I fell in love with the wemic back in my early days of playing Advanced Dungeons and Dragons 2nd edition. When I got my hands on the Humanoids handbook I played many of those races and wemic was absolutely my favorite.
Regardless of how you pronounce the ‘e’ you have to admit that the wemic is a realy cool race. So I am proud to give you my take on the wemic both as a monster and a playable race. So here you are.
Wemics are natural hunters on the plains. They are nomadic tribes with just a few males and a large group of females. Tribes will occasionally join together to deal with a larger threat. If they stay together too long hostility can cause issues.
Wemics are sometimes referred to as lion centaur. They have the body of a lion and the torse of a humanoid growing out of what would be the lions neck. Golden fur covers their whole body. They are about 10 feet long and stand between 6 and 7 feet tall.
As nomadic hunters they use all they take from their hunting and limit how many they kill from a single herd. This preserves the herd for hunting at a later time. Wemics tend to only use weapons that they can make and repair.
Wemics are known to posses excellent tracking skills. If you catch them in a favorable mood you can occasionally persuade them to help track something or someone. Additionally when you catch them in a bad mood you may have to pay a tribute just to cross their lands.
Wemics as nomadic predators have evolved some natural abilties.
Ability Score Increase. Your Strength score increases by 2, and your Dexterity Score increases by 1.
Age. Wemics age at a faster rate than humans. Wemics reach maturity around 5 years old. They can live to be around 40 years old though the harsh life style of hunters means few if any ever live to such an age.
Alignment. Wemics live in commune with the land. They try to preserve nature and its cycles. Because of this most wemics tend towards a neutral alignment. Player characters may of course be of any alignment.
Size. Wemics reach lengths of 10 to 12 feet long and can easily be 6 to 7 feet tall. They typically weigh around 500 pounds. Your size is Large.
Speed. Your base walking speed is 40 feet.
Darkvision. Being a hunter both day and night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color, only shades of gray.
Naturally Athletic. Always on the move has trained you to be physical. You are proficient with athletics checks. Additionally any check made for jumping is made with double proficiency bonus.
Trained Hunter. You are proficient with all simple weapons and shields.
Keen Sense of Smell. You can track by scent.
Sharp Claws. You can use an attack action to a make melee attack with your front claws. Each claw does 1d6 + strength modifier. This is a strength based attack with which you are proficient.
Languages. You can speak, read and write Common and Sylvan.
Large Monstrosity, Neutral
Armor class 15 (leather, shield)
Hit Points 65 (10d10+10)
Speed 40 feet
Strength Dexterity Constitution Intelligence Wisdom Charisma
15 (+2) 12 (+1) 12 (+1) 11 (+0) 11 (+0) 10 (+0)
Skills: Athletics +4
Senses: Darkvision 60 ft.
Languages: Common, Sylvan
Challenge 3 (700 xp)
Wemics fight with over sized hunting spears
Multiattack. The Wemic Warrior makes two claw attacks.
Spear. Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit: 6(1d8+2) piercing damage.
Spear. Missile Weapon Attack +3 to hit, range 20/60 ft., one target. Hit: 5(1d8+1) piercing damage.
Claws. Melee Weapon Attack +4 to hit, reach 5 ft., one target . Hit: 4(1d4+2) slashing damage.