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Dungeons & Dragons

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Tier 2 Cleric Spells and Spellcasting in 5E D&D

Over on the Nerdarchy YouTube channel one of our popular video series is Go To Spells for fifth edition Dungeons & Dragons. In the series Nerdarchists Dave and Ted go through each D&D spellcaster class and discuss the most all-around useful spells. The discussions are divided by the tiers of play. Tier 1 is 1st-4th level, tier 2 is 5th-10th, tier 3 is 11th-16th and tier 4 is 16th-20th. For each discussion they choose a go-to spell for attack, defense, buff and utility plus an iconic class spell. Since I am involved with the video planning, we’re all on the same page with the selections. So let’s look at what tier 2 spellcasting means for the D&D cleric.

Way of the Third Eye — Blind Fighting Psychic Monastic Tradition for 5th Edition

The Mis-Adventurers: An (Almost) Epic Tale is a new adult comedic fantasy adventure novel that hits a lot of the beats of a D&D campaign and the lovely disasters that can ensue. As the author, I very consciously designed the story this way, because some of the best stories I’ve ever experienced have been around the game table.
A large part of what makes D&D work so well as a storytelling avenue is its codified rules. These define things like how magic works, what weapons can do, and even resolving complex maneuvers. As an author trying to capture the proverbial magic of a tabletop roleplaying game story, I knew I’d have to codify many of the book’s events in terms of game mechanics. As such, I devised a unique new D&D subclass for each character.

The One Thing You Want to Know About NPCs in RPGs

Salutations, nerds! Today we’re going to be talking about character motivations, particularly of the NPC variety, in tabletop roleplaying games like fifth edition Dungeons & Dragons. We Game Masters know we’re not supposed to get too invested in these characters because they are not spotlight characters. Not really. The game should focus on the player characters. But there’s an art to NPCs, and not being the focus doesn’t mean they don’t have to be complete characters. No, I’m not saying you need a dozen notes for the backstory of Bob the Baker. What I’m saying is, you should know what his goals are, what he wants, and how to leverage him.

power of words

D&D Ideas — Words of Power and the Power of Words

Welcome once again to the weekly Nerdarchy Newsletter. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. This week we delve into the power of words. Before we do we’ve got a freebie to offer up. Over on the Pledge Manager for the Out of the Box: Encounters for 5th Edition we put a free download of a new encounter. Grab it here.

Real World Adventure Hooks for D&D — The Bones Await You

When you hear “Chapel of Bones” you probably think nercomancer. It’s at least in your surface thoughts. But there is a real Chapel of Bones in Portugal where the interior walls and columns are covered and decorated with human skulls and bones. The 16th century Franciscan monks who built the place meant to represent the concept of life being transitory best summed up by the motto memento mori. The bones of the chapel are very literal reminders of death. But I don’t see any animated dead or other signs of necromantic shenanigans.

D&D Adventurers League Witch Doctor Delivers Instant Funk

Of all the Adventurers League Character Build Guides we’ve done, this one might be my favorite. I should preface by letting you know I think this almost every time. What captures my attention more than anything in these guides are the character backgrounds and narratives we come up with for each one. Whether it’s a pure class 1-20 levels or a mashup of several classes, each choice from race to deciding between ability score improvements or feats and go-to spell loadouts make every character unique. The thing I love about the witch doctor is before Nerdarchists Dave and Ted get around to choosing their first class level, the character already has a rich story, fertile grounds for roleplaying and an impressive set of skills and knowledge.

Feats of Deep Magic: Alkemancy from Kobold Press

I was privileged to receive a free copy of Kobold Press’s new Deep Magic: Alkemancy, a Kobold Press supplement for 5th Edition, in order to review it. Concocting potions and utilizing them is nothing new to the fantasy genre, and I was excited to cover this in a review. I love seeing new rules from passionate third party publishers I can use at my game table. Today, we’re talking feats. This supplement has two Alkemancy feats. One is for potions your character imbibes, while the other is for thrown potion bombs. As with any review, these are my own personal opinions on this material. I am not the be-all, end-all of critical D&D analysis. With that caveat out of the way, let’s break down the two feats and determine what I liked and what I didn’t.

