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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 126)
West Marches RPG campaign style

Out of the Box D&D Encounters, Series 2, #13 – “Here, Kitty Kitty”

Out of the Box introduction

D&D displacer beast

Classic image of a displacer beast from the 1st edition Advanced Dungeons & Dragons Monster Manual. [Art by David A. Trampier]

When D&D players, and indeed player characters, think of monsters, they tend to think of them as simply combat applications or access roads to treasure. They forget the majority are born, live, mate, grow and live full lives until the PCs find them. In these unknown moments, there are a lot of ways to take a simple monster encounter.
Some old school D&D dungeons would present moments where goblin or orc young would be encountered, giving the PCs a moral dilemma. This same opportunity exists for an entire range of monsters and beasts, be they bears, owlbears, werebears, or giant zombie were-dino-bears (any use of that last entry is entirely upon the Dungeon Master. I’m not to blame).
Many (if not all or some) types of monsters are almost exclusively seen in their adult form, and are androgynous sacks of hit points with a certain number of attacks. This is especially true if the exact nature of these creatures is not fully known. Whereas it is true creatures like demons or devils are not “born” per se, this truth is not upheld for other monsters from other non-prime material plane locales. This is a lost opportunity.
RPG player character

Ten D&D Character Flaws that Won’t Bog Down Your Game

What’s up, nerds? You know how sometimes D&D characters come off as too perfect? There’s hardly anything as annoying as a character who can do absolutely no wrong, the one the player steps in the way and has to backpedal and retcon endlessly because, “Oh, that was a mistake and my precious character wouldn’t have made one.” That character. Well, except for badly played character flaws. You know what I mean. The character flaws they have to interrupt the game for every five minutes to act out. The one that gets in the way. The cleric who didn’t take prestidigitation and hates getting dirty to the point they melt down every time it happens. The ill-tempered guy who sees an insult in everything and has to start a fight even when you’re just trying to buy road rations and suddenly you’re fighting a shopkeeper and have to hide yet another body. The character with a split personality who you’re pretty sure your friend didn’t do any research about but who you don’t want to call them out on because it would just start a fight at the table even though every time they launch into their stuff you side eye them so hard.

D&D Fluff and Mechanics Make the RPG Go ‘Round

D&D fluff and mechanicsDebates swirl around the various forums and subreddits in the Dungeons & Dragons community; they’re chief among the interactions we have with each other. These debates often vary in their complexity, but a lot of the disagreement with how to even proceed with the debate itself is based on a misunderstanding some have about what the debate is even about. Is this a ‘flavour’ issue or a ‘rules’ issue? What’s the difference? Does it matter?

In this article, we’ll be delving into what ‘mechanics’ are, what ‘fluff’ is and how changing either can change your D&D game, for good or ill. The hope is that after reading, you should feel a bit more confident in your ability to discuss things, possibly even change things, in your games.

Shedding Light on Dark Arts Player’s Companion for 5E D&D

D&D Dark Arts Player's CompanionNormally I don’t like third party content, especially for fifth edition Dungeons & Dragons, but this week I found something not only amazingly well made, but well balanced for the most part.

Specifically I found the Dark Arts Player’s Companion presented by Jonoman3000. This product for D&D, found here, is something that hits a special place in my heart.

Specifically I have always loved the likes of Blade, Spawn, and Ghost Rider who meet the darkness head on with its own weapons in hand. So, if thee be not afraid, come and join me in the dark side with the Dark Arts Player’s Companion.

Nerdarchy Arcana: D&D Rogue Archetype – Jester

D&D arcane trickster

Arcane Trickster

Ever since I picked up my copy of the fifth edition Dungeons & Dragons Player’s Handbook, I’ve been annoyed with the arcane trickster. I’ve always felt it was a waste of an opportunity, like they wanted to have an arcane rogue archetype, but they didn’t know what to do.

So they just slapped a limited stock of wizard spells in there because enchantment and illusion spells are rogue-ish. Perhaps they felt that because D&D rogues rely on Intelligence for investigation for looking for traps or identifying locks, they should just stick with the sole Intelligence spellcaster.

A D&D rogue archetype with chutzpah

However, rogues can also rely on Charisma. Using just the Player’s Handbook, the assassin’s Imposter ability uses Charisma, and that doesn’t even include the mastermind or the swashbuckler, two class archetypes that include Charisma skills, but not Intelligence ones.

character voice

Out of the Box D&D Encounters, Series 2, #12 – “The Walls Have…arms?”

Introduction

D&D bugbear encounters

I recently viewed a collaboration between Matt Colville and Satine Pheonix. During that, Matt brought up an evocative image of a monster’s hand coming through to grab an unwitting player character.
That image stuck and is the inspiration for the following “Out of the Box.” It brings in some familiar and some new elements.
For instance, the concept of doors as traps isn’t new, nor is the concept of a living trap like a mimic. Those have been used already within the confines of this venue. However, by using a little trickery, we can take this concept in a new direction.
We’ll use two things to achieve this: bugbears and illusions. Why Bugbears? Not because they’re one of Matt’s favourite monsters, despite the irony. Nope.
We’re selecting bugbears because they have two aspects that fit the tone and function of this encounter.
warlock

D&D Spelljammer Warlock: Into the Void

D&D warlockIn a past article I mentioned customized warlock pacts in my fifth edition Dungeons & Dragons Spelljammer campaign.

It came up again during a live chat with Nate the Nerdarch.

With my feet now held to the eldritch fire by publicly mentioning it twice, I’d better put money where my pact-making mouth is and get into it.

This material is an evolving work in progress stemming from my home game.

Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign.

