Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at Unearthed Arcana 2020, Subclasses Part 2. The playtest document from the fifth edition Dungeons & Dragons team presents new subclasses for bards, clerics and sorcerers. Once again we were in the midst of our weekly video planning meeting when a new Unearthed Arcana showed up via social media, but it turns out this was a leak! Someone took an educated guess at the URL for a follow up to Unearthed Arcana 2020, Subclasses Part 1 and they were right, sort of. There was a playtest document but it was not a version Wizards of the Coast planned to release. So Dave and Ted headed back to the set to film a new discussion about the College of Creation, Unity Domain and Clockwork Soul. And since we dig themed series of things around here, I’m curious what sort of characters represent these exciting new subclass options. So let’s get into it.
I suppose you could say I’m a foodie. I love trying new cuisine and flavors. Helping my girlfriend, a national food publication editor, in the kitchen is a lot of fun and I frequently make cooking analogies to help explain lots of things. So when I saw an announcement for Dragon Stew: a 5th Edition Cooking Supplemental I started counting the days until the Kickstarter went live. No joke! You can check out the tweet for yourself. I wasn’t the only one looking forward to Dragon Stew with great anticipation either. The project funded in 45 minutes and it’s nearly 500% funded at the moment. Any time I see new content for 5E D&D with unusual twists like this I become very intrigued and with cooking and culinary skills taking the forefront in this project I am absolutely thrilled. So let’s get into it and see what Dragon Stew brings to the table when it comes to cooking in 5E D&D.
Your stalwart old lady grognard finished her first fifth edition Dungeons & Dragons campaign last night! And my character survived!
First, a little backstory. A little more than a year ago, I read about Nerdarchy on Facebook and watched some of their videos. I learned they were right across the river in New Jersey! At the time, I hadn’t played (as a player) a D&D game in decades, and I’d never played 5E D&D. However, the popularity (it seemed everyone was playing it) and my desire to play D&D again caused me to reach out to the Nerdarchy guys. But how to make myself stand out from the thousands of emails, comments and fan mail they received each day? Hmmm. I know! I’ll rattle off my gaming resume! (TSR, GW, etc.) And they responded!
Welcome once again to the Nerdarchy Newsletter. This week’s topic is media, which we discussed in the exclusive Patreon live chat we do every Monday evening at 8 p.m. EST with Patreon supporters to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.
Browsing around Amazon recently I saw a recommendation for The Secret History of Giants, by Ari Berk. The compelling cover art and design caught my attention and I'm a sucker for folklore and kitschy monster stuff so I ordered a copy. Turns out the book...
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted share a video inspired by Beardomancy from Chance’s D&D Spellbook. In the video within the video Chance creates an animated short and goes over a homebrew spell for fifth edition Dungeons & Dragons, the wizard cantrip beard whip from our Beardomancy product. Ted and I worked on the project together for our April Patreon rewards in 2019. We wanted to do something fun to celebrate April Fool’s Day and over the years no small number of people proposed we come up with some beard related content. Beardomancy grew from these sentiments. It got unruly at times but with proper care we tamed the tangle of content and came up with a new Arcane Tradition and school of magic and replete with magical lore and mundane enrichment for beardomancers ready to drop right into your game.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted tinker with ideas for playing an artificer in fifth edition Dungeons & Dragons. A while back we did a video series about the best race to play each 5E D&D class and with the artificer being the only new official class since the Player’s Handbook we were compelled to add a new title to the series. The discussion on YouTube brought up some intriguing ideas and if I’m honest the artificer class itself didn’t really captivate me until I was watching the video. One of the races they mention for potential best artificer doesn’t make the final cut for them but for me it shot to the top of the list and remained there like mountain bedrock. At least for my own growing campaign setting the best artificers are dwarves.