Something for Everyone at Dungeon Masters Guild

There’s a little something for everyone at the Dungeon Masters Guild. A couple of creators got in touch with us to share their work; the Dungeon Masters Guild newsletter shared new stuff for characters, DMs and content designers; and we’re getting back to making stuff for the DM’s Guild ourselves with the Adventurers League Witch Doctor Character Build Guide adding to the marketplace this Friday, Oct. 18. A steady flow of new stuff continues to stock the digital bookshelves at the DM’s Guild, and this week we’re dipping a toe into DriveThruRPG too. The community content coming across my desk this week all had a common thread. Whether it was player-centric in the form of new character options or DM-centric like adventures there are strong worldbuilding opportunities in these products. I appreciate any D&D content that makes me start thinking about how it fits into and enhances a campaign setting.

curses cursed items

D&D Curses and Cursed Items

We’ve had D&D cursed items on the brain for it seems like a month now at least. Baldur’s Gate: Descent into Avernus motivated us to look at some of the darker and more evil D&D magic items and artifacts. Some of them are really nasty! Part of our discussions led to thinking about curses in general and cursed items in particular. And then on top of all that, the Cursed Collective Kickstarter from Session Zero launched, with Nerdarchists Dave and Ted contributing to the project with cursed items they designed.

Unearthed Arcana — Twilight, Wildfire and Onomancy

Unearthed Arcana is flowing like elven wine! New playtest stuff for fifth edition Dungeons & Dragons in the free Unearthed Arcana documents get all the D&D nerds excited. We’ve been enjoying the steady stream of cool new toys to wonder about, and the most recent share from Wizards of the Coast presents three new subclasses for D&D — Twilight Divine Domain for clerics, Circle of Wildfire for druids and Arcane Tradition Onomancy for wizards. Imagining how new content adds to a D&D campaign is always a lot of fun so let’s get into it.

Portraying History as Cultural Point of View in Collaborative Storytelling

Salutations, nerds. Today we’re going to be talking about cultural point of view and the way history is recorded. Particularly, we’re going to be talking about how that applies to your gaming setting and the things you present to your players in games like fifth edition Dungeons & Dragons or whatever your favorite game happens to be. One of my absolute things in games is the effect you get where you know “x” happened, but everyone who was around to talk about it after believes it happened differently.

Dungeons & Dragons Takes Manhattan

I went on a fantastical adventure in Manhattan in New York City. The Cauldron is a magical gastropub experience located on 47 Stone St., New York City. It’s a pub  catering to the nerdier elements of the city. One of the first sights to greet me as I entered the establishment was two young ladies playing Operation. That’s right, the game with a red-nosed guy who lights up and buzzes annoyingly when you fail to remove a piece from him without touching the sides.  The Cauldron’s aesthetic is that of a magical tavern as I made my way deeper in to see a 15 foot tree in the center of the bar. This is no ordinary tree — it has beer taps coming out of it. Magical wands activate the taps so patrons of this magical place can dispense their own ale. A true beauty to behold.

As cool as the surroundings are, I wasn’t on a sightseeing trip or even visiting to participate in the potion classes they hold. Oh, no, I came for the Dungeons & Dragons. Along with sharing my experience below including a photo gallery, you can watch the first episode of Cantrips & Casters I attended live in Manhattan.

D&D Ideas — Fast and Dirty Monsters

Welcome once again to the weekly Nerdarchy Newsletter. This week it’s all about something we like to refer to as Fast & Dirty Monsters. More about that below. We’ve got a couple announcements. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.
  1. The Pledge Manager is live. You can select your tiers, add-ons, or even late pledge. If you somehow missed the Out of the Box: Encounters for 5th Edition Kickstarter you can still get in on it. Check out the Pledge Manager here.
  2. Next up, the release of the Nerdarchy the Convention trailer is out there in the wilds as well. Check it out here.

Free Kobold Encounter Takes Your D&D Adventure Out of the Box

A couple of months ago, Nerdarchy launched our very first Kickstarter — Out of the Box: Encounters for 5th Edition. The community support and encouragement blew us away! Everyone on the team is super proud of the campaign and even more excited to get the final product into the hands of the 4,057 backers who pledged $256,734 to help bring this project to life. Since the Kickstarter campaign ended, we’ve received a lot of requests for another chance to support Out of the Box and get a copy from those who missed the opportunity to back while it was live. But fear not! Through the Pledge Manager those folks will have a chance to preorder the content and existing backers can add on to their initial pledge. So in classic Nerdarchy fashion, we decided to create even more stuff and give it away for free to celebrate.

(Re)Discover Monsters with Meaning Inside Tome of Beasts Pocket Edition

Everything old is new again! Kobold Press is set to release Tome of Beasts Pocket Edition on Oct. 29 according to Amazon (where you can preorder here) and I recently received an advance copy. I’ve long considered Tome of Beasts to be an integral part of my fifth edition Dungeons & Dragons experience. It’s been a minute since flipping through the pages, and getting the pocket edition was a great opportunity to remind myself why I dig the book so much. If I’m honest I’d never read the introduction so starting there was in order.