Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted speak with confidence about playing a coward in fifth edition Dungeons & Dragons. The discussion makes a clear distinction between expressing a character’s fear in the game itself and approaching circumstances and scenarios with undue trepidation from the players themselves. Say what you will about 5E D&D, a significant portion of the game involves characters fighting monsters and inserting themselves into dangerous situations. This could be a rich source of roleplaying and character development for those who hold fear in their hearts. At the same time it’s important to recognize the cooperative group dynamic and an ally who runs away or hides as a matter of course puts companions in a tough spot. As a huge advocate for a support style role in 5E D&D I thought it might be useful to share some ways characters can contribute to their party’s success while still expressing their character’s fears, so let’s get into it.
Nerdarchist Ted here to expand upon the lovely post written by Steven about the vulpin, a foxfolk race for fifth edition Dungeons & Dragons right on our site here. I think this is a great start and I wanted to expand upon it by making a new racial feat available for the foxfolk race that captures some of the Japanese folklore about the mythical figures called kitsune. And for Dungeon Masters out there I’ve included a vulpin spirit caller ready to drop right into your campaign as an insightful NPC. Whether you’re a player or DM, or simply think foxfolk are really fun and cool you can create your own customized miniature and get it 3D printed — in full color — from the amazing Hero Forge.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a closer look at some new ways for fifth edition Dungeons & Dragons characters to gain mastery in one of their capabilities or discover the ability to do something completely new. In other words they’re talking about 5E D&D feats and in particular the recently released Unearthed Arcana 2020 — Feats playtest document. This Unearthed Arcana presents 16 new feats to add new twists to characters whether through magic, martial prowess or mastery of new techniques. You can check out these playtest feats here and hear what Dave and Ted had to say below while I take a look at some other practical applications and do a bit of speculation. So let’s get into it.
One of the scenarios RPG players face time and time again is the inconsistent group. For many the greatest villain in fifth edition Dungeons & Dragons or any tabletop roleplaying game is Scheduling. Oh, the trials and tribulations involved with maintaining an RPG player group on a regular basis. Online gaming goes a long way towards mitigating this challenge because it’s easier than ever to find people to roll funny shaped dice with but what about keeping one group of people together consistently enough to complete a long campaign, or even a few sessions to finish a single adventure? Personally I frequently run into an issue getting a group to meet more than once with any consistency. I still manage to satisfy my gaming itch, but whether as a player or Game Master I yearn to experience a protracted RPG campaign following the same group of characters. While going through some notes I came across one with a potential way to circumvent some of the issues I’ve faced keeping an adventuring group together. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted put on their thinking caps to explore using dump stats and low ability scores in fifth edition Dungeons & Dragons. They talk specifically about Intelligence in this case, discussing different approaches for roleplaying and perspectives on how and why a character might have a low score. This broad topic can apply to any RPG, even games without a specific Intelligence score or even ability scores at all. Portraying a character with below average smarts can be a lot of fun but this particular ability score, like a lot of nonphysical attributes in any game, can also be tricky. It’s a lot easier to imagine an exceptionally strong or agile character or conversely a weak or clumsy one but when it comes to what we often refer to as mental stats roleplaying becomes a bit more challenging. Since Dave and Ted cover Intelligence itself, I’m curious about different kinds of intelligence. You may have heard the term ’emotional intelligence’ before and this got me thinking of ways for RPG characters to display their own types of intelligence inspired by other ability scores. So let’s get into it and come up with ideas for characters who dump Intelligence to showcase their own smarts in 5E D&D.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted bite into creating a new character option for fifth edition Dungeons & Dragons with the gnoll. Gnolls occupy an unusual space among humanoid races of the Material Plane. Their demonic origins as mutated hyenas transformed in the wake of the demon lord Yeenoghu’s rampages puts them closer to fiends than humanoids and indeed the 5E D&D team expressed as much not too long ago. But it’s not difficult at all to reimagine these classic creatures whether as regular humanoids with traces of demonic blood in a fraction of their population like in Eberron or simply as hyenalike humanoids without any connection to demonic influence. At any rate you can check out Dave and Ted’s discussion and find their take on gnolls as a playable race for 5E D&D and for a bonus a couple of gnoll racial feats if you want to play the quintessential gnoll character in your next game.
