Out of the Box D&D Encounters, Series 2, #13 – “Here, Kitty Kitty”
Out of the Box introduction

Classic image of a displacer beast from the 1st edition Advanced Dungeons & Dragons Monster Manual. [Art by David A. Trampier]
Ten D&D Character Flaws that Won’t Bog Down Your Game
What’s up, nerds? You know how sometimes D&D characters come off as too perfect? There’s hardly anything as annoying as a character who can do absolutely no wrong, the one the player steps in the way and has to backpedal and retcon endlessly because, “Oh, that was a mistake and my precious character wouldn’t have made one.” That character. Well, except for badly played character flaws. You know what I mean. The character flaws they have to interrupt the game for every five minutes to act out. The one that gets in the way. The cleric who didn’t take prestidigitation and hates getting dirty to the point they melt down every time it happens. The ill-tempered guy who sees an insult in everything and has to start a fight even when you’re just trying to buy road rations and suddenly you’re fighting a shopkeeper and have to hide yet another body. The character with a split personality who you’re pretty sure your friend didn’t do any research about but who you don’t want to call them out on because it would just start a fight at the table even though every time they launch into their stuff you side eye them so hard.
D&D Fluff and Mechanics Make the RPG Go ‘Round
Debates swirl around the various forums and subreddits in the Dungeons & Dragons community; they’re chief among the interactions we have with each other. These debates often vary in their complexity, but a lot of the disagreement with how to even proceed with the debate itself is based on a misunderstanding some have about what the debate is even about. Is this a ‘flavour’ issue or a ‘rules’ issue? What’s the difference? Does it matter?
In this article, we’ll be delving into what ‘mechanics’ are, what ‘fluff’ is and how changing either can change your D&D game, for good or ill. The hope is that after reading, you should feel a bit more confident in your ability to discuss things, possibly even change things, in your games.
Shedding Light on Dark Arts Player’s Companion for 5E D&D
Normally I don’t like third party content, especially for fifth edition Dungeons & Dragons, but this week I found something not only amazingly well made, but well balanced for the most part.
Specifically I found the Dark Arts Player’s Companion presented by Jonoman3000. This product for D&D, found here, is something that hits a special place in my heart.
Specifically I have always loved the likes of Blade, Spawn, and Ghost Rider who meet the darkness head on with its own weapons in hand. So, if thee be not afraid, come and join me in the dark side with the Dark Arts Player’s Companion.
Nerdarchy Arcana: D&D Rogue Archetype – Jester

Arcane Trickster
Ever since I picked up my copy of the fifth edition Dungeons & Dragons Player’s Handbook, I’ve been annoyed with the arcane trickster. I’ve always felt it was a waste of an opportunity, like they wanted to have an arcane rogue archetype, but they didn’t know what to do.
So they just slapped a limited stock of wizard spells in there because enchantment and illusion spells are rogue-ish. Perhaps they felt that because D&D rogues rely on Intelligence for investigation for looking for traps or identifying locks, they should just stick with the sole Intelligence spellcaster.
A D&D rogue archetype with chutzpah
However, rogues can also rely on Charisma. Using just the Player’s Handbook, the assassin’s Imposter ability uses Charisma, and that doesn’t even include the mastermind or the swashbuckler, two class archetypes that include Charisma skills, but not Intelligence ones.
Out of the Box D&D Encounters, Series 2, #12 – “The Walls Have…arms?”
Introduction
D&D Beyond Pricing Announced…and a Bunch of Other Stuff, Too
With a week to go before the full launch of D&D Beyond, the digital source for fifth edition Dungeons & Dragons tools, several announcements were made about the pricing, features and more. The toolset, created by Curse in partnership with Wizards of the Coast's D&D team,...
D&D Spelljammer Warlock: Into the Void
In a past article I mentioned customized warlock pacts in my fifth edition Dungeons & Dragons Spelljammer campaign.
It came up again during a live chat with Nate the Nerdarch.
With my feet now held to the eldritch fire by publicly mentioning it twice, I’d better put money where my pact-making mouth is and get into it.
This material is an evolving work in progress stemming from my home game.
Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign.
Campaign Rebirth: How to Keep Your Campaign Fresh
Campaign Rebirth
How to Keep Your Campaign Fresh

