Slavery in RPG Campaigns: Making a Case for Inclusion
Slavery.
I want to let that hang there for a minute, because this is going to be a pretty serious topic. I want everyone to know this is going to be held with extreme gravity.Slavery is a thing that’s been a problem throughout human history as much as it is exists in modern a fantasy tabletop RPG campaign like D&D.
It’s not necessarily everywhere, but it’s in there. Slavery is a subject included in these entries in the fifth edition Dungeons & Dragons Monster Manual: on page 5 (under towns and cities), and described in the aboleth, azer (the efreeti attempted to enslave them), beholders, bugbears, devils, red dragons, driders, duergar, drow, fomorian, genies, fire giants, gith, grimlock, hags, hobgoblins, jackalweres, kuo-toa, lamia, mind flayers, mummies, salamanders, yuan-ti, and even the commoner.
It’s in there.
Out of the Box D&D Encounters, Series 2, #11 – “Building Bridges”
[caption id="attachment_22980" align="aligncenter" width="640"] This D&D party looks like they could use a team-building retreat. Say no more! This Out of the Box encounter is better than a trust fall for the party.[/caption] Introduction Have you ever needed an icebreaker encounter for either a new group, or...
Gen Con 50: Live Stream Your Game with Maze Arcana’s Expert Help
Rolling dice? Roll that camera!
Gen Con 50 celebrates gaming history with a milestone for North America’s largest tabletop game convention.
“How to Live Stream At Home: the Hands-on Approach with Maze Arcana & Blackmagic Design” gives gamers the tools and knowledge to become part of that rich history and share their own unique experiences with the vibrant, growing tabletop game community.
A seminar and two workshops are open for registration. The events from some of the most popular and professional live streaming tabletop gamers partnered with leaders in the professional studio equipment industry aim to empower others to reach out and connect with the greater community.
Participants have chances to win thousands of dollars in giveaways including video cameras, technical studio equipment and applications over the course of the events, too. Check the links ahead and at the bottom to preregister and make sure you have a spot in these events.
Chartopia, Part 4: Rollable lists
Unique results with Chartopia lists, tables and charts

Any of these and more sewer encounters could take place in a setting just like this. [Art by Alexlinde from deviantart.com]
[they mistakenly believe you’re hostile/cultists/etc; they attack because they think you’re after the same treasure they’re searching for; they’ve been hired by an enemy to kill the party]
So what else can you do with a rollable list?
D&D Product Review: Limitless NPCs Vol.1
NPCs for any D&D occassion
Many a Dungeon Master has encountered a creative wall when it comes to creating interesting, believable nonplayer characters for Dungeons & Dragons. Some only need a brief description and a name, but others can become key points in a campaign setting. They give an identity and culture to the world of the game.
It can be a challenge, though – it’s hard to predict which NPCs your party will take interest in and seek out in future sessions, and sometimes you have to come up with an NPC on the fly when the session takes an unexpected turn. Enter Limitless Adventures’ Non Player Characters vol. 1. The book contains 100 pre-written NPCs with descriptions, stats and loot that can be put into any campaign.
The book organises NPCs into eight categories: ally, charge, contact, foe, hireling, merchant, sage, and quest giver. Some NPCs fit into multiple categories, so the book’s chapters are more broadly sorted into allies, contacts, foes, merchants, and arch enemies. Each character includes a name, a brief description, stats, treasure, and quest hooks that can be found for each under the Further Adventure subtitle.
Out of the Box D&D Encounters, Series 2, #10 – “Fish Bowl”

Did someone say fish bowl? Better not mess with The Xanathar’s goldfish. Cover to Xanathar’s Guide to Everything from Wizards of the Coast. [Art by Jason Rainville]
Introduction
D&D Dungeon Masters Level Up Too
Hey nerds! This weekend I had the unique experience of getting to play in a party being helmed by a player I taught the game to in the first place. It’s his first big fifth edition Dungeons & Dragons campaign, and I am filled with...
How a Poll Created a D&D Character – #NerdyProject

The cover of the Sword Coast Adventurer’s Guide illustrates a diverse group of D&D characters. [Art by Tyler Jacobson]
The #NerdyProject was a series of 11 polls. Each one narrowed down the field of possibilities for each of the three D&D character aspects. Creating and administering the polls was a lot of fun. Based on the video content and comments the fun continued for the Nerdarchists and community, too.
Now that the polls and D&D character build are complete, I thought it might be interesting to peel the curtain aside and give people a peek at how each poll was put together. The polls were blind – answer choices were purposely vague – and the reasoning behind answer options might be of interest to those who participated or anyone who watched the video.
Effects Of Age On A D&D Character Can Enhance the Experience
Effect of age in D&D

Opening phrase of Prince Hamlet’s soliloquy in William Shakespeare’s play “Hamlet,” Act III, Scene I.
Age is a usually inescapable villain that hunts down any and all who walk this mortal coil.
That being said, there are ways to escape it. What we will deal with here are reactions left to those who don’t have the ability to visit the fountain of youth, become a lich or vampire, and have no chance to ascend to godhood.
The touch of age is something a lot of gamers forget but could do well to keep in mind. After all, the effect of it could very well enhance your gaming experience.
In previous editions of Dungeons & Dragons the effect of age was pretty easy to document.

