Loader image
Loader image
Back to Top

Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 129)

Out of the Box D&D Encounters, Series 2, #4: Calliope

I have personally looked through a Monster Manual and told myself that a particular monster could not be used to its potential without me being accused of being a “dick Dungeon Master.” One of those creatures is a Harpy. They may have a low intelligence, but they’re smart enough to use the Luring Song to cause grievous harm to a target and then fly away if things get too tough. If Harpies were ever paired with something to take advantage of a target incapacitated by the Harpies’ song, then things could get pretty rough in a very short while. This will lead to bad player-DM relations in a very short span of time, especially if the source of that Charm effect keeps leaving and flying away at range. Harpies need to fly away because they have a very soft AC and are not that formidable in combat. They rely on numbers and evasion.

Pixelscapes D&D monster art

Pixelscapes gets psychedelic with D&D monster art

https://www.youtube.com/watch?v=RpwEd5KoR-0&t=2736s Jen Gagne of Pixelscapes stopped by the Nerdarchy live chat with Nerdarchist Dave to talk psychedelic D&D monster art, drawing, sculpture and of course gaming. She’s an amazing artist, unafraid to be bold with her color selection, and she’s been gaming for a really long...

D&D monsters

D&D grung and other monsters are people, too

Monsters as notable NPCs and player characters in D&D is something I’ve touched on in past columns, including last week’s exploration of the similarities between a TTRPG GM and a Swiss Army knife. Since then, I ran the “Grungle in the Jungle” adventure idea for my gaming group. Inspired by Stream of Annihilation’s One Grung Above from WotC Product Manager Christopher Lindsay this adventure puts the players in control of a band of grung from Volo’s Guide to Monsters.

Dealing with PTSD for RPG Characters

PTSD in gaming

PTSD symptom

Many Marines return to the states with vivid memories of their combat experiences, and the array of emotions they face internally may be hard to detect. While changes in behavior are more obvious, symptoms can also manifest in physical form. [Marines from Arlington, VA, United States/Wikimedia Commons]

Alrighty, well many a statement has been made about PTSD or Post Traumatic Stress Disorder. Many a facet and corner of the internet is about how to diagnose yourself or whatever, and I only state whatever because that is not what this article is about. What this article is about is how to show and bring this intense aspect of recovery from stress into your game. I bring this up for two sources of inspiration in the last 24 hours. The first being a game session one where one of our players chose the background of soldier, and I was thinking how this is portrayed or roleplayed. The other is that I watched the movie Wonder Woman, in which there is a character that has obvious PTSD or ‘shell shock’ as it was known back then. This all combined to get my mind working for this subject in multiple ways.

Out of the Box D&D Encounters, Series 2, #3: Ascension

DryadsIt is a widely known fact that life comes in many shapes, forms and varieties. The lifeforms in fantasy add to this melange. However, we tend to see those fantasy creatures as certain “accepted” forms. The mythologies of the world, too, add to this list of accepted forms. Nearly all ancient races had some form of a giant, dragon, vampire and ghost. Some of those forms have made it into Dungeons & Dragons nomenclature. Modern movies, comics, and other fiction have certainly gone to some length to further break the back of this limitation, but there are still many more steps to walk on that journey.

What I would like to do here is take something from mythology and the D&D universe and further alter it, to expand its range and variety within the game. Not only that, but I would like to add an element back from earlier fantasy that seems to only exist in the realms of horror now. There was a time when Fey were feared as they might abduct children and place changelings in their place. Elves were notorious for that. Redcaps were more common (now introduced in Volo’s) and were murderous little cretins. Sprites, Pixies and Brownies (no, not made of chocolate) were dangerous little tricksters. The Feywild was a dangerous place where time is fluid and unpredictable, as were its residents. Their motivations were (and still are) alien to mortals.

Matt Mercer Critical Role

Matt Mercer of Critical Role talks Tal’Dorei with Dungeon Life

https://www.youtube.com/watch?v=2eXwQ8oWcZ0

Dungeon Life’s Todd Kenreck was one busy journalist at Wizards of the Coast’s Stream of Annihilation June 2-3, 2017. On his Twitter feed, Kenreck shared that he was able to score 29 interviews with various D&D dignitaries, including the inimitable Matthew Mercer, actor and Dungeon Master for Geek and Sundry’s Critical Role.

A TTRPG GM is like a Swiss Army knife

GM tools for adventure – you only need a few

TTRPG GM adventures takes a bit of Swiss Army knife-style variety
The Wenger 16999 Swiss Army knife has 87 implements and 141 functions. You don’t need quite that many to be a TTRPG GM!