Salutations, nerds! Today we’re going to be talking about fighters in fifth edition Dungeons & Dragons and honestly I feel like this is going to be the most difficult one because as far as all the 5E D&D classes go, I feel like fighters have the least cohesive class identity. So let’s see what we can coax out of this one. Fighters…fight things. And that’s pretty much the unifying feature. Some of them cast spells, some of them are just straight up masters of weaponry, some of them are ranged and some of them are melee. It’s not even a more interesting word than that, it’s just ‘fighters fight’ because that’s what they do. But there’s something to be said about simplistic melee, and something else entirely to be said for groups of fighters, especially when they’re trying to keep up with classes like wizards and rogues. There’s a trope, the badass normal, and that’s what I think of when I think of a straight up fighter. Someone who is just good because they’re good and not because of any magic or special trick they use. They keep up, and they keep up with people who should be way over their heads, and that alone is worth the effort.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted bring some ideas from a galaxy far, far away to the fifth edition Dungeons & Dragons table. They take inspiration from a mechanic from Fantasy Flight Games Star Wars Roleplaying and talk about how they’d implement a similar device in 5E D&D. In Star Wars RPG part of a character is your Morality, Duty or Obligation. These narrative mechanics are tied to Force and Destiny, Age of Rebellion and Edge of the Empire respectively. If I’m honest I’m not very familiar with FFG’s Star Wars RPG so when we were planning the video I wasn’t much help. But now that I’ve heard what Dave and Ted have to say, I’m certainly intrigued to explore this idea more and think about how Morality, Duty and Obligation can be a terrific tool for 5E D&D Dungeon Masters and players alike.
Welcome once again to the weekly newsletter. This week's topic is patrons, which we discussed in our exclusive Patreon live chat. We hangout every Monday evening at 8 p.m. EST with Patreon supporters and talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes...
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all wizard party for fifth edition Dungeons & Dragons. We get a kick out of making this video series people seem to dig it, and I’m having a blast with the concept here on the website. Playing an all wizard party in 5E D&D more than anything raises concerns about squishiness, something many of the video comments touch upon. Dave and Ted can share their insights into 5E D&D party composition and over here we’re continuing to build the scenario we started way back when with the all bard party — a campaign setting of academia for each particular character class. So let’s get into it and put on our pointy hats for an all wizard party composition in a 5E D&D academic setting.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss what happens when a necromancer's undead army stops being a few minions and starts being a real pain to conceal from the rest of the world. Around the Nerdarchy HQ we joke about how...
Salutations, nerds! Today we’re going to be talking about druids in fifth edition Dungeons & Dragons and I don’t know about you but I don’t tend to run into them as often as I do some of the other classes so brace yourselves for an adventure, because I’m learning a lot this time right along with you. Druids are the nature class. Devoting oneself to the wild is not a whim, it’s a lifestyle. I know in 5E D&D they kind of swerved away from this, but once upon a time druids were so devoted to the natural order of things they weren’t even allowed to wear metal on their person, so often you’d find them in armor made of bone or ironwood instead of steel. Druids are promoters of growth, defenders of the wild and they can even take the shapes of animals. With all that going for them, it’s a shame they don’t get as much attention as some of the other classes available. I mean, I get it, kind of. They’re not the best class mechanically, and you can always play an Oath of the Ancients paladin, after all. So today, I’m going to try to convince you (and convince myself) to go druid and give it a shot.
Fifth edition Dungeons & Dragons revolves around the ideas of ability checks and the proficiency bonus. When it comes to skill checks as ability checks, the check is written like this (for example): Charisma (Intimidation). The reason for this is Charisma is the applicable ability score and the Intimidation proficiency allows further modification of the ability check. Quick Disclaimer: a 5E D&D Dungeon Master can allow or require any ability check or skill proficiency, even outside this purview. This article is meant to act as a guide for new players and DMs to explain how skill checks work and what they look like narratively. The worlds of D&D are full of monsters, mayhem and all sorts of scary stuff, but suppose you want your character to be one of the scary things of the world? Maybe you want your cleric to put the fear of the gods in people? If you’re looking to coerce, bully or unnerve then Intimidation is the skill for you!
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted discussed the latest Unearthed Arcana 2020, Subclasses Part 1. The playtest document contains material for barbarians, monks, paladins and warlocks in fifth edition Dungeons & Dragons. Fun fact: we were in the middle of our weekly video planning meeting last week when this new Unearthed Arcana came out. No brainer, right? We’re all big fans of 5E D&D so of course we eagerly want to read over and geek out about new character options. In the video Dave and Ted break down the crunchy stuff for the Path of the Beast, Way of Mercy, Oath of the Watchers and Noble Genie. But what sort of characters represent these exciting new subclass options? Let’s get into it.