Dungeons and Dragons 5th Edition introduces the Wemic – monster and race

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Customizing Your Game D&D 5e Feats and Spell Caster Cantrips
Dungeons and Dragons 5th Edition - Customized races - Sub-races of the UnderDark

Wemic Hello fellow Nerdarchists. Nerdarchist Ted here and today I want to bring you one of my favorite races from Dungeons and Dragons past.  The Wemic.

I fell in love with the wemic back in my early days of playing Advanced Dungeons and Dragons 2nd edition.  When I got my hands on the Humanoids handbook I played many of those races and wemic was absolutely my favorite.

Regardless of how you pronounce the ‘e’ you have to admit that the wemic is a realy cool race. So I am proud to give you my take on the wemic both as a monster and a playable race.  So here you are.

Wemics are natural hunters on the plains.  They are nomadic tribes with just a few males and a large group of females.  Tribes will occasionally join together to deal with a larger threat.  If they stay together too long hostility can cause issues.

Wemics are sometimes referred to as lion centaur.  They have the body of a lion and the torse of a humanoid growing out of what would be the lions neck.  Golden fur covers their whole body.  They are about 10 feet long and stand between 6 and 7 feet tall.

As nomadic hunters they use all they take from their hunting and limit how many they kill from a single herd.  This preserves the herd for hunting at a later time.  Wemics tend to only use weapons that they can make and repair.

Wemics are known to posses excellent  tracking skills.  If you catch them in a favorable mood you can occasionally persuade them to help track something or someone.  Additionally when you catch them in a bad mood you may have to pay a tribute just to cross their lands.

Wemic Traits

dungeons and dragons

Wemics as nomadic predators have evolved some natural abilties.

Ability Score Increase.  Your Strength score increases by 2, and your Dexterity Score increases by 1.

Age.  Wemics age at a faster rate than humans.  Wemics reach maturity around 5 years old.  They can live to be around 40 years old though the harsh life style of hunters means few if any ever live to such an age.

Alignment.  Wemics live in commune with the land.  They try to preserve nature and its cycles.  Because of this most wemics tend towards a neutral alignment.  Player characters may of course be of any alignment.

Size.  Wemics reach lengths of 10 to 12 feet long and can easily be 6 to 7 feet tall.  They typically weigh around 500 pounds.  Your size is Large.

Speed.  Your base walking speed is 40 feet.

Darkvision. Being a hunter both day and night, you have superior vision in dark and dim conditions.  You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.  You can’t discern color, only shades of gray.

Naturally Athletic.  Always on the move has trained you to be physical.  You are proficient with athletics checks.  Additionally any check made for jumping is made with double proficiency bonus.

Trained Hunter.  You are proficient with all simple weapons and shields.

Keen Sense of Smell.  You can track by scent.

Sharp Claws.  You can use an attack action to a make melee attack with your front claws.  Each claw does 1d6 + strength modifier.  This is a strength based attack with which you are proficient.

Languages. You can speak, read and write Common and Sylvan.

Wemic Warrior



Large Monstrosity, Neutral

Armor class 15 (leather, shield)

Hit Points 65 (10d10+10)

Speed 40 feet


Strength     Dexterity     Constitution     Intelligence     Wisdom     Charisma

15 (+2)         12 (+1)          12 (+1)              11 (+0)              11 (+0)       10 (+0)

Skills: Athletics +4

Senses: Darkvision 60 ft.

Languages: Common, Sylvan

Challenge 3 (700 xp)

Wemics fight with over sized hunting spears


Multiattack. The Wemic Warrior makes two claw attacks.

Spear.  Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit: 6(1d8+2) piercing damage.

Spear.  Missile Weapon Attack +3 to hit, range 20/60 ft., one target. Hit: 5(1d8+1) piercing damage.

Claws. Melee Weapon Attack +4 to hit, reach 5 ft., one target . Hit: 4(1d4+2) slashing damage.


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Follow Ted Adams:
The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table op role player for about 20 years 17 of which with the current group. I have played several itterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite being Quarrios.

2 Responses

  1. Curtis
    | Reply

    Really nice, hoping you do some more races Ted. Keep it up.

  2. Art Wood
    | Reply

    I've always loved this race, in fact I played one in the old 2nd Edition as a Ranger. It was all custom of course. Good Stuff guys 🙂

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