My TTRPG group keeps me on my toes as a GM. Comprised of adults, all of whom have varying degrees of adulting to do, our get-togethers are infrequent. It averages out to about twice a month on Sunday evenings. Within that group, everyone has varying schedules for work, family responsibilities and so forth. This results in a flexible group makeup on top of everything else. That last part usually isn’t a problem, as PCs can fade into the background or remain on their spelljammer ship while the present players form an away team.

But what happens when a particular character is important to the story for that session? Maybe the previous session ended on a cliffhanger or dramatic moment and a character’s absence would be awkward Or you as the GM simply aren’t prepared to continue your usual campaign?

Creature symbiosis in gaming is just like in real life.

Creature Symbiosis is an Underutilized RPG Tool

Symbiosis is an amazing thing within nature. Symbiosis is defined as the “interaction between two different organisms living in close physical association, typically to the advantage of both.” Now how does this work within Dungeons & Dragons (as well as other games)? Well, amazing Nerdarchy reader, symbiosis is something that both players and Dungeon Masters can use to fill their world with amazing, multilayered experiences that will blow your players’ minds. Below I will be listing a few situations of symbiosis that are already in Dungeons and Dragons, and a few I think would work well within it.

Creature symbiosis in gaming is just like in real life.

The clownfish Amphiprion ocellaris (known from the Walt Disney/Pixar cartoon Finding Nemo). Photo is from a coral reef near the Japanese island Sesoko and taken 2 m below water surface. In the background is the giant carpet anemone Stichodactyla gigantea with which the clownfish forms a symbiosis. Photo courtesy of Wikimedia Commons

Out of the Box D&D Encounters, Series 2, #2: Black Circle

D&D zombieTo expand on an opinion expressed by others more famous than myself (an easy achievement to accomplish), much of what we assume in D&D comes from a generic fantasy world. We tend to also assume the appearance and behavior of certain cultures and races. What I’d like to do in this encounter is bring an event which may have already occurred in this generic setting and describe it in a more primitive setting.

arcane gastonomy

Designing Dungeons & Dragons Races: Aatier

racesVery recently, in the wake of writing articles about modern firearms, I wrote a couple of articles about the ways we should think about designing and implementing various types of mechanics. Similar to the way that I shared my thoughts on modern firearms, I wanted to go over my thoughts on designing races, and the whys, whens, and wheres of doing it.

5E D&D in space with Spelljammer is back!

Spelljammer thrusts your D&D adventures into space

Spelljammer

Concordance of Arcane Space is one of the books included with the original Spelljammer Campaign Setting boxed set. Art by Jim Holloway

In last week’s column I shared a cobbled-together homebrew system for handling ship-to-ship combat from the homebrew 5E D&D Spelljammer campaign that I run for my friends. With the Memorial Day weekend keeping my players busy we did not gather around the gaming table this week, which means playtesting those rules will have to wait.

Spoilers for any of my players reading this before our next session – they will encounter a potential ship-to-ship combat situation. Or did they think commandeering that mercenary ship was going to be easy?

D&D 5e weapons nomenclature: When a longsword is not always a longsword

D&D and weapons

longsword

= Labeled diagram of a sword and its scabbard. (Photo credit: Wikipedia)

Weapons have always been a big part of Dungeons & Dragons. This makes sense considering combat has played a large role in D&D since the game’s earliest days. True, a Dungeon Master and players can enjoy tabletop roleplaying without combat, but usually there is some kind of conflict. Even for the most non-violent-oriented RPG players, often those interested far more in the RP aspects of the game than combat, there tends to be some form of conflict as this creates tension, and without this tension the characters within the game are living rather humdrum lives and the game itself can become quite dull.

So, conflict ensues, which often enough leads to physical conflict, actual combat. Despite the fantasy aspects of D&D, the magic and the monsters, weapons tend to make an appearance, usually weapons that are taken from the real world and history.

Out of the Box D&D Encounters, Series 2, #1: Stick in the Mud

Magic items as encounters has become an accepted option within this series. However, there’s one particular dynamic that has yet to be really explored fully – sentient items. Sentient items allow for a completely new approach to magic items as it not only allows the introduction of some cool magical effects, but essentially allows for the introduction of an unusual NPC into the group. Moreover, this NPC will enter into a special relationship with its owner/wielder. This relationship is somewhat symbiotic, as the sentient item will have its own motivations, personality, and “mental attributes.” When its motivations are subverted, a contest of personalities may occur whereby both the item and the possessor vie for control of the wielder. The winner of this contest then decides how the wielder acts for a time. This sort of relationship can open up a whole series of role-playing opportunities. However, if a potential player may take offense at such loss of control over their character concept, I would advise avoiding this sort of encounter.