“To be or not to be? Not to be.” – Arnold Schwarzenegger as Jack Slater, playing Hamlet in the 1993 Columbia Pictures film “Last Action Hero”
In fact, your character could even use it as a form of min/maxing as your physical stats drop while your mental stats raise.
This could be a godsend to casters, especially the wizard and sorcerer who would want to push the DC of their spells as far as possible.
Conversely, a more physical type would run from the cold hand of time, as those physical abilities are their very bread and butter.
Using D&D 5E Unearthed Arcana Class Options for Worldbuilding
Due to the recent announcement D&D Beyond will fully launch on August 15, my mind has turned back to Xanathar’s Guide to Everything (or perhaps forward, since as of the writing of this article it’s still four months away from its release).
I’m really excited to see the new character options that are going to be available. Obviously we have a strong idea of some of it thanks in so small part to Wizards of the Coast’s Unearthed Arcana. There are some good ones out there. And there are some failures, too.
But no matter how good or bad, I’m not a fan of letting my D&D players use the class archetypes. The reason is very simple. Unearthed Arcana is subject to change because it’s test material.
The designers knew going into it what they had needed work. Partially because a lot of them did some really cool things, and really cool can either be largely ineffective or overpowered.
Run Each D&D Encounter Like it is Combat
Why don’t you run each encounter like a combat encounter? Combat is a Dungeons & Dragons staple. Most of the rules are based around it. The formula for combat has evolved through five editions and countless erratum. Each change made it faster and more efficient. Why then, aren’t you applying this finely tuned formula to your explorations and roleplay encounters?
Out of the Box D&D Encounters, Series 2, #9 – Bandersnatched
[caption id="attachment_14716" align="alignright" width="219"] Night hag as seen in the fifth edition Dungeons & Dragons Monster Manual. [Art courtesy of Wizards of the Coast][/caption] Introduction In a previous encounter within Series 1 (Auntie Knows Best) there was mention of a Hag Eye. This device was being employed...
GM’s Can Create an Adventure in Five Easy Pieces
In the video above from the Nerdarchy YouTube channel Nerdarchist Dave, Nate the Nerdarch and Nerdarchist Ted explore an approach to creating tabletop roleplaying game adventures. Based on the Five Ws – traditional basic information gathering and problem solving steps – this method makes creating adventures for fifth edition Dungeons & Dragons or any RPG much easier.
By asking yourself who, what, where, when and why a Game Master turns what could be a daunting task into a quick process. Preparing RPG adventures this way provides a solid foundation for both GM and players. Building on the basic structure you create is absolutely possible. But this simple method alone offers ample material to work with at your gaming table for fun, rewarding experiences.
A D&D Player Needs All the Stuff, a D&D DM Needs Even More Stuff!
In this ArmorClass10.com-sponsored video Nate the Nerdarch and Nerdarhchists Dave and Ted approach the idea of bookkeeping for fifth edition Dungeons & Dragons or any tabletop roleplaying game from several avenues. Pregame preparation, character maintenance and efficiency during play are some of the topics discussed.
The standout aspect for me is preparing for a game session by making sure you have all the materials you need. My group meets to play D&D or whatever game we get into at a local coffeeshop. There’s a private room we reserve in the back to while away the evening rolling funny-shaped dice and speaking with funny-sounding voices. Every session requires a mental checklist before heading out the door to account for all the necessary stuff. And then a double-check. And then a quick assessment of more stuff that might be needed.
Elven Tower Maps a Course Through D&D Content Creation
Derek Ruiz – or Derek von Zarovich as he’s widely known to fans on the internet – is an 2017 Ennie Award nominee for best website. A year ago he was an English teacher. With the flip of a coin, he launched Elven Tower and now “maps” his way forward to continued success as a content creator for D&D and other RPGs. In August, Elven Tower celebrates its one year anniversary. Along with his Ennie Award nomination, Ruiz won the One Page Dungeon contest earlier in 2017 with his entry “Where are the Villagers?”
“I had this idea. I’m going to do something with the internet – start a website or something. I had two options, because this is going to be out of love. This is going to be something that I enjoy. Either it was going to be something about D&D, or it was going to be about science. Believe it or not I just flipped a coin, and I said okay, this is going to be about D&D.” – Derek Ruiz







