San-Tac-Laus Delivers Randomized Beholder Cheer for the Holidays
Nerdarchy has shared many great posts over the many years we have been around. But recently something popped back into my mind and it bent and twisted into new directions. There is a post about randomizing the eye rays of a beholder. This was such a good blog post we wound up doing a video on it. We talked about what kind of beholder would have the eye rays that we randomized. But this time of year people are thinking about the holidays and with that the big man known as Santa Claus. What if I were to take the randomized beholder concept and pick the eye rays Santa might have and make a Santa Beholder? I recently picked up am unpainted beholder from WizKids I planned to make into into a Christmas Beholder and all my ideas began to fall into place.
A Homebrew Healing Cantrip for 5E D&D
Over at the Dungeons & Dragons 5th Edition Facebook group I came across a post sharing a very intriguing idea for a healing cantrip for 5E D&D. I know what you’re thinking — it’s madness! — and believe me I’d agree with you almost all of the time. But I think there’s some merit to this homebrew healing cantrip worth considering. Maybe it’s perfect for your game or maybe it would break the system asunder. Character death in 5E D&D doesn’t occur with the kind of frequency it has in past editions. Your mileage may vary of course but the rules for death and dying lean towards the forgiving side. At any rate I think close wound is worth taking a closer look at and sharing with the D&D community. So let’s get into it and see what this homebrew healing cantrip for 5E D&D is all about.
How to Create Holidays in Your RPG Fantasy Worlds — Taking a Tip from Terry Pratchett
Merry Christmas! Happy Hanukkah! Happy Kwanzaa! Blessed Yule! Phew! Happy Hogswatch! *Wipes sweat from brow* There are a ton of holidays this time of year, and that last one mentioned is what sparked the inspiration for this article. Hogswatch is a fictional holiday presented in the Discworld. During my annual re-read of Hogfather by Terry Pratchett I got to thinking about creating original holidays in fantasy worlds.
This New 5E D&D Freezing Condition Puts Characters on Ice
Baby, it’s cold outside! Snow peppers the air, ice clings to roads and the frigid wind cuts through your layers like a cutlass. With the frigid weather upon us, it occurs to me there isn’t really a canonized condition for being overcome with cold as of yet. Granted, exhaustion technically covers this basis, but exhaustion doesn’t quite evoke how I would tend to think of cold affecting characters. With the current rules, a Captain America or Aang sort of scenario with a player being flash frozen into stasis doesn’t really work. That person would just die under the rules of exhaustion. This, compounded with the consideration that we have a couple of cantrips to codify how cold affects creatures, I propose a separate condition called “freezing.”
Exhaustion Saving Throws in 5E D&D
There is one rule in most roleplaying games that is especially true in fifth edition Dungeons & Dragons. There’s a check or saving throw for everything. Does a character want to jump across the chasm? Athletics check, please. Does a character want to avoid falling over a cliff? Dexterity saving throw, please. This applies to special abilities or spells characters or monsters may have as well. in 5E D&D conditions generated by these spells or abilities have ability checks or saving throws attached to them.
Mashing Up Milestone XP and Inspiration in 5E D&D
It’s a fact of life — there isn’t an tabletop roleplaying game out there someone, somewhere hasn’t tweaked in one way or another. Opinions and perspectives are multitude. The value of these outlooks varies, and their worth only truly judged in a public forum through playtesting. To this end, I would like to offer a few fifth edition Dungeons & Dragons house rules regarding milestone XP and inspiration that have existed at my table for a few years now, with the same expectation other Dungeon Masters further tinker with them to suit their own needs. This is only logical; not every rule fits ever table.
A Mouthful of 5E D&D Villain Actions Inspired by Matt Colville
When Nerdarchist Ted pitched the idea for a video response to Matt Colville’s Action Oriented Monsters video I was all in. I’d just watched the video myself and fallen in love with the idea of Villain Actions for fifth edition Dungeons & Dragons. We’re no strangers to creating new 5E D&D monsters. And like Matt mentions, making creatures in the style of player characters feels kludgy and needlessly complicated and time consuming. But while we’ve generally kept to the existing monster resources like legendary and lair actions, and striving to include action economy options like bonus actions and reactions, Matt took things to the next level by developing a new kind of action — the Villain Action. Like any good Dungeon Master, when I spot a cool idea I steal it for my game. So while Nerdarchists Dave and Ted discuss the ins and outs of Villain Actions on the Nerdarchy YouTube channel, I’m gonna try my hand at creating some of my own.
New 5E D&D Feats for the Goatfolk
When we revamped Nerdarchy the Patreon, revising our monthly rewards was one of the most exciting parts of the process. For Patreon supporters this meant they’d receive the entirety of the rewards package with new Fifth Edition content ready to drop right into your game, at the lowest tier. Previously, supporters at the $3 level received the Mage Forge supplement with new magic items. But for the past couple of years now we send the entire digital product — 15-30 pages with full color art — to all supporters at the $3 level and above. Order of the Wizened was one of the earliest revised rewards packages. I take particular pride in that one since I had free reign to create the content from soup to nuts. Since then we’ve created a ton of content for Patreon supporters, and these products eventually make their way to Nerdarchy the Store. With the content available to everyone now, we thought it would be fun to revisit these earlier products and create some enhanced content for them right here on the site. So let’s get into it and create some special new feats for 5E D&D.
New Eldritch Invocations for the Norn Warlock
Why should School of Divination wizards have all the fun when it comes to parting the veils of space, time, and consciousness in fifth edition Dungeons & Dragons? The Norn Otherworldly Patron is a fateweaver who holds destiny in the threads between her fingers. Traditionally there are three Norns, though there are other entities holding the title of fate and with the ability to bestow such powers through pacts. For the most part the needs of the Norn deal with the order of things and keeping destiny in line. As such her instructions are often cryptic. Fate does not bend to good or evil, it simply is, and as the Norn warlock is called one day to do something that seems beneficial to all involved so might you be called to be the villain in turn. In the meantime you can use the powers granted by your pact with the Norn to tug on the threads of fate however you see fit.
Way of the Third Eye — Blind Fighting Psychic Monastic Tradition for 5th Edition
The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a tabletop roleplaying game story, I knew I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.
Homebrew D&D Monsters Using NaturalCrit’s Homebrewery
When it comes to homebrew D&D monsters, I’m all about that life. Homebrewing is a fantastic way to exercise some creativity and gift your RPG table a truly one-of-a-kind experience! One downside of homebrewing is your work never looks just like the source material, and it always stands out as the oddball in your collection… or rather, it did, until NaturalCrit’s Homebrewery came along.
D&D Ideas — Fast and Dirty Monsters
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The Pledge Manager is live. You can select your tiers, add-ons, or even late pledge. If you somehow missed the Out of the Box: Encounters for 5th Edition Kickstarter you can still get in on it. Check out the Pledge Manager here.
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Next up, the release of the Nerdarchy the Convention trailer is out there in the wilds as well. Check it out here.
Shelter Divine Domain — Cleric Subclass for 5th Edition
The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a tabletop roleplaying game story, I knew I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.
Epic Destiny — Legendary Warrior Sorcerer Subclass for 5th Edition
The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised unique a new D&D subclass for each character.
Path of the Brawler – Pro Wrestler Barbarian for 5th Edition
The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a TTRPG story, I knew that I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.