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Character Stories

Nerdarchy > Dungeons & Dragons  > Character Stories (Page 13)
Mounts in D&D

Top 10 5E D&D Homebrew Paladin Sacred Oaths by a Factor of Three

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get back to basics and discuss the paladin class for fifth edition Dungeons & Dragons. In the video they look across all of the 5E D&D books with paladin content. There are paladin subclasses in the Player’s Handbook, Sword Coast Adventurers Guide and Xanathar’s Guide to Everything and Dave and Ted share an overview of the character class plus weigh in on their personal gaming experiences. Outside of official sources there are countless Sacred Oaths created by players all over the world. We’ve created one recently for our April early access Patreon rewards. The Oath of Vanity included with Hairable Ideas as a follow up to 2019’s popular Beardomancy will hit the store next month but you can get it now along with all our other supporters at the $2 level plus get immediate access to years worth of previous rewards. Check it out here. Over at Dungeon Master’s Guild there’s currently 681 products tagged as character options with warlock content too. But there is another source of homebrew content I’m looking at today — D&D Beyond, where people have used the homebrew tools there to create 600 Sacred Oaths for 5E D&D paladins. Let’s get into it and take a closer look at some!

D&D Party Composition — Playing an All Paladin Party

Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all paladin party for fifth edition Dungeons & Dragons. This video series continues to prove popular and I’m sharing my take on the concept of single party composition here on the website. Playing an all paladin party in 5E D&D makes for one strong party with solid defense, offense, buffs and healing — the total package, right? While Dave and Ted share their insights into 5E D&D party composition in the video I’m more concerned about a different kind of strength from a paladin — the strength of their conviction. When it comes to a campaign setting of academia for each particular character class, let’s get into it and see how students at Sacred Oaths get graded on how well they uphold the tenets of their oath and not how awesome they are in combat.

D&D alliances

Title and Nicknames are 5E D&D Loot that Costs Nothing

Salutations, nerds! We’re going to talk about something fifth edition Dungeons & Dragons players absolutely love to flash around, something that doesn’t break your game or have a value in gold points. All it takes is a little creative thought on your part. I’m sure most of you have read or at least seen Game of Thrones so you’re probably aware of the nicknames pretty much everyone in the series has. The Mountain, the Hound, the Imp. Sobriquettes, kennings, titles in 5E D&D — that’s what we’re going to be talking about today.

warhammer dwarf slayers 5E D&D

Any Adventurer Can Become a Warhammer Slayer in 5E D&D

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted borrow some inspiration from the Warhammer Fantasy universe and share ideas about the dwarven slayers of the setting. In the video they consider various fifth edition Dungeons & Dragons options to recreate the iconic dwarf warrior for 5E D&D. I used to play Warhammer Fantasy Roleplay decades ago and definitely recall these berserkers from their appearance right on the cover of the rulebook. While we planned the video and did some research, what really captured my attention is the process to become a dwarf slayer and how they take a name from the ferocious creatures they slay. In my imagination any 5E D&D character might aspire to become such a slayer. Instead of marking out a character path to simulate these slayers I think it might be fun and interesting to come up with some special goals and rewards for adventurers who dedicate the entire fiber of their being to the hardest and most destructive life of battle that they can possibly find.

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Spells

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted unravel esoteric arcane mysteries from Explorer’s Guide to Wildemount and discuss new spells for fifth edition Dungeons & Dragons in the latest book. Powerful magic energy called dunamis manipulates fundamental forces of the multiverse to alter time, potential and gravity. Dunamancers study this ancient magic and gain the ability to control those forces through deeper understanding of cosmic mysteries. The collection of new 5E D&D spells in the book represent a handful of known dunamis spells, and they are powerful. A terrific sidebar offers suggestions for introducing dunamis spells into your campaign so if we’re looking for collaborative worldbuilding for Dungeon Masters and players, the rubber meets the road here. Crunchy spell effects notwithstanding, introducing new spells presents a great opportunity for DMs and players to collaborate, explore and expand on a campaign setting together.

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Classes

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted continue their look through Explorer’s Guide to Wildemount with a look at the new fifth edition Dungeons & Dragons subclasses in the latest book. Echo Knight fighter, Chronurgy Magic wizard and Graviturgy Magic wizard join the ranks of official  subclasses in the 5E D&D multiverse and the same things interest me about these options as the new races in the book. Shove all the crunchy bits aside, new character options present fantastic opportunities for worldbuilding and whether it starts with a Dungeon Master or the players in the adventuring party, any component of character creation or development becomes a wealth of ways for DMs and players to collaborate, explore and expand on a campaign setting together.

Writing a Roleplaying Profile for an MMO RPG

Salutations, nerds! I’ve noticed a massive spike in the number of people roleplaying in my MMO’s lately, which is a good thing generally but probably pandemic related. But I’m sure for every person that’s jumped on the wagon for it, there’s another hesitating. If you play games with a big player base and any sort of roleplaying to be had, you’ve probably been in a situation where you’ve gone into an RP hub and found yourself lingering along the outside of the action looking in. It’s an unfortunate place to be, especially when what you really want is to play. It can be incredibly discouraging. This is a situation I have been in many times myself. Fortunately for you, I’ve tripped and fallen flat on my face many times so you do not have to. I’ve narrowed down seven points to bear in mind when crafting your roleplaying profile to elicit the responses you want and get some of those sweet, sweet interactions. Shall we begin?

