Describing Your 5E D&D Character in Memorable Fashion
Salutations, nerds! Today I’m writing about a moment many fifth edition Dungeons & Dragons players dread — when the Dungeon Master turns to you and says, “Introduce your character. Who are they and what do they look like?” Doesn’t it always kind of feel like there’s no good happy medium between too much detail and not enough? I aim to demystify this process and talk about three important things to remember when called upon to physically describe your 5E D&D character. The idea is to pin down things you’ll remember the next time you get caught unprepared. Fingers crossed this of some use to you but if not the first point is the most important.
D&D-izing Galvatron from Transformers: The Movie
While scheduling social media posts recently I came across a great D&D meme inspired by Transformers: The Movie. I mean of course the 1986 animated film and not the Michael Bay series of movies. To each their own but for my two energon cubes the animated movie rocked then and still rocks now. I saw it in the theater when I as nine and every so often I’ll watch it again for fun and it still holds up. One of the best parts of the movie is the transformation of Megatron into Galvatron, an upgraded form bestowed by Unicron after the Deception leader was nearly destroyed in a deadly assault against their Autobot enemies. At this point in fifth edition Dungeons & Dragons there’s so many character options without even delving into third party stuff and it got me thinking what the villainous minion of Unicron might look like in 5E D&D terms. Curious? Here’s a hint.
Wilderness Adventurer Couture
Going on an adventure in the wilderness? Here are different categories of heroes for wilderness adventures for fifth edition Dungeons & Dragons. Whatever the case may be for you it is best to make sure you are prepared to become one with nature in the fashion sense. Asking around and doing your research is the perfect start!
5E D&D Warlocks are Dumb (or) Eldritch Blast Spammers
It’s only clickbait when the crucial bit of information you really want to know is omitted! But since you’re here reading you might as well stick around. After years of fifth edition Dungeons & Dragons games playing all but one character class I’m nearing the end of my first campaign playing a warlock for the first time. I have thoughts. Spoiler alert: these thoughts are about reconciling what always bothered me about warlocks, how spamming eldritch blast is the way to go and to a lesser extent confirming what I’ve always suspected — The Undying Otherworldly Patron sucks. So let’s get into it.
Is Your TTRPG a Film or a Series?
At the same time all of us tabletop roleplaying game nerds enjoy the renaissance of gaming we’re currently in there’s an equally exciting renewal in the entertainment world when it comes to storytelling. Ongoing and limited series on TV and the growing number of streaming services give audiences — and creators — opportunities to develop rich worlds and deeply complex characters. The best recent example is WandaVision, the Disney+ miniseries continuing the story of Wanda Maximoff and Vision established in the Marvel Cinematic Universe. This incredible series crystalized some ideas I’ve been exploring about how and when character development during a TTRPG campaign. So let’s get into it.
TTRPG Stock Sessions — Nightmare and Phobia
Salutations, nerds! At the time of writing this post I am getting ready to run a session going along with the subject matter. Hopefully by now the players involved have already done it and there won’t be any chance of spoilers. Today I’m focusing on character phobias in tabletop roleplaying games and the nightmare stock sessions where they’re brought manifest for the characters to deal with during the TTRPG experience.
TTRPG Stock Sessions — The Time Loop
Salutations, nerds! Today I’m going focusing in on Groundhog Day. Not the movie but the concept of being stuck in a time loop as a tabletop roleplaying game stock session. This episode comes up in a lot of places. The first one coming to mind right now being the Supernatural episode where the brothers Winchester die repeatedly and have to live the day over. The time loop TTRPG stock session comes with a warning label — It’s frustrating to deal with. The time loop is a concept you want to make sure players are okay with before bringing it to the table. All the advice you see about how parties need clear goals is really hard to pull off in a situation like this so proceed with caution. After you’ve cleared it with your TTRPG group here are the things you have to hammer out.
