let your party chill together, but if it goes on too long it starts to drag. If you have a conflict in every scene, however, even the minutiae of shopping for supplies can be made tense and interesting.
When it comes to bards in fifth edition Dungeons & Dragons, they tend to get a rap for being the face of the party or the characters trying to get into everyone’s pants, but Charisma isn’t just about Persuasion, Deception and Performance. It’s about Intimidation, too. And Intimidation is all about instilling fear, whether through threats or presence. Lots of things are intimidating. Monsters and horrors are just a couple. Being that it’s the time for Halloween, I really wanted to try something weird, inspired by the All Bard D&D Party Composition: How to Play video from over on the YouTube channel.
I know what you’re thinking: “Did Nerdarchy cover five Unearthed Arcana or only four?” Well, to tell you the truth, in all this excitement, I’ve kinda lost track myself. But Nerdarchists Dave and Ted discuss Unearthed Arcana — Fighter, Ranger, Rogue in today’s video, and we all speculated about what it could have been last week, so it’s only fair to share the space here on the website to take a look at Rune Knight fighters, Swarmkeeper rangers and Revived rogues.
It’s that time of year, when you hear Spooky Scary Skeletons about half a dozen times before you get tired of it. That got me to thinking about skeletons and necromancy in fifth edition Dungeons & Dragons. Back in the old days, paladins were always lawful good, and necromancers were always evil. But the times, they are a’changin’ and now we’ve got the Grave Domain cleric, the Shadow Magic sorcerer, and others with this definitively dark, necromantic theme, but they’re much more ambiguous on whether their powers are “evil,” as such. What’s more, we’ve got clerics all over the place using necromancy spells like spare the dying, revivify, and such for the good of all. So, that begs the question, “Is necromancy evil in D&D?”
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all bard party for fifth edition Dungeons & Dragons. In 5E D&D bards are arguably the most versatile class. The core class features offer a remarkable mix of magic, martial prowess and skills. Once characters reach 3rd level and choose their Bard College the options continue to flourish. Bards can focus on one of those three areas or diversify their features even further. In the video they discuss D&D party composition and the different roles bards can play in a party. But when I think of an all bard party for 5E D&D my thoughts go a different way. So let’s get into it and see what an all bard party composition for 5E D&D could look like.
Whenever I see tool proficiencies in fifth edition Dungeons & Dragons come up in online conversations, I make a point to participate. Tool proficiencies, along with backgrounds, are one of my favorite things about 5E D&D. To me they represent a character’s hobby or vocation and add a significant lens for a character to view the world through. When we choose tools for our live chat and newsletter topic recently, it was a real joy to engage with the audience in the live chat and later share my own thoughts. We incorporated tools into our October Patreon rewards, and in a few days our November rewards build on those concepts. And today we took a closer look on the YouTube channel with a follow-up here to discuss if 5E D&D tools are worthless.
Hello, and welcome to Roleplaying the Other. In this column, I’m going to be largely focused on roleplaying, worldbuilding, and interactions at the table. They will be filtered through my own personal lens of queer experiences in the hobby. Firstly, I should define when I say “queer,” I am referring to LGBT+ (lesbian, gay, bisexual, transgender) experiences. This is a blanket term encompassing asexuality and other distinct identities, as well. If you are not one of these letters of the acronym you may be asking yourself what you’re doing here. I’m glad you asked. I’m going to be sharing insights I’ve gained that can hopefully help anyone’s table run a better game. I am not a spokesperson for all identities and I’ll be reaching out to people within the community for their perspective from time to time.
Welcome to another edition of the Nerdarchy Newsletter. This week we are talking about side quests in D&D. Our last weekly live chat was also on side quests in D&D. We figured there was more to be said on the subject. Let’s get into it.