Hey folks! With my current fifth edition Dungeons & Dragons campaign being an island hopping nautical adventure I got to thinking of new character options. I also love squid and octopus and all manner of cephalopods so naturally I decided to design a humanoid octopus playable race for 5E D&D. The oomquar present the opportunity to play a character with a very alien vibe and many built in roleplaying options. As one of these tentacled denizens of the deep your character faces the fear of aberrations and other strange monsters while having the opportunity to dispel these prejudices and preconceptions. Oomquar easily fit into any coastal or nautical campaign and can even venture further afield though they will be uncomfortable and cranky (roleplay!).
Inspired by the Father’s Day holiday celebrating dads across the world as well as my friend Brian Colin from Creature Curation and the World of Revilo I wanted to make something fifth edition Dungeons & Dragons related with my kids. The other day I was taking a walk with my eight year old daughter and I issued a challenge to her: come up with an idea of a race of creatures or a monster to be used in 5E D&D. She has been playing roleplaying games since she was four. Just a few months before her fifth birthday we played No Thank You Evil! by Monte Cook Games and quickly transitioned into 5E D&D. Now with several years of irregular gaming and quite the imagination I wanted to see what she would come up with on her own.
Looking for a creepy abomination or an ultimate big bad sure to strike horror into your fifth edition Dungeons & Dragons players? Then the swampy Muckwuggle is just what you need. While reading up on Muckwuggle, the Frog God from Nerdarchy the Store I got more eldritch horror vibes than my dark fantasy loving soul knew what to do with. While this content has everything to get you started on your dark fantasy trek into the swampy planar wastes, I’ve devised some feats I think compliment this beautifully. The best part of these 5E D&D feats is each also contains an optional detriment, called a bane, or perk called a boon. This allows them the versatility of being used as blessings for evil followers and servants to the frog god or wretched curses for its enemies.
Mythic Odysseys of Theros is out for fifth edition Dungeons & Dragons and Greek myth is the name of the game! My housemate and I have been talking for a while about what sorts of third party supplements might fit nicely into a Theros campaign and we came up with several. In Nerdarchy the Store you can find Horris, the Horned Lord. Horris is a labyrinth keeper and minotaur with the power to turn magic back on those who wield it. As a labyrinth dwelling minotaur, what better place to stick this? Horris the Horned Lord contains a one shot encounter introducing spelleater minotaurs. This adventure takes less than ten minutes to read through and it’s easily adapted into any campaign setting. As I read through the adventure I got thinking, suppose there were individuals who might follow in the hoofsteps of Horris? What would that look like? Thus was born the Path of the Spelleater, a barbarian Primal Path for 5E D&D.
Salutations, nerds! Today, rather than my usual babble I have a playable race for you that should be compatible with Wizard’s Wake, one of the titles over at Nerdarchy the Store or really any other seafaring kind of adventure for fifth edition Dungeons & Dragons. So without further ado, I present to you, the Thylocanthus, an new playable aquatic race for 5E D&D characters. These seafolk would fit right into the tropical Gylathacean Isles where the magical wreckage of Wizard’s Wake rests amid gorgeous tropical islands or any aquatic underwater adventures. Perhaps they could work with the Order of the Golden Quill or immerse themselves in the goings on around Saltmarsh.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted examine an old spell and give it the fifth edition Dungeons & Dragons treatment. In a previous edition death knell gave clerics the ability to siphon the life force of dying creatures to heal themselves, boost their Strength and empower their spellcasting. Whoa! The nasty necromancy spell does some heavy lifting for a 2nd level spell and while planning the video we discussed how this was a great spell for Dungeon Masters to add to enemy spell lists. Tracking dying NPCs and monsters isn’t something I did and I don’t recall anyone I ever played with doing it either, so the part about touching a living creature with -1 or fewer hit points sort of suggests this is the design intent of the spell. At any rate, Dave and Ted enjoyed talking about death knell so after you hear what they have to say we’ll lay it down for 5E D&D so you can drop it right into your own games.
Blood. Pain. Terror. For most these words evoke dread, but for the Reaver they trigger glee, excitement and promise. Some Reavers come to their powers through dark rituals or actions horrific and unspeakable and others are born with an innate connection to primal bloodlust, which fuels their sadism. Here is a homebrew fighter subclass for fifth edition Dungeons & Dragons — the Reaver Martial Archetype. If you’re seeing this post for the second time, it’s due to some technical issues we had with the site, but this fighter subclass was just too good to lose.