Over at Nerdarchy the Discord a discussion came up about downtime activities in fifth edition Dungeons & Dragons. The brief conversation made me think of my experience playing through Waterdeep: Dragon Heist and how the Dungeon Master incorporated downtime into the campaign. Near the end of our first session the DM asked what each character did on their own following the session events and since everyone grew heavily invested into the theme and vibe of the adventure we all agreed on the ideal downtime activity — carousing. Described in chapter 6 of the 5E D&D Dungeon Master’s Guide carousing, along with several other activities, offer things for characters to do between adventures. Carousing became a staple of our campaign and I thought I’d share how it made an impression for my group and added to the overall storytelling experience. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted spread their wings and come up with a new Arcane Tradition for wizards in fifth edition Dungeons & Dragons. Order of the Peacock began with a funny meme and Dave came to our video planning meeting pitch in hand for a new subclass. Nerdarchy’s experience at D&D In A Castle 2019 already gave us a head start with all the research we did for our triple connected epic campaign, so let’s get into it and show off the plumage of this Order of the Peacock wizard subclass for 5E D&D.
Nerdarchy has a new streamed game for you to watch! Those Bastards is a fifth edition Dungeons & Dragons campaign streaming live on Tuesdays 8-10 p.m. eastern on our second channel, Nerdarchy Live. A gaggle of half siblings, all with the same constellation birthmark, search for answers regarding their father, themselves and the mystery of disappearing constellations in the sky. As they venture into deep dungeons and face deadly monsters their destinies converge on more questions than answers. Even if they live to find the answers they seek, will they wish they never had?
Hey folks! The idea of a draconic playable race for Dungeons & Dragons has been favorite of mine since the days when Dragonlance introduced me to draconians (which we could not play). There were also weredragons, half dragons, and even a race of dragon centaurs my friends and I made. Comic books and science fiction also presented many concepts of the dragon man. Dragonborn finally codified this idea into a playable race for characters in fourth edition D&D and finally we had something in official rules to allow players to engage the fantasy of playing some sort of dragon. Two articles in Dragon #182 and #183 introduced young me to the concept of the primal, elemental, nasty linnorm, based not on the more fairy tale versions of dragons we see commonly in D&D but on the sorts of draconic beasts from Scandinavian tales. It is from these very different dragons I developed the wyrmkyne for 5E D&D.
So, what does the fox say? Actually, we’re not going there. Today we’re coming at you with a new idea for a playable race in your fifth edition Dungeons & Dragons games, regardless of setting. You know how you just wish you had some help whenever you lose something, whether it’s your keys, your work badge or possibly yourself after you took that wrong turn? Wouldn’t it be cool if there were some sort of planar race to help you out? Now there is! Let’s meet the vulpin, a humanoid fox race for 5E D&D.
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted naturally discuss the idea of an all druid party for fifth edition Dungeons & Dragons. This popular video series finds a different angle here on the website exploring my take on the concept of single party composition. Druids in 5E D&D bring a wide variety of features to an adventure and their signature Wild Shape adds tremendous versatility to this class. But it’s a different kind of class we’re focusing on here when it comes to our D&D academia campaign setting, the conceptual frame for this series. Students at Circles take a new age approach to their education, so let’s get into it.
Hey folks! With my current fifth edition Dungeons & Dragons campaign being an island hopping nautical adventure I got to thinking of new character options. I also love squid and octopus and all manner of cephalopods so naturally I decided to design a humanoid octopus playable race for 5E D&D. The oomquar present the opportunity to play a character with a very alien vibe and many built in roleplaying options. As one of these tentacled denizens of the deep your character faces the fear of aberrations and other strange monsters while having the opportunity to dispel these prejudices and preconceptions. Oomquar easily fit into any coastal or nautical campaign and can even venture further afield though they will be uncomfortable and cranky (roleplay!).
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted veer from the main adventure to explore side quests in fifth edition Dungeons & Dragons. Side quests in 5E D&D emerged as a discussion topic a while back during the old Saturday live chat and following newsletter. (If you’re interested in either of those, they found a home together on the website here.) When I look back at that now it becomes clear to me my approach to games changed considerably, as a player and Game Master. Side quests in tabletop roleplaying games present as good an opportunity as any to revisit some ideas. At one time RPG side quests formed the bulk of a campaign but if I’m honest now these adventures without direct bearing on the primary goal feel like distractions. Have I turned the corner from exalting side quests to avoiding them? Let’s get into it and find out.
Over at our second YouTube channel Nerdarchy Live the crew brought our private game to the public. Every Tuesday 8-10 p.m. we stream our live play fifth edition Dungeons & Dragons game. Currently we’re playing a campaign with Dungeon Master Megan R. Miller called Those Bastards. This campaign began several years ago as a convention one shot and when Megan’s turn to be the Game Master arose we decided to bring it back. To help you catch up and get familiar with the characters and setting we’ve been writing here on the website. This installment comes from Nerdarchist Ted and aims to shed some light on the Shadow Magic sorcerer and big brother to a gaggle of half siblings.