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GM Tips Geek and Sundry Satine Phoenix

Geek and Sundry GM Tips with Satine Phoenix…and Nerdarchy!

[embed]https://www.youtube.com/watch?v=ztH7NtxVl2M[/embed] Thanks to so many awesome Nerdarchy fans and supporters, Nerdarchists Dave and Ted were able to make it out to Los Angeles earlier this year to appear on GM Tips with Satine Phoenix. The Geek and Sundry program features different Game Masters each week tackling...

Pay-to-Play RPG Paid GMs: Are You Worth It?

What would you pay for a Game Master?

Almost every tabletop RPG requires a GM, yet when it comes to constructing a group the dreaded question is “who will run it?” Many players are put off by the role of GM, whether they are new to the hobby, they don’t want to manage the expectations of others or they prefer to control a single character. I know there are notable exceptions; I am someone who prefers GMing to playing a character, but that is a rare exception. Even I want to step out of the place of control and experience someone else’s world from time to time. In the event that you are a player who cannot find a facilitator I ask, what price are you willing to invest for paid GMs?

DarkSun

Dark Sun Ever Mindful of D&D Psionics

D&D psionicsLike Nerdarchists Dave and Ted and Nate the Nerdarch mention in the video above, psionics has been a part of Dungeons & Dragons since 1st edition Advanced Dungeons & Dragons. In the interest of utmost accuracy, the supernatural power of psionics were first introduced to D&D in Eldritch Wizardry, a 1976 supplemental rulebook for the original edition. Also of note are the other now-iconic facets of D&D included in that 60-page digest: the druid class, demons and demon lords like Orcus and Demogorgon, mind flayers, and artifacts like the Rod of Seven Parts and Axe of the Dwarvish Lords.

With those bits of long forgotten secrets behind us now, let’s turn our clairsentience to the future. Based on hints and bits of information shared through social media and in interviews, a fifth edition D&D iteration of Dark Sun is almost certain.

We’ve already got the mystic class available through the Dungeon Master’s Guild, giving D&D players the opportunity to utilize the awesome power of psionics in D&D 5E.

Now we only await the introduction of the sun-scorched setting of Dark Sun.

5th edition

Unusual RPG Character Builds Tell a Story All Their Own

5th editionYears ago, in my great grandfather’s time, the emperor sent out citizens to colonize the wild lands and expand the Empire.

This is how we came to live north of the wall. There we found and settled lands that were more fertile than any the empire had ever seen. The game was plentiful, the water clean, and the soil rich.

We flourished, growing from a settlement to a village growing to a bustling town with every family having its own land.

And then the Greenskins came.

Ten Things DMs Should Know About the PCs in Their Game

5th editionHey nerds!

As the Dungeon Master it can be a chore sometimes to keep the action moving, and many of us want to give each PC a shot in the spotlight by picking on them individually.

That can be difficult though, if you don’t know much about them. I’m not talking AC or hit point totals, though, I’m talking about backgrounds, preferences – generally the fluffy bits.

So today, we’re going to talk about ten things you can ask your players about their characters that make for good points to pick at when it comes to tailoring sessions specifically for them.

I’m going into this assuming you already know to keep it even and get around to everybody, and that playing favorites is bad.

If we’re all on the same page, then here come the questions.

character class

Making a Pact with Warlock Patreon from Kobold Press

Since 2012, the Kobold Press imprint has produced some of the best-received third-party content for fifth edition Dungeons & Dragons. Their biggest release – both in terms of sheer size and tabletop roleplaying game culture penetration – is the Tome of Beasts. The 433-page book of monsters is a staple on the shelf of countless D&D players, as iconic and indispensable as the Monster Manual for many Dungeon Masters (myself included).

The material produced by Kobold Press runs the gamut and truly includes something for everyone who plays D&D. Everything from a complete campaign setting to new schools of magic, Game Master guides, the 2017 Ennie Award-winning Kobold Guide to Plots and Campaigns and the recently released Prepared 2: A Dozen One-shot Adventures for 5th Edition offer valuable resources for D&D DMs and players.

But if even all of that isn’t enough, esteemed game designer Wolfgang Baur and the team at Kobold Press launched a new project designed to give even more cool material on a regular, ongoing basis. The Warlock is a Patreon-fueled project in the form of a booklet containing new maps, monsters, character options and more. You can find out all about it and pledge your support here.

D&D Dragonborn Illustrate Why the Reason Why Matters

The inclusion of breasts on dragonborn in Dungeons & Dragons is a subject that I’ve noticed come up on occasion. I’m aware that it’s a thing that was included in fourth edition D&D dragonborn, but they’ve since been removed from fifth edition D&D. This is official canon, coming straight from the mouth of the developers themselves:

D&D Gen Con adventure

Matt Mercer & Friends Prove Every Roll Matters in Gen Con GM Improv Showdown

Gen Con 50 was a records-shattering celebration of gaming culture with countless seminars, panels, events and of course games! Nerdarchy made the pilgrimage to Indianapolis, where Nerdarchist Dave and Web editor Doug met fans and colleagues, met awesome industry influencers and forged new friendships with gamers of every stripe.

Nerdarchy also had the honor of livestreaming a very special event, immediately following the live Maze Arcana game that Nerdarchist Dave played in with DM Ruty Rutenberg and players Satine Phoenix, Amy Vorpahl, Amy Dallen and Andrew Armstrong.

D&D Gen Con adventure

D&D adventure within adventure at Gen Con 50

D&D Gen Con adventureA couple of days have passed since returning home from Gen Con 50 adventure. Decompression and recovery efforts were successful – getting back to the gym and catching up on sleep work wonders!

