Salutations, nerds! Today we’re going to be talking about barbarians in fifth edition Dungeons & Dragons, the true punk rockers of the D&D world. Throw on some hype music, jump a couple of times, rough your mind up and let’s get ready to rage. Once upon a time barbarians of the horde didn’t get to read unless they took it specifically as a skill, and I think that’s very telling of this class in general. Reading is a thing you have to slow down to do, and barbarians typically don’t want to slow down for anything. Save that double speak for your rogues and mages, because barbarians like things straight forward and simple. Why would you pick a lock when you can just bash the door down, after all? But there’s a certain allure to that simplicity. A 5E D&D barbarian doesn’t want your bull.
A mysterious new title from Wizard of the Coast showed up on Amazon last week and now we know it’s the Explorer’s Guide to Wildemount! The D&D Team at WotC teams up with Critical Role’s Matt Mercer for an official collaboration on a new book detailing the continent of Wildemount where the second campaign of Critical Role takes place. Explorer’s Guide to Wildemount includes player options such as subclasses, magic items and more along with detailed information about the campaign setting, resources for Dungeon Masters and some really cool sounding new material for 5E D&D.
Over at Nerdarchy the YouTube Channel Nerdarchists Dave and Ted discussed the idea of a healbot character for fifth edition Dungeons & Dragons. The term healbot comes from the world of Massively Multiplayer Online video games and refers to a character whose primary goal is monitoring the health of the party and keeping their hit points up. In 5E D&D or other tabletop roleplaying games this role doesn’t exist in quite the same way but essentially a support character who heals and buffs the party could be considered a healbot. Certainly characters and adventures in 5E D&D are much more immersed into the campaign setting and there’s more to adventuring that clicking buttons on cooldown. At the same time being the party healbot or support character can be immensely satisfying and rewarding in several ways. So let’s get into it.
Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted addressed a concern from the video audience community regarding character build guides for fifth edition Dungeons & Dragons. They share a great discussion on the motivation to create character build guides and character builds in general. These days we imagine and create characters for 5E D&D but building characters is a nerdy tradition throughout all the editions of the game. I certainly created far more 2E AD&D characters than I ever played, and we played a lot. Since we outline and research video discussions together as a team, I thought it would be fun to share how we arrive at our version of character build guides for 5E D&D. So let’s get into it.
Salutations, nerds. I know we just got done talking about paladins, but don’t put down your holy hand grenades just yet because this week we are discussing clerics in fifth edition Dungeons & Dragons! And yes, I do mean priests and priesthoods administering to the people, and also healers in big metal cans who usually carry a holy symbol or a mace, that is true. I’m also talking about ye olde exorcist types and barrier maidens and everything in between for 5E D&D.
Salutations, nerds! Today, we’re going to be talking about paladins in fifth edition Dungeons & Dragons. Grab your trusty steed and shining armor and get ready to do (hopefully) good things in the name of your order. The current 5E D&D paladin model draws power from the strength of their convictions, which aren’t necessarily good or in service to any particular deity. That much is true, but imagine being so confident in your beliefs that the magic actually agrees with you.
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all barbarian party for fifth edition Dungeons & Dragons. People really enjoy the video series and I’m having a blast with the concept here on the website. Playing an all barbarian party in 5E D&D looks to split in the video comments between people who think it sounds great or who are already playing such a campaign, and those who feel like there are too many drawbacks. Dave and Ted can give you the insights into 5E D&D party composition and over here we’re continuing to build the scenario we started with the all bard party — a campaign setting of academia for each particular character class. So let’s get into it and consider what an all barbarian party composition in a 5E D&D academic setting could look like.
Welcome once again to the weekly newsletter. This week’s topic is alliances, and we’ve got a promo code to go along with this week’s Product Spotlight from Nerdarchy the Store, plus an update on our end of the year mega giveaway and changes coming to our 2020 schedule. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. Speaking of alliances the image below is from our wildly successful Out of the Box: Encounters for 5th Edition Kickstarter. In Dinner Party, alliances between adventurers themselves get put to the test. The Out of the Box Pledge Manager reamins open for late pledges. You can get your hands on the book and all the add-ons including presale badges for Nerdarchy the Convention, or upgrade your badge to Legendary or Artifact level. There’s also a FREE encounter Seizing the Means you can download for a sneak peek at the sort of content you’ll find in the book. Check it out here.