TTRPG Stock Sessions — The Heist
Salutations, nerds! I’m back with another tabletop roleplaying game stock session to dissect and analyze. Today I’m taking a closer look at one of my personal favorites — the heist. There’s something valuable held behind closed doors in a secure facility. Something TTRPG characters need, want very badly or have been hired to retrieve. This archetype is part of the reason why I love Shadowrun so much as a setting. The game is 80% heist jobs, which by the way are great because they leave plenty of opportunity to tackle the adventure from whatever direction the players approach. A heist can be done via a lot of roleplaying, lying to people to get into position or purely through stealth. Characters can go loud and blast their way in or save this option for a last resort.
TTRPG Stock Sessions — Fancy Party
Salutations, nerds! Today I’m going to take a look at another stock session for tabletop roleplaying games in which we’ve got the biggest balls of them all! This series is going to be doing some party crashing. Or possibly attending legitimately with an invitation depending on what flavor you prefer. A stock session for a TTRPG is reusable scenario a Game Master can plug into campaigns that still feels different because of the specific characters involved and this one can be a good form break for parties who tend to do a lot of combat and traveling around and who tend to be excellent roleplay fodder. Most fifth edition Dungeons & Dragons parties spend a lot of their time in dungeons and on the road so seeing them all dressed up can be interesting. As before I’ll cover some of the decisions to make before running the Fancy Party TTRPG stock session.
TTRPG Stock Sessions — Flashback and Memory
Salutations, nerds! Today I’m going to examine the concept of stock sessions for tabletop roleplaying games. In particular I’m thinking about the idea of delving into a character’s memories and exploring their backstory a little bit in a flashback! A stock session for a TTRPG is reusable scenario a Game master can plug into campaigns that still feels different because of the specific characters involved. Think of it kind of like how a good chunk of anime have a beach episode. That’s what I mean.
The Five Room Backstory for 5E D&D Characters
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted look at ways for a Dungeon Master to use a character backstory as a resource to create dungeons for fifth edition Dungeons & Dragons. Building on their ideas I’m curious about approaching from the opposite end and exploring how players can set their DMs up for success by constructing their character backstory like a dungeon for 5E D&D. So let’s get into it.
Explore the Wonderful World of Millinery with 5E D&D Hats, Helms and Headwear
Let’s think about hats! Headwear or hats could include a number of types such as circlets, standard hats, crowns, cowls and hoods. When you look at gear, headgear usually includes masks and goggles as well. If there is not enough loot in your fifth edition Dungeons & Dragons group there is always room to make more. However there seems to be a fair amount of headgear within the standard 5E D&D books.
Adventurer as a Culture in Tabletop Roleplaying Games
Salutations, nerds! Today we’re gonna rhapsodize a little bit about adventurers as a culture in fifth edition Dungeons & Dragons and other tabletop roleplaying games. A little definition delve first off. Any time more than one person participates in and shares something they are participating in a culture. It could be a super small one. Your local comic book store where you go to play Magic: the Gathering has a culture made up of the references and inside jokes that have come up there and that is a culture you participate in.
Giving Characters Status in the RPG World
Salutations, nerds! Today we’re going to talk about fifth edition Dungeons & Dragons characters in positions of leadership and I’m going to do my best to make a case for letting them have status in your gaming world. And yes, I am talking about allowing for a rogue to become the leader of the thieves guild, or have a mage take a place in a circle of high sorcery. I know a lot of Dungeon Masters who won’t allow for these sorts of circumstances so first I’m going to address some of the reasons why not and then we’re going to move right along to the reasons why I think it’s at least worth trying in one of your campaigns. Ready? Okay.
Fancy Familiars for 5E D&D
Most of us know when it comes to fifth edition Dungeons & dragons usually you cannot directly pick your familiars. The familiars more or less choose you. This mystery and gamble so to say offers a lot of suspense and curiosity to the general game play. The great thing about any 5E D&D game is you can always expand and allow for more options of course within the agreed upon terms with your Dungeon Master and fellow adventurers.