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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 124)

Out of the Box D&D Encounters, Series 2, #24 – “Perchance to Dream”

Out of the Box introduction

When creating encounters or trying to place the same, the concept of the location can become the choke point of the issue. Sometimes it’s not about where something happens, but when. Special (or even mundane) moments in time can be made truly special by inserting unexpected circumstances or interactions.

Kobold Press Grants Wishes with Genies Great And Small

Once in a while a really great product is introduced to us, and it is my great pleasure to be the digital town crier for this particular occasion. You, my beautiful friends, have the pleasure of living in an age when many great minds are out there creating every possibility the world can think of.
Dan Dillon, who some may know for his prominent presence on Facebook’s Dungeons & Dragons 5th edition group as well as other products for Dungeons & Dragons, has joined the illustrious banner of Kobold Press to bring Genies Great and Small: 21 New Genies of Zakhara exclusively to the Dungeon Master’s Guild. To me, this is a step closer to bringing Sandstorm back to fifth edition D&D, and is a very welcome item to any game. To make this rebirth of older editions more visual Karl Waller, of Al-Qadim fame, has provided illustrations for this supplement. (Nerdarchy’s promo code DTRPG-Nerdarchy works at the DM’s Guild and all the One Book Shelf sites for a one-time 10 percent discount on orders of $10 or more) [This coupon code is applicable to digital products only.]
Star Trek Adventures Modiphius

Creating a Person in Star Trek Adventures vs. a Character in D&D

I’ve been playing Star Trek Adventures with GM Drew Murray, Doug Vehovec, and Asa Kinney. One week Doug couldn’t make it, so Drew, Asa, and I decided to have a frank discussion about the good and the bad things about Star Trek Adventures.

One of the things we talked about was how Star Trek Adventures helps you create a person, and not just a character. Dungeons & Dragons is great for creating cool characters and concepts, but it’s limited in its ability to define a person. There are still races in Star Trek Adventures, and your position on the ship acts ostensibly like a class, so it’s not like there’s no comparison between the two games. The difference really is the approach, and that all starts with the character creation system.

D&D fey eladrin 5E D&D teleport

Flavour Shots: Light Fey Portals

A Flavour Shot is a short description of game artefacts and phenomena for use by Dungeon Masters, Game Masters and Storytellers in their games. Feel free to drag and drop these into your own games, and modify to suit. Let us know if you end up using them. Some will be portals to other realms, some will be magic items, others will be monster encounters. This time, it’s…

DriveThruRPG digital RPG

DriveThruRPG Sponsors Nerdarchy and Saves You Money on RPG Stuff

Nerdarchy is proud to announce a terrific sponsorship from DriveThruRPG – the largest RPG download store! Since 2001, DriveThruRPG has been a premiere online marketplace for digital and print-on-demand roleplaying games. Even more, the expanded family of sites makes comic books, card games, fiction and more available with ease. With DriveThruRPG as a sponsor, we can now pass along great deals to the Nerdarchy community.

Creating Winged, Wild and Fierce Elves for 5E D&D

Between the time this article was written (Sunday 11.12.2017 afternoon), sent to editor (Sunday 11.12.2017 evening), and scheduled to appear in front of you (scheduled for release 11.14.2017) Wizards of the Coast released Unearthed Arcana update (11.13.2017) that is of near identical nature, offering new subrace options for elves. It is not my place to claim mine is better, and I do highly encourage checking out the WotC version and using both versions as you, and your table, see fit. Thus you would achieve a more thorough play-test when time for the survey comes around. 

The Wizards of the Coast Unearthed Arcana: Elf Subraces can be found here

In my gaming group I got into a big discussion about things we wished would be brought from older editions of Dungeons & Dragons to fifth edition. This lead to the two older gamers in our group discussing the most varied classic player race we could think of, elves.

We began to describe the wild elves, and the most elusive of elves, the Lythari. Let me bring you these subraces, and my quick versions of them. As always these are in no way official or the limits of these subraces but are merely meant to get you started bringing these elves into your world.