All campaigns experience highs and lows, even if you’re the party on the cover of the Sword Coast Adventurer’s Guide. [Art by Tyler Jacobson]
This is something many groups fail to do in various roleplaying games like Dungeons & Dragons, World of Darkness, and Pathfinder. Changing the focus, the goals, or the theme to spice things up. The problem is that not every group can do this, and some cannot even recognize when it is happening.
I hope that this little article will help you in both these regards and assist you in steering the proverbial horse away from the cliff. Let’s delve into campaign rebirth
Slavery in RPG Campaigns: Making a Case for Inclusion
Slavery.
I want to let that hang there for a minute, because this is going to be a pretty serious topic. I want everyone to know this is going to be held with extreme gravity.Slavery is a thing that’s been a problem throughout human history as much as it is exists in modern a fantasy tabletop RPG campaign like D&D.
It’s not necessarily everywhere, but it’s in there. Slavery is a subject included in these entries in the fifth edition Dungeons & Dragons Monster Manual: on page 5 (under towns and cities), and described in the aboleth, azer (the efreeti attempted to enslave them), beholders, bugbears, devils, red dragons, driders, duergar, drow, fomorian, genies, fire giants, gith, grimlock, hags, hobgoblins, jackalweres, kuo-toa, lamia, mind flayers, mummies, salamanders, yuan-ti, and even the commoner.
It’s in there.
Out of the Box D&D Encounters, Series 2, #11 – “Building Bridges”
[caption id="attachment_22980" align="aligncenter" width="640"] This D&D party looks like they could use a team-building retreat. Say no more! This Out of the Box encounter is better than a trust fall for the party.[/caption] Introduction Have you ever needed an icebreaker encounter for either a new group, or...
Gen Con 50: Live Stream Your Game with Maze Arcana’s Expert Help
Rolling dice? Roll that camera!
Gen Con 50 celebrates gaming history with a milestone for North America’s largest tabletop game convention.
“How to Live Stream At Home: the Hands-on Approach with Maze Arcana & Blackmagic Design” gives gamers the tools and knowledge to become part of that rich history and share their own unique experiences with the vibrant, growing tabletop game community.
A seminar and two workshops are open for registration. The events from some of the most popular and professional live streaming tabletop gamers partnered with leaders in the professional studio equipment industry aim to empower others to reach out and connect with the greater community.
Participants have chances to win thousands of dollars in giveaways including video cameras, technical studio equipment and applications over the course of the events, too. Check the links ahead and at the bottom to preregister and make sure you have a spot in these events.
Chartopia, Part 4: Rollable lists
Unique results with Chartopia lists, tables and charts

Any of these and more sewer encounters could take place in a setting just like this. [Art by Alexlinde from deviantart.com]
[they mistakenly believe you’re hostile/cultists/etc; they attack because they think you’re after the same treasure they’re searching for; they’ve been hired by an enemy to kill the party]
So what else can you do with a rollable list?
D&D Product Review: Limitless NPCs Vol.1
NPCs for any D&D occassion
Many a Dungeon Master has encountered a creative wall when it comes to creating interesting, believable nonplayer characters for Dungeons & Dragons. Some only need a brief description and a name, but others can become key points in a campaign setting. They give an identity and culture to the world of the game.
It can be a challenge, though – it’s hard to predict which NPCs your party will take interest in and seek out in future sessions, and sometimes you have to come up with an NPC on the fly when the session takes an unexpected turn. Enter Limitless Adventures’ Non Player Characters vol. 1. The book contains 100 pre-written NPCs with descriptions, stats and loot that can be put into any campaign.
The book organises NPCs into eight categories: ally, charge, contact, foe, hireling, merchant, sage, and quest giver. Some NPCs fit into multiple categories, so the book’s chapters are more broadly sorted into allies, contacts, foes, merchants, and arch enemies. Each character includes a name, a brief description, stats, treasure, and quest hooks that can be found for each under the Further Adventure subtitle.
Out of the Box D&D Encounters, Series 2, #10 – “Fish Bowl”

Did someone say fish bowl? Better not mess with The Xanathar’s goldfish. Cover to Xanathar’s Guide to Everything from Wizards of the Coast. [Art by Jason Rainville]