D&D Spelljammer Warlock: Stars are Right
In a previous installment on Spelljammer content for fifth edition Dungeons & Dragons, the warlock peered into oblivion and came back with some nifty new options courtesy of Deep Magic: Void Magic from Kobold Press. But can darkness exist without light? (Actually, yes – in physics terms darkness is an absence of radiation.) But where’s the fun in that? New options for a D&D game is the juice!There is a balance to the encroaching Void in my home campaign of D&D taking place in a Spelljammer-esque setting. A warlock can strike a bargain with a star drake in the same fashion as with a void dragon. The Illumination Pact warlock acts as a counterpoint to the Void Pact. In both situations, excellent material from Kobold Press does the heavy lifting. For the Illumination warlock, Deep Magic: Illumination Magic is the source material.
Star drakes and void dragons both appear in the Tome of Beasts. Both of these amazing creatures fired my imagination on all cylinders when I began conceptualizing the Spelljammer elements introduced to a traditional D&D campaign early on. I won’t reveal too much about the specifics here, since my players read these articles. But as more is revealed to them through our gameplay sessions those details will be shared.
This material is an evolving work in progress stemming from my home game. Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign.
D&D Fluff and Mechanics Make the RPG Go ‘Round
Debates swirl around the various forums and subreddits in the Dungeons & Dragons community; they’re chief among the interactions we have with each other. These debates often vary in their complexity, but a lot of the disagreement with how to even proceed with the debate itself is based on a misunderstanding some have about what the debate is even about. Is this a ‘flavour’ issue or a ‘rules’ issue? What’s the difference? Does it matter?
In this article, we’ll be delving into what ‘mechanics’ are, what ‘fluff’ is and how changing either can change your D&D game, for good or ill. The hope is that after reading, you should feel a bit more confident in your ability to discuss things, possibly even change things, in your games.
Shedding Light on Dark Arts Player’s Companion for 5E D&D
Normally I don’t like third party content, especially for fifth edition Dungeons & Dragons, but this week I found something not only amazingly well made, but well balanced for the most part.
Specifically I found the Dark Arts Player’s Companion presented by Jonoman3000. This product for D&D, found here, is something that hits a special place in my heart.
Specifically I have always loved the likes of Blade, Spawn, and Ghost Rider who meet the darkness head on with its own weapons in hand. So, if thee be not afraid, come and join me in the dark side with the Dark Arts Player’s Companion.
Nerdarchy Arcana: D&D Rogue Archetype – Jester

Arcane Trickster
Ever since I picked up my copy of the fifth edition Dungeons & Dragons Player’s Handbook, I’ve been annoyed with the arcane trickster. I’ve always felt it was a waste of an opportunity, like they wanted to have an arcane rogue archetype, but they didn’t know what to do.
So they just slapped a limited stock of wizard spells in there because enchantment and illusion spells are rogue-ish. Perhaps they felt that because D&D rogues rely on Intelligence for investigation for looking for traps or identifying locks, they should just stick with the sole Intelligence spellcaster.
A D&D rogue archetype with chutzpah
However, rogues can also rely on Charisma. Using just the Player’s Handbook, the assassin’s Imposter ability uses Charisma, and that doesn’t even include the mastermind or the swashbuckler, two class archetypes that include Charisma skills, but not Intelligence ones.
D&D Spelljammer Warlock: Into the Void
In a past article I mentioned customized warlock pacts in my fifth edition Dungeons & Dragons Spelljammer campaign.
It came up again during a live chat with Nate the Nerdarch.
With my feet now held to the eldritch fire by publicly mentioning it twice, I’d better put money where my pact-making mouth is and get into it.
This material is an evolving work in progress stemming from my home game.
Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign.
Homebrew RPG Gaming Tips
Well, today is a day of heat and sweat here in Washington, but I am still riding the high of an amazing gaming session last night.
The thing is we ended up having to wing a lot of thing to make the game as immersive and fun as possible. This got the old grey matter working – how can I pass on a few homebrewed solutions I have learned with experience and innovation?
A list of as many things as I can think of seems like a good place to start. After all, what is Nerdarchy but a place that is not just entertainment but for information of all kinds. Some of these will be no-brainers but some are actually pretty interesting, or at least I think so.
D&Dized Spider-Man build for D&D 5E

Spider-Man in Columbia Pictures’ “Spider-Man: Homecoming.” [Photo courtesy of Columbia Pictures]
But all that aside, what I’ve really been thinking about all day is a character build to represent Spider-Man in fifth edition Dungeons & Dragons. The Nerdarchy YouTube channel has a long history of D&Dizing fictional characters and objects, and it sounded fun to take a shot at this iconic, beloved Marvel Comics character. My previous crack at D&Dizing something – the Sword of Omens from Thundercats – was tons of fun to work on.
Spelljammer ship combat primer for 5E D&D
You can’t throw a d20 in 2017 without hitting a space fantasy RPG. Tabletop gamers looking to combine swords and sorcery with science and starships can take their pick of several products hitting the market this year. Starfinder utilizes the Pathfinder engine to explore fantasy...
Absolute Tabletop takes the Oath of the Frozen King with Nerdarchy
[youtube https://www.youtube.com/watch?v=XPJk2Taia9c&w=560&h=315]
Nerdarchist Dave welcomes Matt Click and Tim Kearney from Absolute Tabletop to live chat #45 to talk about Oath of the Frozen King, their latest Kickstarter project. With a solid history of RPG content creation, AbTab’s latest offering is the Adventure Kit, which they describe as “versatile, flexible frameworks for roleplaying game adventures.” The modular presentation allows for minimal prep time for GMs, enabling you to run adventures for your players at the drop of a hat.
Guest Post – Class Options For Your Steampunk 5th Edition Game – The GM’s Table

Steampunk Class options for 5th Edition
Play Your Next 5E D&D Game as a Simian Adventurer with this New Race Option
Here for your perusal is a custom race for fifth edition Dungeon & Dragons — simians. Deep in the untamed forest lives a race of intelligent apes and monkeys. Whether they exist due to natural evolution or as the result of a druid who began awakening them no one knows for sure. One thing is known — they have staked out their own territory and guard it fiercely. Simians are fierce at whatever they do. They are fiercely loyal if you have gained their trust. They are fierce competitors if you feel the need to engage them in combat. Those filled with compassion love with the heat of a volcano. And lastly those who have been wronged hunt down the one who wronged them until the end of their days. Being creatures of nature simians build their homes in trees and at times you might look into the trees and see nothing out of the ordinary as they try to blend their homes into the natural surroundings for protection. They live off of the land and are a part of it.
5E D&D Customized Races — Subraces of the Underdark
Hey Nerdarchists out there, it is time for yet another installment of customized 5th edition Dungeons and Dragons races. We have a request from Nerdarchist Ashton Smyth who is running an Underdark campaign and wanted my take on the duergar. Thanks for the great suggestion I hope you like it and agree with my take on it. And since I am doing the dark dwarves why not add the deep gnomes as well? I have included the full race write up so you can use this as an easy reference for creating your own duergar or svirfneblin character. Some changes needed to be made to the base races for thematic or mechanical purposes.
Wemic — Monster and Playable Race for 5E D&D
Hello fellow Nerdarchists, today I want to bring you one of my favorite races from Dungeons & Dragons past — the wemic. I fell in love with the wemic back in my early days of playing second edition Advanced Dungeons & Dragons. When I got my hands on the Complete Book of Humanoids I played many of those races and wemic was absolutely my favorite. You have to admit the wemic is a realy cool race. So I am proud to give you my take on the wemic both as a monster and a playable race.