All the physical stuff is unpacked, flipped through wistfully, played again, read, and admired now on the shelf. So I thought I’d unpack the intangibles to share. The memories, experiences and lessons for fellow nerds and gamers.

I love me some tabletop games, and this trip to gamers mecca did not disappoint. But of all the games in all the world, that sweet, sweet D&D is my favorite.

Theatrical Roleplaying in Modern RPGs

Beowulf graphic novel, translated by Santiago Garcia and art by David Rubin

In the past, I’ve talked a lot from my perspective as a writer, and from what I’ve learned from my college education in literary theory and rhetorical criticism as an English major. There are other aspects of my life, though, that I haven’t really touched on much.

In my article about utilizing critical success and failures, I mentioned some tenants of improv, which I’m tangentially familiar with from my 15 years of acting on stage. While it was mostly school and community theater work, and I haven’t been on stage in 15 years (although, lately I’ve been thinking of trying to break back in), it’s not a thing that ever leaves you.

However, I didn’t come here to talk about my past exploits.

I started out laying out an overview of my credentials because I want it to be clear what I have to say comes from a place of experience, even if those experiences were a lifetime ago. That’s because today I wanted to talk about approaching roleplaying your characters, whether you’re a Game Master or a player, from the perspective of an actor.

5th edition dungeons and dragons

D&D Spelljammer Warlock: Stars are Right

D&D Spelljammer warlock

The Owl looking appropriately star warlock-y. [Art by Jesse Ochse from ArtStation]

In a previous installment on Spelljammer content for fifth edition Dungeons & Dragons, the warlock peered into oblivion and came back with some nifty new options courtesy of Deep Magic: Void Magic from Kobold Press. But can darkness exist without light? (Actually, yes – in physics terms darkness is an absence of radiation.) But where’s the fun in that? New options for a D&D game is the juice!

There is a balance to the encroaching Void in my home campaign of D&D taking place in a Spelljammer-esque setting. A warlock can strike a bargain with a star drake in the same fashion as with a void dragon. The Illumination Pact warlock acts as a counterpoint to the Void Pact. In both situations, excellent material from Kobold Press does the heavy lifting. For the Illumination warlock, Deep Magic: Illumination Magic is the source material.

Star drakes and void dragons both appear in the Tome of Beasts. Both of these amazing creatures fired my imagination on all cylinders when I began conceptualizing the Spelljammer elements introduced to a traditional D&D campaign early on. I won’t reveal too much about the specifics here, since my players read these articles. But as more is revealed to them through our gameplay sessions those details will be shared.

This material is an evolving work in progress stemming from my home game. Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign.

RPG player character

Ten D&D Character Flaws that Won’t Bog Down Your Game

What’s up, nerds? You know how sometimes D&D characters come off as too perfect? There’s hardly anything as annoying as a character who can do absolutely no wrong, the one the player steps in the way and has to backpedal and retcon endlessly because, “Oh, that was a mistake and my precious character wouldn’t have made one.” That character. Well, except for badly played character flaws. You know what I mean. The character flaws they have to interrupt the game for every five minutes to act out. The one that gets in the way. The cleric who didn’t take prestidigitation and hates getting dirty to the point they melt down every time it happens. The ill-tempered guy who sees an insult in everything and has to start a fight even when you’re just trying to buy road rations and suddenly you’re fighting a shopkeeper and have to hide yet another body. The character with a split personality who you’re pretty sure your friend didn’t do any research about but who you don’t want to call them out on because it would just start a fight at the table even though every time they launch into their stuff you side eye them so hard.

D&D Fluff and Mechanics Make the RPG Go ‘Round

D&D fluff and mechanicsDebates swirl around the various forums and subreddits in the Dungeons & Dragons community; they’re chief among the interactions we have with each other. These debates often vary in their complexity, but a lot of the disagreement with how to even proceed with the debate itself is based on a misunderstanding some have about what the debate is even about. Is this a ‘flavour’ issue or a ‘rules’ issue? What’s the difference? Does it matter?

In this article, we’ll be delving into what ‘mechanics’ are, what ‘fluff’ is and how changing either can change your D&D game, for good or ill. The hope is that after reading, you should feel a bit more confident in your ability to discuss things, possibly even change things, in your games.

game master hobby

Roleplaying Character Moments Within the Party

roleplaying character momentsSalutations, nerds, today we’re going to talk about some fluffier stuff but by now I’m sure you know to expect that from me more often than not. I want to get into talking about the roleplaying moments between player characters within the party. RP with the PCs.

Dungeons & Dragons is typically a lot of back and forth between the characters and the Dungeon Master. At least 75 percent of the game should be like this, absolutely. It’s what drives the plot forward. We wouldn’t have any action without it. I’ve been thinking a lot, though, about the other 25 percent and what that entails. These are the parts that the players do that, in my opinion, can make or break whether a campaign is memorable.

This is something that has nothing to do with the DM and everything to do with the characters and it’s how you talk to each other during those downtime moments. D&D isn’t just about going on a quest and doing what the DM lays down for you – it’s about making a real connection between characters too.

warlock

D&D Spelljammer Warlock: Into the Void

D&D warlockIn a past article I mentioned customized warlock pacts in my fifth edition Dungeons & Dragons Spelljammer campaign.

It came up again during a live chat with Nate the Nerdarch.

With my feet now held to the eldritch fire by publicly mentioning it twice, I’d better put money where my pact-making mouth is and get into it.

This material is an evolving work in progress stemming from my home game.

Although it’s inspired by the Spelljammer setting, it can be adapted for any D&D campaign.