D&D Flavour Shot: Dark Fey Portals

A Flavour Shot is a short description of game artefacts and phenomena for use by Dungeon Masters, Game Masters and Storytellers in their roleplaying games. Feel free to drag and drop these into your own games, and modify to suit. Let us know if you end up using them. Some will be portals to other realms, some will be magic items, others will be monster encounters. This time, it’s…

Out of the Box

Out of the Box D&D Encounters, Series 2, #23, “The Librarian”

Out of the Box introduction

A classic monster from D&D has always been the beholder. However, when one says that word, it tends to conjure images of the largest and worst version of the species. To be fair, there are a lot of different versions of this species, each with their own specialty. They range in power and size from the tiny gazer to the undead eye tyrant, with a few variants to fill the gaps in between.
Eye of the Beholder Dungeons & Dragons art

Gazing Into Eye of the Beholder: The Art of Dungeons & Dragons

Whether you started playing Dungeons & Dragons out of the original woodgrain-colored box and the three little brown booklets inside or you’re new to the hobby and go completely digital with D&D Beyond, before you make a single die roll, you’re drawn in by art. From Greg Bell’s Doctor Strange “inspired” mounted warrior on the original 1974 box cover to Tyler Jacobson’s depiction of an adventurer battling King Snurre on the fifth edition Dungeons & Dragons Player’s Handbook, fantasy art’s history and influence on D&D is woven into the fabric of the game.

The stories behind the art, helping to create the worlds we play in, are the focus of the new documentary Eye of the Beholder: The Art of Dungeons & Dragons from the team of X-Ray Films and Cavegirl Productions. The film profiles artists who contributed to the rich world of fantasy D&D art and features insiders, designers, writers and fans sharing the impact of art on their games and lives.

Hyperlanes Classes: Sci-Fi for D&D

Following up a live chat and offline interview with Hyperlanes creator Ryan Chaddock and a look at species from the cinematic sci-fi ruleset fueled by the fifth edition Dungeons & Dragons engine, we’re continuing on through the Hyperlanes corebook with Chapter 3: Class.

One of the best things about D&D 5E is the modular design philosophy. Stripping away all the class features, slots and so forth, D&D character classes are great framework to hang homebrew elements onto. I’ve had a lot of fun creating and playing with things like the barbarian Path of the Azure Primal Path and warlock Void Pact. There are six core classes in Hyperlanes, each with their own archetypes just like D&D. In fact, the class options in Hyperlanes are each built using one of the core D&D classes as a chassis. I’ve read through them all several times, ran a couple of sessions for players using them and certainly imagined more than one character I’d like to play.

Curious as to which ones?

D&D Flavour Shot: Druid Portals

Any Dungeon Master will be able to tell you how hectic running a fifth edition Dungeons & Dragons session can get, especially when your players go in a totally unexpected direction and you start having to make stuff up on the fly to accommodate them. To make life a little easier, I’m putting together the Flavour Shot series. They are descriptions you can drag and drop into your D&D campaigns to quickly introduce mechanics for players to make use of.

D&D Out of the Box

Out of the Box D&D Encounters, Series 2, #22 – “A Cry for Help”

Out of the Box introduction

The ever-present truth of player character groups is that they should be working together to achieve an end. Cooperation to overcome the odds is a core tenant. Working together and developing a synergy or symbiotic relationship means characters who might not necessarily overcome a challenge or monster on their own are more likely because their abilities overlap well.
Monsters should be no different. Nerdarchy has raised the concept of Monster BFFs before, but there are variations that can overlap to devastating consequences. I have raised this subject before in Series 1 (A Friend in Need), but it bears revisiting to show there is more than one way to skin a cat. (With appropriate apologies to all cats reading this). The concept of the mimic and oytugh working together was certainly dangerous, but had an air of absurdity and hilarity that made Dungeon Masters always chuckle a little when they read it.
D&D Beyond DDB

D&D Beyond Campaign Creation Walkthrough

As an unabashed D&D Beyond advocate I discover new and useful aspects of the fifth edition Dungeons & Dragons digital tools service everyday. Developer responsiveness to issues is top notch and the monthly live developer updates with product lead Adam Bradford show dedication to continual improvement and innovation.

One particularly useful area of DDB is the campaign tools. As both a player and Dungeon Master I’m involved in two games using these tools and they’re invaluable for both. While not as robust as I imagined the tools would be, they’ve already updated capabilities several times and I’m confident they’ll continue evolving.