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Nerdarchy > Roleplaying Games (Page 33)

Beyond the Fantasy Setting: Converting for 5E D&D Steampunk

Cogs. Steam. Cogs and steam. Have the itch to get some steampunk in your fifth edition Dungeons & Dragons life? You’re not alone. Steampunk, and other niche genres derived from it, is a great addition to any fantasy setting. You can start your D&D steampunk experience by simply reskinning equipment and environments with all manner of odd baubles and whirring mechanisms or as deep as to tinker and toil brand new home brew to bring your steamy thoughts into life.

Only Human: Reskin D&D Playable Races for All Human Campaign

Many campaign settings strive for a more human-focused style but this often turns away many players as they see the lack of fantastic races as limiting character options. This is mechanically true if you get rid of all these races and do nothing to compensate for their absence. Often this is done through having cultural archetypes become replacements for distinct D&D playable races. Another way to accomplish this is to simply reskin character races as human cultures from your all human campaign setting. In this way, the standard assortment of D&D playable races are still available but appear and play like variations of humans.

Pathfinder Paizo PaizoCon

Get Your Paizo On At PaizoCon — Live or Live Streamed

 Never a dull moment in the roleplaying game industry, between streaming games, tentpole events like the Stream of Many Eyes and conventions running all year long one place or another. This Friday, May 25-28 in Seattle, PaizoCon 2018 is a celebration of all things Paizo. Pathfinder and Starfinder are the stars of the show. Fans have a chance to gather and play games together, attend seminars and workshops, meet and interact with each other and Paizo staff. And for those who can’t attend in person, Paizo will be live streaming select events on Twitch.

Savage Worlds: Exploring RPG Options Past the D&D Gateway

As you play Dungeons & Dragons, several things will enter your thoughts. One of the more common among them is “I wonder if …” A lot of the time those if’s run along the lines of “can I play Star Wars with this?” or “can I do a sci-fi setting?” With any roleplaying game system you can put in some time, make some tweaks and you can do those things. That said, there are many generic RPG systems out there with a variety of source material. Savage Worlds from Pinnacle Entertainment Group is one such system

RPG game master player

Player Agency and Cooperative Stories Make a D&D Game Belong to Everyone

Its a very common phrase in the roleplaying circles that its “the Dungeon Master’s Game.” As with most aspects of this hobby, its not always so cut and dry. In your D&D game, you might find infusing some player agency through cooperative storytelling might get a you a new level of engagement from your players. This player agency can take many forms, to include working together with your players to collaboratively create the setting and world.

Esper Geneis Core Manual

A Complete 5E Sci-Fi RPG in Esper Genesis Core Manual

When I flipped through the recently released full core rulebook for Esper Genesis, the same immediate feeling of hell yeah I want to play this emerges as it did when I first heard about 5th Edition science fiction roleplaying game by Dungeon Master’s Guild Adept Rich Lescouflair and the folks at Alligator Alley Entertainment. I’ve loved playing every edition of Dungeons & Dragons since the classic red box, and enjoyed stretching the boundaries of 5E D&D in particular. I was already running a pretty outrageous Spelljammer campaign at home when I heard about Esper Genesis and the free basic rules of this 5E sci-fi RPG went right into the mix, adding awesome new vehicles, classes and esper powers like fushion beam and gravity sphere.

Kickstarter Korner for May 2018, Week 3

Each week during the Quests & Adventures live chat, Saturday at 2 p.m. eastern, Nerdarchists Dave and Ted and Nate the Nerdarch hang out live with fans from the Nerdarchy YouTube channel. It’s a chance to share announcements and news, answer questions from the live chat and generally just hang out and talk nerdy with the Nerdarchy community.

D&D Etiquitte

D&D Etiquette from Metagame to Manners

We decided to do a video response to an article over on the Jimmi Waz Ere website. We copied the article below for convenience, as well as our thoughts on the 10 Things You Need to Respect About D&D Etiquette video. By all means if you like Jimmi’s article click the link below to take look at the articles he’s got on his site and show him some love by sharing and commenting on the original article.

D&D art

Delving into the West Marches RPG Campaign Style: First Adventuring Sessions

We continue this archiving of my experience running a West Marches style adventuring campaign and if you haven’t read the first article, you really should for context. In an effort to not only gather my thoughts, but help you decide if this is an RPG campaign style you want to toy with, we are going to dive deeper into this experiment. That’s really what the whole thing has been and what I’ve stressed to my players: this is an experiment. I started running this with strict adherence to what I saw as the core tenets of the RPG campaign style. That’s what we’ll be covering here, my and my players’ reactions to what I saw as core of the prescribed West Marches adventuring philosophy and the beginnings of us altering that vision to our needs.

Kobold Press Tomb of Mercy adventure module

Kobold Press Adventure Module The Tomb of Mercy has Perfect Timing

Thanks to Kickstarter and late-night impulse shopping online, getting the mail is much more exciting than a trip from the mailbox to the recycling bin. But it was extra nice a few weeks ago to find an unexpected package. Even moreso one from Kobold Press! An unabashed Kobold Press fan, I tore open the envelope to discover an adventure module. The Tomb of Mercy, a very slick booklet on several levels, is a 5th Edition adventure for five 8th-level characters. There’s always a lot to like in a Kobold Press product, and The Tomb of Mercy, designed by Sersa Victory, is no exception. Soup to nuts, I’m digging it.

Out of the Box D&D game title

The Name Game Part IV: Game Titles (And Why Your Campaign Should Have One)

Salutations, nerds! Today I want to take a moment to talk about game titles. A lot of home groups don’t have them, but plenty of character sheets (looking at you World of Darkness) have slots for ‘campaign name’ on the page and promote doing so. So, allow me to put on my saleslady hat and try to convince you this is a good idea.

Starcalled Studios Creatures of Vathis: Volume One Kickstarter is a Beast(iary)!

The team of Starcalled Studios is a group of long-time gamers dedicated to bringing you tabletop content. In addition to streaming fifth edition Dungeons & Dragons, Pathfinder, RPG video games and board games on their Twitch channel, they also created several books for their Zodiac Empires setting including a full-color, illustrated campaign setting guide and player’s guide, and an adventure, all compatible with both 5E and Pathfinder. Their latest project, Creatures of Vathis: Volume One, successfully funded in 24 hours on Kickstarter with several weeks left to go on the campaign.

Kickstarter Korner for May 2018, Week 2

Each week during the Quests & Adventures live chat, Saturday at 2 p.m. eastern, Nerdarchists Dave and Ted and Nate the Nerdarch hang out live with fans from the Nerdarchy YouTube channel. It’s a chance to share announcements and news, answer questions from the live chat and generally just hang out and talk nerdy with the Nerdarchy community.

Delving into the West Marches RPG Campaign Style

About a year ago there was a notable resurgence of an old RPG campaign style dubbed West Marches within the tabletop roleplaying game community, especially in the Dungeons & Dragons circles. This happened to be the first time I had heard about this method of play and decided to take a stab at it. In this article, and others to come, I will be opening up about my experience of building a play area within a sprawling campaign, my reactions to the dozens of sessions, and what I did to make this campaign style something more in-line with my taste as a Game Master.