When Fil Kearney saw Wizards of the Coast creating settings and material for fifth edition Dungeons & Dragons straight from the planes of Magic: The Gathering like many other players he anticipated the classic five color mana system wouldn’t be far behind. But after six Plane Shift releases plus Guildmasters Guide to Ravnica officially incorporating the worlds of M:TG to 5E D&D magic in the two games remains distinct without any crossover. So like any creative gamer Fil set out to develop his own 5 Color Mana system. Tap Untap Burn is a robust system for incorporating Magic’s classic color wheel into 5E D&D and Fil poured a tremendous amount of work into this to excite longtime Magic fans as well as 5E D&D players without any knowledge of the seminal trading card game. So let’s get into it and see what you can add to your games.
It may be my recent kick of Monster Rancher on Amazon Prime or it may be my continued obsession with the monster taming genre on the whole but I’ve kept mulling over a monster taming campaign for fifth edition Dungeons & Dragons. A lot of it is sparked by the Bestiary of Benevolent Monsters right in our own Nerdarchy the Store here and I just couldn’t get it out of my head — there had to be a way to tame some of the amazing creatures in this supplement. At first I thought making a new Ranger Archetype would be the way to go but ranger just didn’t quite capture it for me. Then I figured maybe it could be a feat? But I quickly realized it would require multiple feats and end up becoming far too complicated. Then it hit me — warlock! Suppose there were an Otherworldly Patron whose motives were less sinister and more misunderstood? Maybe this patron wants to protect all life? But no, because druids and clerics already serve the gods and the fey. I needed something else, a different theme. At last I had an epiphany. I would return to the roots of what I wanted to recreate — monsters! Thus was the inspiration for the Creature Keeper, a being (not quite a god) all about protecting the lives of monstrosities.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at magic items in fifth edition Dungeons & Dragons with an eye towards the ones particularly beneficial for a barbarian. Like the discussion on top magic items for rogues this is an unusual topic because it’s rare for a character to choose magic items. However there’s a few opportunities I can think of off the top of my head. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity at a cost of 15 downtime days unless they’re playing at the same table. Games beginning beyond 1st level often allow for players to choose magic items too, like in our own monthly fan one shots. These particular looks at 5E D&D magic items are very difficult for an entirely different reason though. Subjectivity rules the day, and for our Top 10 by a Factor of Three method here at the website it gets quite noodly when all the official content gets thrown out the window as we browse homebrew magic items at D&D Beyond looking for the best ones for barbarian characters. So let’s get into it.
Are your fifth edition Dungeons & Dragons adventurers afraid of the dark? After a jaunt into a world perpetual darkness to face the threat of the Void Eye, they will be. I felt inspired to create some new stuff to go along with Gaze of the Void eye over at Nerdarchy the Store. You might find this new NPC shadow assassin and their powerful magic rings useful to add as a precursor to an evening adventure or to take your campaign in an unexpected direction. Lair of the Void’s Eye should challenge 4-6 characters of 10th-14th level, plus there’s new Shadow Spells, magic items, creatures including Bharagru the void eye and tools for traversing a 5E D&D world of darkness.
D&D Petrification Tip No. 1: An Adventure with Lifelike Humanoid Statues Definitely Puts You in Peril
Salutations, nerds! It’s time again to share the inside track on upcoming content for Nerdarchy the Patreon. Allow me to present to you the Garden of Statuary. Every month supporters at the $2 level and above receive early access to digital products bound for Nerdarchy the Store. The themes for June are stone and petrification so bring along your basilisks for new stone themed magic items, an NPC with a stone fist and a chip on his shoulder, a handful of new monsters and an adventure featuring them all.
You have made a pact with the spirit of a deity that has been dead so long no one remembers her name. Her echo, however, remains with a certain strength to it, and through this echo she gives you power over liminal spaces and that which passes between.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at magic items in fifth edition Dungeons & Dragons with an eye towards the ones particularly beneficial for a warlock. Like the discussion on top magic items for rogues this is an unusual topic because it’s rare for a character to choose magic items. However there’s a few opportunities I can think of off the top of my head. In Adventurers League play items can be traded on a one-for-one basis for items with the same rarity at a cost of 15 downtime days unless they’re playing at the same table. Games beginning beyond 1st level often allow for players to choose magic items too, like in our own monthly fan one shots. And in the Ghosts of Saltmarsh campaign I’m currently running, one of the NPCs in town acts as a magic item broker who takes requests, and I imagine other 5E D&D adventures contain similar opportunities. But this is Top 10 by a Factor of Three! All the official content gets thrown out the window as we browse homebrew magic items at D&D Beyond looking for the best ones for warlock characters. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explore the basics of homebrew content for fifth edition Dungeons & Dragons. Creating homebrew content for 5E D&D ranges from something like a simply house rule to a massive project preparing material for release like our very own Out of the Box: Encounters for 5th Edition. Between our YouTube channel, newsletter, Patreon and right here on the website we create homebrew content essentially every day so we’re no strangers to the process on a small or large scale. To go along with the video discussion I thought it would be fun to share a peek behind the curtain at one of the homebrew monsters in our upcoming monthly Patreon rewards.