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted came up with ideas for a classic fantasy character concept, a centaur knight. The image of an half human, half horse warrior in shining armor captivated me since I was a little kid and after helping plan this video, watching it and putting the Character Build Guide together I’m thinking about how awesome this concept is all over again. This got me thinking how there’s not a whole lot of centaur action going on in fifth edition Dungeons & Dragons, at least not in my experience. Centaurs get a bump in Guildmasters Guide to Ravnica, there’s a centaur mummy in Tales from the Yawning Portal’s Hidden Shrine of Tamoachan and the terrifically named Centaur of Attention encounter in Dragons of Icespire Peak. And that’s about it in beyond the Monster Manual entry. Never a better time like the present to take a closer look at centaurs and by extension fantasy cultures for our 5E D&D campaign settings.
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed a killer combo for fifth edition Dungeons & Dragons. Using poison coated daggers and the animate objects spell a character could drop some serious damage (and serious coin) with the right kind of poison. In the video they mention several varieties of poison from the 5E D&D Dungeon Master’s Guide and brainstorm a few ideas how to inject a little poison into the storytelling adventure of your game. Like most of our talks about games the fun part is imagining how these things play out at the gaming table and make the story of the adventuring party more interactive. On one hand, a player interested in trying out this killer combo could explain their intention to the Dungeon Master and hash it all out during downtime. On the other, the quest for poison could become a central theme for a campaign. Either way the players initiate the course of action, and with the DM guiding them towards telling the story of their characters the games become more memorable experiences.
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted took a look at the Simic hybrid and vedalken races from Guildmasters Guide to Ravnica. In their discussion they talk what character class to play for both of these fifth edition Dungeons & Dragons races. Like the rest of the videos in this series they consider which 5E D&D character class makes a good fit for the race’s ability scores and features, along with some ideas for unexpected character classes. The world of Ravnica presents a very different place than a traditional D&D setting, and not just because a vast, sprawling city covers the whole of the known world. Powerful guilds rule the Ravnica planar city, and both the Simic hybrid and vedalken share common ground with one in particular. The Simic Combine happens to be my favorite of the ten guilds. And since Guildmasters Guide to Ravnica contains so many juicy random tables let’s take a look at them from a Dungeon Master’s point of view and see what sorts of adventures might await Simic hybrid and vedalken adventurers in a 5E D&D campaign.
Over at Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed an overview of Eberron: Rising from the Last War for fifth edition Dungeons & Dragons. The Eberron campaign setting remains hugely popular, since it was first introduced for third edition D&D. Everybody loves warforged, and artificers, and dragonmarks and elemental airships. But my favorite thing about Eberron only shows up in a few paragraphs at the end of Chapter 2: Khorvaire Gazetteer. Y’all can have Sharn, Breland, Droaam and the Mournlands. I’ll take Xen’drik.
One of the awesome people from the Nerdarchy community recently sent us a GM 911 question we were happy to help them answer. We discussed the topic during our Monday Patreon live chat, and we invited the questioner to join us while we talked about it and hung out with the rest of the viewers. I’m happy to report they were more than happy with the ideas we shared, thanked us for the help and became a Patreon supporter themselves. So, a win all around! It was a great question and one I think a lot of players and Dungeon Masters in fifth edition Dungeons & Dragons grow curious about at some point in their D&D experiences. How do we approach the idea of playing a vampire or a werewolf in 5E D&D?
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed the best classes to play for locathah and tortle characters in fifth edition Dungeons & Dragons. Both of these aquatic adjacent races were introduced to 5E D&D through DMs Guild products where all the monies Wizards of the Coast receives from sales of the PDFs are donated to Extra Life. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Maybe it’s the single class party composition series we’ve been doing or the Hell & High Water expansion for 1985 Games’ Dungeon Craft product line, but adventuring parties sharing a common element have been on my mind lately.
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all cleric party for fifth edition Dungeons & Dragons. With a couple of these videos in the can now we’re seeing lots of people enjoying them and asking for more. Requests for one character class in particular comes up quite a bit. Playing an all cleric party in 5E D&D pop up more than any other. This video series is a lot of fun but for me the real juice is here on the website. Dave and Ted can give you the insights into 5E D&D party composition and over here we’re continuing to build the scenario we started with the all bard party — a campaign setting of academia for each particular character class. So let’s get into it and consider what an all cleric party composition in a 5E D&D academic setting could look like.