Rogue: The Most Dangerous Person in the Room
Do you have a rogue in your ranks? Lots of players chose the rogue because they want that key moment, that time to shine.
The general combat classes always get that. The fighter with swinging swords and chopping battle axe, the monk hitting twenty times per round, the barbarian raging through a horde of orcs. Even many of the other classes get to shine in combat, like the wizard and his trusty fireball or the cleric with her flame strike. And do not get in the way of a druid in bear form.
Dungeons & Discourse: Digital Media
As Nerdarchist Dave has mentioned in the past, the staff writers here at Nerdarchy.com have really started to gel. We’re putting together a module for Geek & Sundry’s International Tabletop Day that I think is fantastic, and we have a lot of great discourse, a majority of which is just for us. We share our perspectives with each other, elicit help, or provide suggestions. Sometimes we just talk about whatever. I think what makes it the best is that, even if we vehemently disagree with each other, or it’s a couple of us railing against the world, there is a genuine respect that allows us to know everyone is actually trying to listen to and understand each other, even if all we did was take a merry-go-round.
Experience schmexperience! Trials and triumphs of a full-time nerd in a part-time world
A item on my list of potential topics, a comment from Nerdarchist Ryan on a recent Saturday live chat, and something one of my players said to me the other day have coalesced into this week’s examination of different ways to approach your tabletop gaming hobby. A core concept shared by roleplaying games is that characters progress through an advancement system based on experiences. Different systems have different terminology for the mechanics, but essentially it involves accumulating a resource used to reach thresholds of advancement. In Dungeons & Dragons – the game I’m most familiar with – this is represented by experience points.
Running a Successful DMPC
Running a DMPC (Dungeon Master's Player Character) is not an easy thing to balance, I will give you that. The DMPC is a tricky and unique animal. But it’s not fair to say "never do this, not ever." I’ve seen them done well, and as someone...
There is only one rule! Trials and triumphs of a full-time nerd in a part-time world
One rule to bind them all ...
RPGs and Comic Books: The Recurring Villain
You know what I don’t like about superhero movies? The “big bad” is always getting whacked. I mean, how do you kill Doctor Doom or the Red Skull? The cool thing is that, just like in the comics, they can always come back.
The art of collaborative adventure design
Taking a break from the usual musings on nurturing a tabletop gaming habit amidst the time demands of busy adult lives, this week I’d like to share some insider thoughts on a Nerdarchy project I’m involved with. “Floshar’s Fate” (title subject to change) is a free Dungeons & Dragons 5E one-shot adventure in the works from several Nerdarchy writers in honor of Geek & Sunday’s International Tabletop Day 2017 on April 29. Don’t worry – there’s no spoilers here, so whether you’re a DM looking forward to running this adventure or a player hoping to experience it at your table, there’s no secrets or details here that will sully it for you.
Who Wants to Live Forever?
It’s not just an awesome Queen song. It’s about wanting to play more than one character in your life, or giving meaning to the life of your character.
Hey, guys, Professor Bill here, and I want to talk about one of my favorite parts of role playing … choosing my own death. It doesn’t have to be emo, there are many reasons why you would want your character to die. Maybe you want to play a different character. With me, I figure that a character can only be known for but so many accomplishments. I mean, sure you’ve slain that ancient red dragon, but lots of people in many games around the world have, too.
Sugar and Spice and Rolling Fun-Shaped Dice
Some of you may have been following the progress of the Scarlet Sisterhood of Steel and Sorcery game we’ve been playing on YouTube. In that case, you’re probably already aware that it’s become this controversial hot button topic a lot of people seem to be weighing in on, both in the comments and through other media.
Learn How to Play Dungeons & Dragons for Beginners | Brought to you by Easy Roller Dice
At Nerdarchy we’re excited to announce we’ve recently joined an adventuring party with Easy Roller Dice to do a series focused on teaching new players how to play Dungeons & Dragons. The problem of learning how to play D&D has often been that you need someone to teach you how to play it, an older brother, cousin, or friend of the family who already knew how to play the game! Learning how to play D&D correctly is almost something of a hybrid between written and oral traditions as the complexity of the rules can make it difficult for new players to come into the hobby. That’s how I learned to play — when I was 11 years old, my eldest brother Dave began showing me how to play Dungeons & Dragons in the 2nd edition of the game (and believe me, there were some really awkward, wonky rules — just look up THACO!). Fortunately, we now have the ability to easily share information in written, audio, and visual forms — twenty years ago you needed that mentor player, but now, we can direct you to this series of videos that we’re making for you, apprentice D&D adventurer.
Play Time: RPG Truths Revealed
On a serious note, were you once a child? Did you spend hours with siblings or friends passing the hours playing with toys, making up games, or obsessing over random strange objects just for the fun of it? “Make believe” was always the term I remember being used to describe these moments outside of reality. As an adult I like to call it “being in the moment” or “living in the now.” As a mother, I gain an incredible amount of inspiration and peace just by watching my two little ones create, and find joy, in the day-to-day moments.
The Name Game Part I: Characters and Groups of People
One of the huge problems I see most often, both in players and Dungeon Masters, is naming things. Everything else comes easily, you’ve got a character or an idea and it all comes flooding out, and then you’re left staring at this blank space on the page labeled “name.”
So, I’m going to share some of what works for me when it comes to naming things, and hopefully it will find its way to the hands of someone for whom it will be useful.
Chartopia, Part 3: Complex Tables
Hello again, friends! In the last article I showed you how Chartopia can be used to create a combat encounter table; I used a sewer adventure as an example. That table works perfectly fine by itself, but sometimes your games require something a little more complex. Let me demonstrate how to make that sewer combat table more intricate.
Chartopia, Part 2: Making Your Own Tables
Hello friends! Last week I shared how Chartopia’s immense random table repository is the perfect source of inspiration for your roleplaying game. Of course, there's always room for more, so why not make your own random table and share it with the community! The "Create Chart"...
Introducing Chartopia
So, you’re a Dungeon Master who’s planned an entire evening of activity for your players. You know they have a quest to go on but to mix things up a bit, you give them an encounter on their travels. A simple skirmish with half a dozen scavenger goblins ought to keep things entertaining. Kill some goblins, get the loot they’d scavenged for themselves, a simple, satisfying encounter…
…only the party didn’t kill the goblins as you’d intended. Not only did they avoid fighting them, they entered a parley with them, bought the loot from them (to re-sell at a profit) and hired the goblins to sell them any other goods they might scavenge. An interesting twist, to be certain, but now you have to come up with six goblin names on the fly to serve as recurring non-player characters.
Now, there’s a few options here. You can just rely on your own imagination, but not everyone is good at coming up with character names, much less six names in an instant. Maybe you have a name generator table that you rely on, but you need to find the book in your stack, find the right page, make multiple dice rolls and collate your information. All the while, your players grow impatient!
Enter Chartopia.
Chartopia is a web-based application designed so that you always have flexibility, inspiration and creativity on-hand during the running of any RPG, despite the unexpected twists your players may make. It provides convenient access to a massive library of random tables to satisfy the needs of any dungeon master, game master or players, all in the palm of your hand. There’s no longer any need to sift through a stack of rule books to find the perfect table.