RPG Game Master

Campaign Rebirth: How to Keep Your Campaign Fresh

Campaign Rebirth

How to Keep Your Campaign Fresh

campaign

All campaigns experience highs and lows, even if you’re the party on the cover of the Sword Coast Adventurer’s Guide. [Art by Tyler Jacobson]

I just wrapped up a campaign that had been going on for about six years. In that time we had a few lulls, and a few highlights. The thing is, we kept things changing and getting them to refresh as needed.

This is something many groups fail to do in various roleplaying games like Dungeons & Dragons, World of Darkness, and Pathfinder. Changing the focus, the goals, or the theme to spice things up. The problem is that not every group can do this, and some cannot even recognize when it is happening.

I hope that this little article will help you in both these regards and assist you in steering the proverbial horse away from the cliff. Let’s delve into campaign rebirth

Slavery in RPG Campaigns: Making a Case for Inclusion

Slavery.

slavery

A master leading his slave. [“Iron Ring Slaves” art by Jason Engle]

I want to let that hang there for a minute, because this is going to be a pretty serious topic. I want everyone to know this is going to be held with extreme gravity.

Slavery is a thing that’s been a problem throughout human history as much as it is exists in modern a fantasy tabletop RPG campaign like D&D.

It’s not necessarily everywhere, but it’s in there. Slavery is a subject included in these entries in the fifth edition Dungeons & Dragons Monster Manual: on page 5 (under towns and cities), and described in the aboleth, azer (the efreeti attempted to enslave them), beholders, bugbears, devils, red dragons, driders, duergar, drow, fomorian, genies, fire giants, gith, grimlock, hags, hobgoblins, jackalweres, kuo-toa, lamia, mind flayers, mummies, salamanders, yuan-ti, and even the commoner.

It’s in there.

Out of the Box D&D Encounters, Series 2, #11 – “Building Bridges”

[caption id="attachment_22980" align="aligncenter" width="640"] This D&D party looks like they could use a team-building retreat. Say no more! This Out of the Box encounter is better than a trust fall for the party.[/caption] Introduction Have you ever needed an icebreaker encounter for either a new group, or...

Gen Con 50: Live Stream Your Game with Maze Arcana’s Expert Help

Rolling dice? Roll that camera!

Gen Con 50 celebrates gaming history with a milestone for North America’s largest tabletop game convention.

“How to Live Stream At Home: the Hands-on Approach with Maze Arcana & Blackmagic Design” gives gamers the tools and knowledge to become part of that rich history and share their own unique experiences with the vibrant, growing tabletop game community.

A seminar and two workshops are open for registration. The events from some of the most popular and professional live streaming tabletop gamers partnered with leaders in the professional studio equipment industry aim to empower others to reach out and connect with the greater community.

Participants have chances to win thousands of dollars in giveaways including video cameras, technical studio equipment and applications over the course of the events, too. Check the links ahead and at the bottom to preregister and make sure you have a spot in these events.

Chartopia, Part 4: Rollable lists

 

Unique results with Chartopia lists, tables and charts

Chartopia list

Any of these and more sewer encounters could take place in a setting just like this. [Art by Alexlinde from deviantart.com]

Hello friends! We’ve already brought up the Rollable List feature on Chartopia – a semicolon-separated list of items/words/phrases within square brackets. It adds diversity to results without needing to call upon multiple tables. But there’s more to it than a single dice roll. Let’s look into what else it can do for you. In the sewer combat encounter table discussed in the second Chartopia article, one possible encounter for players was adventurers. To mix it up we added some variance in how…

[they mistakenly believe you’re hostile/cultists/etc; they attack because they think you’re after the same treasure they’re searching for; they’ve been hired by an enemy to kill the party]

So what else can you do with a rollable list?

D&D Product Review: Limitless NPCs Vol.1

D&D NPC

Limitless Non Player Characters vol. 1 from Limitless Adventures.

NPCs for any D&D occassion

Many a Dungeon Master has encountered a creative wall when it comes to creating interesting, believable nonplayer characters for Dungeons & Dragons. Some only need a brief description and a name, but others can become key points in a campaign setting. They give an identity and culture to the world of the game.

It can be a challenge, though – it’s hard to predict which NPCs your party will take interest in and seek out in future sessions, and sometimes you have to come up with an NPC on the fly when the session takes an unexpected turn. Enter Limitless Adventures’ Non Player Characters vol. 1. The book contains 100 pre-written NPCs with descriptions, stats and loot that can be put into any campaign.

The book organises NPCs into eight categories: ally, charge, contact, foe, hireling, merchant, sage, and quest giver. Some NPCs fit into multiple categories, so the book’s chapters are more broadly sorted into allies, contacts, foes, merchants, and arch enemies. Each character includes a name, a brief description, stats, treasure, and quest hooks that can be found for each under the Further Adventure subtitle.

Out of the Box D&D Encounters, Series 2, #10 – “Fish Bowl”

D&D encounter

Did someone say fish bowl? Better not mess with The Xanathar’s goldfish. Cover to Xanathar’s Guide to Everything from Wizards of the Coast. [Art by Jason Rainville]

Introduction

Terrain is everything to an fifth edition Dungeons & Dragons encounter. It determines the intent and feel. It determines what monsters can be used or what spells might work. It sets the stage.
But what if the terrain were to change…say almost instantly? What if the player characters weren’t ready for a change in terrain and were placed into a setting they may not be ready for? This is the basis for the fish bowl encounter.
Imagine, if you will, the exploration of a setting like a wizard’s tower, dungeon, or other interior setting. The setting might be so mundane as to allay any suspicions…until one or more player characters do something – seemingly innocent, to change the course of the entire moment. Then, out of nowhere, there might be one or more player characters fighting to survive while the rest scramble for solutions to the problem at hand.
That’s Fish Bowl. A mad and unexpected scramble to solve a problem. It’s part trap, part encounter, and entirely unexpected.