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Roleplaying Games

Nerdarchy > Roleplaying Games (Page 41)

D&D Flavour Shot: Dark Fey Portals

A Flavour Shot is a short description of game artefacts and phenomena for use by Dungeon Masters, Game Masters and Storytellers in their roleplaying games. Feel free to drag and drop these into your own games, and modify to suit. Let us know if you end up using them. Some will be portals to other realms, some will be magic items, others will be monster encounters. This time, it’s…

Kickstarter Korner for Nov. 2017, Week 2

Each week during the Quests & Adventures live chat, Saturday at 2 p.m. eastern, Nerdarchists Dave and Ted and Nate the Nerdarch hang out live with fans from the Nerdarchy YouTube channel. It’s a chance to share announcements and news, answer questions from the live chat and generally just hang out and talk nerdy with the Nerdarchy community.

Hyperlanes Classes: Sci-Fi for D&D

Following up a live chat and offline interview with Hyperlanes creator Ryan Chaddock and a look at species from the cinematic sci-fi ruleset fueled by the fifth edition Dungeons & Dragons engine, we’re continuing on through the Hyperlanes corebook with Chapter 3: Class.

One of the best things about D&D 5E is the modular design philosophy. Stripping away all the class features, slots and so forth, D&D character classes are great framework to hang homebrew elements onto. I’ve had a lot of fun creating and playing with things like the barbarian Path of the Azure Primal Path and warlock Void Pact. There are six core classes in Hyperlanes, each with their own archetypes just like D&D. In fact, the class options in Hyperlanes are each built using one of the core D&D classes as a chassis. I’ve read through them all several times, ran a couple of sessions for players using them and certainly imagined more than one character I’d like to play.

Curious as to which ones?

D&D Flavour Shot: Druid Portals

Any Dungeon Master will be able to tell you how hectic running a fifth edition Dungeons & Dragons session can get, especially when your players go in a totally unexpected direction and you start having to make stuff up on the fly to accommodate them. To make life a little easier, I’m putting together the Flavour Shot series. They are descriptions you can drag and drop into your D&D campaigns to quickly introduce mechanics for players to make use of.

Kickstarter Korner for Nov. 2017, Week 1

Each week during the Quests & Adventures live chat, Saturday at 2 p.m. eastern, Nerdarchists Dave and Ted and Nate the Nerdarch hang out live with fans from the Nerdarchy YouTube channel. It’s a chance to share announcements and news, answer questions from the live chat and generally just hang out and talk nerdy with the Nerdarchy community.

Map Your Combat with an RPG Battle Game Mat

Maps.

Many Dungeons & Dragons players begin their journey into fantastic adventures through the allure of maps. Carefully constructing dungeon complexes on trusty graph paper, building them with digital tools like Pyromancer’s Dungeon Painter Studio or drawing them with a Wacom tablet like ENnie Award winner Elven Tower remains a vital part of the hobby for countless players.

Worldbuilding: My D&D Campaign Setting Approach

My usual week is taken up with many mundane tasks. Between getting my son up and ready for school, generally keeping the house and preparing materials for games, videos and articles, I keep pretty busy. One thing I try to do is keep my articles about things I think others will find interesting to read about.

A rule of thumb I go by is if someone can read my article and use something in it either in their games or elsewhere in their life (the interdisciplinary applications of the Reroll Rule Problem for example) then I have succeeded in my task.

roleplaying hobby

Roleplaying as a Challenge

There are near-limitless types of challenges within the world of gaming. From combat challenges to puzzles, there is something about conquering a problem that resonates with the adventurer’s soul within us all.

My Starfinder game had a challenge unique in so many ways. The challenge to conquer was in roleplaying, and not a simple amount of attacks or skill checks. The group ran into a completely alien species they did not share a language with, or even body shape to communicate through miming.

This got me to think of all the ways I have seen roleplaying be the deciding factor in a victory. Of the times when the players had to think and act on their feet to succeed. Let’s see how things roll, shall we?

Kickstarter Korner Oct. 2017, Week 4

Each week during the Quests & Adventures live chat, Saturday at 2 p.m. eastern, Nerdarchists Dave and Ted and Nate the Nerdarch hang out live with fans from the Nerdarchy YouTube channel. It’s a chance to share announcements and news, answer questions from the live chat and generally just hang out and talk nerdy with the Nerdarchy community.

In the description of each weekly video, Nerdarchist Ted compiles a list and links to all the videos and website content from the week. But he also shares a selection of cool Kickstarter campaigns. As an avid Kickstarter supporter, he’s happy to share his favorite RPG and gaming-related Kickstarters with you, the Nerdarchy community. Enjoy!

Session Zero? 3 Reasons Why It is Great | Game Master Tips

The Evils of Exposition Ex Machina in D&D and Other Roleplaying Games

It would be be completely understandable if you don’t understand what I mean by Exposition ex Machina. It’s a derivative phrase I’ve personally been using for a very long time, but it’s by no means commonly used. It’s derived by the very old ancient Greek theater term, Deus ex Machina, which is translated as “god from the machine.” (Critical Role fans might be interested to note that Vox Machina is literally “voice machine.”)

In modern usage, a deus ex machina is a narrative device where an outside force abruptly saves the day, which is mostly used when the protagonists are bound by an impossible to escape scenario. To me, it’s one of the most abhorrent plot devices, and easily the laziest. That’s generally the implication when I use a term followed with “ex machina.” It’s a mechanical, forced plot device.

D&D Worldbuilding: Fictional Song and Things a Bard Does

Salutations, nerds! What are the bards in your fifth edition Dungeons & Dragons world singing about? That’s what we’re going to be talking about today.

The songs of a fictional D&D world are a really big deal in terms of how the world breathes and the general feel of it as a setting. Remember, once upon a time before we had easy access to the printed word, news was spread through story and song and spake in rhyme so the layfolk would more easily remember it. And if a few things got embellished along the way, well. That’s just the nature of the music made to sooth the beast, isn’t it?