Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted excavate ideas and concepts about ruins in fifth edition Dungeons & Dragons. If I’m honest after our recent live chat on the subject and accompanying newsletter I’m tapped on fresh ideas about ruins in 5E D&D at the moment. Fortunately I recently binge watched a terrific series and came up with a sideways approach to the topic I think can be useful for players and Dungeon Masters alike. So let’s get into it and see what we can takeaway from Marvelous Mrs. Maisel when it comes to ruins for our 5E D&D characters and campaigns.
Hey folks! With the release of Tasha’s Cauldron of Everything for fifth edition Dungeons & Dragons players and Dungeon Masters alike have been given a number of exciting new character options for Customizing Your Origin and creating a Custom Lineage. Strangely these new options seem to be met with mixed responses but like any optional rules they are merely a source of inspiration and variation to be adopted or not as individual groups of players see fit.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted examine how a fifth edition Dungeons & Dragons character’s backstory functions as a tool for the player and Dungeon Master alike. Comments on the video run the range from enthusiasm for this component of 5E D&D character creation to dismissal completely. The modular and adaptable nature of the game itself makes all these perspectives valid but from my perspective backstory is like a lot of other elements of 5E D&D — sitting right there in the open but often glossed over because there’s no pluses and minuses attached. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted go to the well to discuss lore in fifth edition Dungeons & Dragons. In general lore is a body of traditions and knowledge on a subject or held by a particular group and typically passed from person to person by word of mouth. This definition applies in our 5E D&D games too and encompasses both the lore presented in the game materials produced by Wizards of the Coast as well as the details specific to your world whether it’s your version of existing settings like Forgotten Realms or something you’ve created wholecloth. So let’s get into it.
Salutations, nerds! Today I’m sharing five reasons a fifth edition Dungeons & Dragons character might be out adventuring. So often at the table a Dungeon Master asks what the party is doing at the beginning of a session and players pause before admitting they don’t know. This is fine! Sometimes you figure out a 5E D&D character’s motivations as you’re playing. Today I want to go down a list of reasons your character can run with and what kinds of adventurers fall under these umbrellas.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get continue reimagining various creatures from fifth edition Dungeons & Dragons in exciting new ways and this time they’re looking at another classic from D&D lore — lizardfolk. These reptilian humanoids offer a ton of potential in 5E D&D when you look deeper than the primitive scaly creatures found in the Monster Manual. While they share fresh ideas for incorporating lizardfolk into your 5E D&D games I’m interested in expanding the possibilities for lizardfolk adventurers by creating some racial feats. So let’s get into it.
Fifth edition Dungeons & Dragons players received an adrenaline shot with Tasha’s Cauldron of Everything injecting a huge number of new subclasses and character options. Like its predecessor Xanathar’s Guide to Everything the latest sourcebook includes a wealth of material for Dungeon Masters too. The back half of the book segues into a resources blending concrete rules with guidance for incorporating fun and engaging content into 5E D&D games. Layering adventures and encounters with these elements brings new dynamics to campaigns and this time around I’m taking a closer look at Magical Phenomena. So let’s get into it.
Salutations, nerds! There’s a lot of discourse online about optimization of fifth edition Dungeons & Dragons character creation and what options to take when you level up. And honestly…we’re still talking about this? A lot? In 2020? In 5E D&D? This has to be an exaggeration. Excuse me a minute while I do a quick online search — oh. Oh, I guess we are.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dive into the front half of Tasha’s Cauldron of Everything. Like Xanathar’s Guide to Everything he latest fifth edition Dungeons & Dragons book splits the difference with about half of the content pertaining primarily to player character material and the other half resources for Dungeon Masters. The modular content in this book is dense! The DM tools drew my attention first but the most recent examination put a notion in my mind and I’m curious to see if the Character Options holds any water in this regard. So let’s get into it.
Salutations, nerds! Today we’re looking at combat in a tabletop roleplaying game and how you as a player contribute to describing them and fostering a more cinematic experience. I can imagine some of you reading this tentatively thinking, “But isn’t this the Game Master’s job?” And actually you’re right — to an extent. Players possess some degree of agency when it comes to how their RPG characters fight is perceived. Now the discussion becomes how to get those cool moves across without being an attention hog.
Tasha’s Cauldron of Everything contains a variety of new material for fifth edition Dungeons & Dragons not the least of which includes subclasses for each 5E D&D class. One of my personal favorites is the Phantom, a Roguish Archetype to allow communication with the spirits of the dead in order to enhance the rogue’s capabilities.
Some of the earliest marketing for fifth edition Dungeons & Dragons back when it was still the D&D Next playtest phase touted the modular nature of the upcoming new (and still current) iteration of the game. I’ve always felt this was a fantastic way to frame 5E D&D. As the edition matured over the last few years it’s been terrific to watch this approach blossom through each new book release. Now with Tasha’s Cauldron of Everything one of the Ur modules of 5E D&D gets a major boost with the addition of 15 new feats taking character customization to a whole new dimension. So let’s get into it.
Fifth edition Dungeons & Dragons characters with a warrior vibe of any stripe can discover a lot to love inside Tasha’s Cauldron of Everything. All the new subclasses available for 5E D&D players create amazing new opportunities for some really fantastic characters. Not to be outdone by all the magical possibilities a more grounded approach to interaction with 5E D&D experienced a groundswell of cool new options not the least of which are seven new maneuvers adding variety to a warrior’s repertoire. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted toss around ideas about a particular kind of fifth edition Dungeons & Dragons character. Tasha’s Cauldron of Everything introduces tons of fantastic new character options including a few perfect for realizing a character capable of slinging projectiles to deadly effect as a Thrown Weapon Fighting master along with some other really awesome new 5E D&D Fighting Styles. So let’s get into it.
Adventurers in fifth edition Dungeons & Dragons games I’ve run are no strangers to sidekicks whether they’re hired help, apprentices, spelljamming vessel crew or something else. I dug sidekicks when they were introduced through Unearthed Arcana, made their official debut in Dragon of Icespire Peak and most certainly in their expansion found in Tasha’s Cauldron of Everything. The sidekicks material in the book provides wonderful guidelines for incorporating these helpful creatures into your 5E D&D games. So let’s get into it.