5E D&D Wildemount races

Worldbuilding Opportunities Through Explorer’s Guide to Wildemount — Races

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted cracked open a fresh copy of Explorer’s Guide to Wildemount to go over the new player options for races for fifth edition Dungeons & Dragons characters. Dave and Ted talk about the new races and their mechanical attributes, and in that regard the book contains five new options: pallid elf, lotusden halfling, draconblood and ravenite dragonborn and orcs of Exandria. New player options are always a welcome addition to 5E D&D and it’s fun to examine new races to see what classes they mesh with through their traits and attributes. But what really interests me about Character Options — Races in Explorer’s Guide to Wildemount isn’t the crunchy parts at all. Rather, I’m fascinated by the example of worldbuilding through all the existing options we already had and how Matt Mercer takes things we already know and enriches his own campaign setting with them. Worldbuilding doesn’t start or stop with a Dungeon Master, and the most basic component of character creation offers a terrific example of how this aspect of the game provides fertile ground for players and DMs to collaborate and build things together.

5E D&D druid spells magic druid's wave

Top 10 5E D&D Homebrew Druid Circles by a Factor of Three

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted circle back to the basics and discuss the druid class for fifth edition Dungeons & Dragons. In the video they look at all of the 5E D&D books with druid content. There are subclasses in the Player’s Handbook, Xanathar’s Guide to Everything and Guildmaster’s Guide to Ravnica and Dave and Ted look over the character class as a whole plus weigh in with their personal gaming experiences. Outside of official sources there are countless Circles created by players all over the world. We’ve created at least one ourselves and there’s more from the D&D design team included in Unearthed Arcana playtest documents as well as terrific third party products containing new options for druid players. Over at Dungeon Master’s Guild there’s currently 625 products tagged as 5E D&D character options with druid content too. But there is another source of homebrew content I’m looking at today — D&D Beyond, where people have used the homebrew tools there to create 291 Circles for druids. Let’s get into it and look at the best ones from three different perspectives.

Running a Conjuration Wizard Familiar Fight Club Campaign for 5E D&D

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dicuss the potential for indulging fifth edition Dungeons & Dragons players and the all too familiar scenario of creature collection. Anything from a cute and cuddly critter to a fearsome monstrosity appeals to lots of players interest in taming beasts, raising their own monsters or otherwise gathering pets. They start by wondering what a 5E D&D Conjuration Wizard Fight Club might entail and proceed to break all the rules by talking about it — in front of a camera no less! When it comes to organized conjured creature combat Nerdarchy advocates ethical and nonviolent treatment of any and all summoned, conjured, created, fabricated, imagined or regular real world creatures.

Adventurers of Adventure Guild Wants You! Creating a Guild for 5E D&D, Step 2

Organizations in your fifth edition Dungeons & Dragons campaign world provide so many benefits for a Dungeon Master. Factions, guilds, cabals and any other collection of people sharing a common goal or interest can be quest givers, sources of information and structures for contextualizing any 5E D&D campaign setting. Even in the bleak land of Barovia, an organization like the Keepers of the Feather tells you something about the setting. In The Mandalorian, the titular character belonged to an organized tribe of warriors and the bounty hunter guild. In the first part of this series we went through the process of creating a guild for 5E D&D starting with the Dungeon Master’s Guide. The Adventurers of Adventure is an adventuring guild characters can join and gain renown with, earning benefits along the way. With Guildmaster’s Guide to Ravnica in hand the AoA can expand options for its members with Guild Spells and Contacts. The fly by night adventuring guild’s operating budget is pretty slim, so the selections might not top industry standards but hey — it’s free spells! So let’s get into it and proceed to step 2 of creating a guild.

What Do Your Unearthed Arcana Subclasses Say About Your 5E D&D Character? Part 3

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss Unearthed Arcana 2020, Subclasses Part 3. The latest playtest document for fifth edition Dungeons & Dragons includes new subclasses for the artificer, druid and ranger. During our look through of this Unearthed Arcana it was the Circle of the Stars druid’s Starry Form feature that sparked a thought leading to uncovering the upcoming Mythic Odysseys of Theros book several days before the title leaked and was then officially announced. I wonder what the next leak will reveal? Until then, while Dave and Ted go over the Armorer, Circle of the Stars and Fey Wanderer in the video, over here we’ll continue looking at these 5E D&D playtest subclasses with curiosity about what sort of characters they might represent. So let’s get into it.

A Group of Sorcerers is Called a Cabal

Salutations, nerds! Fifth edition Dungeons & Dragons sorcerers are on the menu today and as opposed to wizards, who are constantly gathering up in big towers and working together, sorcerers don’t tend to really travel in groups all too often. Regardless, we’re going to push forward and see what we can discover together about sorcerers in groups. Wizards will get their own turn, but where they have this tendency to group together in order to share their studies and research, in 5E D&D sorcerers just get their power from a variety of sources and don’t really have to share anything in order to use their magic. But there are plenty of other reasons for sorcerers to group up, including self preservation.