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Adventure Hooks

Nerdarchy > Dungeons & Dragons  > Adventure Hooks (Page 9)

Magical Phenomena Materialize from Tasha’s Cauldron of Everything

Fifth edition Dungeons & Dragons players received an adrenaline shot with Tasha’s Cauldron of Everything injecting a huge number of new subclasses and character options. Like its predecessor Xanathar’s Guide to Everything the latest sourcebook includes a wealth of material for Dungeon Masters too. The back half of the book segues into a resources blending concrete rules with guidance for incorporating fun and engaging content into 5E D&D games. Layering adventures and encounters with these elements brings new dynamics to campaigns and this time around I’m taking a closer look at Magical Phenomena. So let’s get into it.

5E D&D Tasha's Cauldron of Everything puzzles

Push Your 5E D&D Skills to the Limit with Puzzles from Tasha’s Cauldron of Everything

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ruminate on all the myriad ways for fifth edition Dungeons & Dragons players to increase their characters’ chances to succeed on one of the three main kinds of d20 rolls forming the core of the rules of the game. In addition to attack rolls and saving throws the other kind of roll players make are ability checks and sometimes these are further modified with a proficiency bonus to reflect a character’s particular skill. There’s a lot wrapped up in these circumstances. Not long ago I looked at when, how and what particular skills get checked during a 5E D&D game. Today I’m excited about all the ways to challenge these skills through a variety of puzzles found in Tasha’s Cauldron of Everything. So let’s get into it.

5E D&D Tasha's Cauldron of Everything Supernatural Region

Supernatural Regions Bubble Forth from Tasha’s Cauldron of Everything

Dungeon Master’s Tools found in Tasha’s Cauldron of Everything certainly delivers a wonderful variety of resources to help Dungeon Masters and players alike build fantastic fifth edition Dungeons & Dragons campaigns. All the new subclasses and character options get creative juices flowing no doubt about it but the real juice is the juicy tools in chapter 4 of the new 5E D&D book. Tasha’s Cauldron of Everything brands one of my absolute favorite components of a memorable moment inspiring circumstances with the term Supernatural Regions. So let’s get into it.

‘Twas the Nightmare Before Father Winters’ Day for 5E D&D

It’s that time of year, when things go bump in the night and everyone gives cosplayers the pass they deserve. Halloween is one of my absolute favorite times of year and I really wanted to write something inspired by the season. I have several favorites when it comes to Halloween movies. Among my top tier are one most have likely heard of and one most have likely never known to exist.

5E D&D NPCs

Two Critical Qualities to Make Your 5E D&D NPCs Memorable

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dance to the beat of a different drum and use a group of NPC musicians from a recent game of fifth edition Dungeons & Dragons as a jumping off point for discussing this dwarven band in greater detail. Several key points emerge, ones I took note of as salient points to keep in mind for any individual or group of NPCs for 5E D&D or any other RPG. This 5E D&D dwarven jug band wonderfully illustrates what makes NPCs so compelling. So let’s break it all down and get into it.

5E D&D endings shadows

Threaten Your 5E D&D World with Horror Monsters If You Dare

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dismiss the abstraction of hit points and delve deeper into monsters who don’t care how tough your character is in combat and other dangerous situations. Instead these threats target something much more precious — and difficult to recover. Monsters causing ability score damage, loss or reduction in 5E D&D are few and far between and thankfully so since recovering from these effects ain’t no walk in the park. At the same time they represent a different kind of horror and a campaign highlighting these awful creatures might just make players never look at things the same way ever again. So let’s get into it.

Adventure Down a 5E D&D Dark Path of Frozen Terror

Winter Lord’s Throne debuted as a new product in Nerdarchy the Store this week. Every month we create new products for our Patreon supporters who get early access to all of these products, which are then released on our store the following month. Each product offers new things for fifth edition Dungeons & Dragons players and Dungeon Masters alike. Winter Lord’s Throne is an adventure I ran, though it is written by the wonderful author and staff writer Megan R. Miller. They are a fantastic writer and Game Master as you can see from Those Bastards! on the Nerdarchy Live channel where we just finished up a 12 session story arc. The adventure is designed for 9th level 5E D&D characters and certainly offers up a nice challenge complete with new monsters and new rules for a condition called frostbite.

Disaster in Your RPGs!

So, Dungeon Master, your party just defeated the Tarrasque (again!) and are bored with the yet another campaign against the evil archlich Evil McBadguy. They’re so powerful they yawn at any monster you throw at them and you can only use so many two headed, tentacled T-rexes. What to do? My first answer is play an edition of Dungeons & Dragons where the characters aren’t superheroes at 1st level but that’s just me. Get off my lawn.

5E D&D bag of beans magic item

Play Your Next 5E D&D Game in the Bag of Beans Magic Item Campaign

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted explore crafting a magic item as a plot device leading to more fifth edition Dungeons & Dragons adventure. During one of our weekly live chats Ted took inspiration from the bag of beans, a magic item that’s been part of D&D since the earliest days and even way back then advised Dungeon Masters how “thought, imagination and judgment are required with this item.” While researching the bag of beans further for this here post I came across a story shared by a player about this magic item’s tremendous impact on their very first 5E D&D campaign. Turns out campaigns and adventures across the history of D&D experienced the ups and downs of this kooky magic item. So let’s get into it and look at some first hand accounts of how the bag of beans affected some D&D players and give you some ideas for your own games.

Travel Through the Veil to Discover Fey Adventures for 5E D&D

Several of the most fun and memorable Dungeons & Dragons adventures I’ve participated in involved the Feywild and fey themes. I love the myth and magic of fairy courts in tales from our own world’s history and culture and especially the portrayal of the Twilight Realm of Faerie in Neil Gaiman’s Sandman comic books. I borrow heavily from that fabled writer and in my own setting the Feywild is represented by the Dreaming World to contrast with the Material Plane called the Waking World. So you can imagine my excitement when Through the Veil: Tales of the Feywild released at Dungeon Masters Guild. Producer and Project Lead Elise Cretel — @DNDElise on Twitter and a Dungeon Master I’ve got great respect for — sent me a copy and I am more than happy to signal boost this terrific book of fey adventures for fifth edition D&D.

Wage Secret Chest Wars with Classic Spells in Your Next 5E D&D Game

A while back over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted looked at all the spells in fifth edition Dungeons & Dragons to determine the most expensive ones to cast. Part of the research for the video involved noting all the spells with expensive material components, both those consumed in the casting and the ones where the component is not consumed and therefore reusable. Any time you take a close, thoughtful look at the minutiae within 5E D&D you can find new inspiration for characters, adventures and campaigns and what I took away from this video research is a new appreciation for one of the oldest spells in D&D — Leomund’s secret chest.

Play Your Next 5E D&D Campaign as a Pod Person in an Adventure Simulator

One of the scenarios RPG players face time and time again is the inconsistent group. For many the greatest villain in fifth edition Dungeons & Dragons or any tabletop roleplaying game is Scheduling. Oh, the trials and tribulations involved with maintaining an RPG player group on a regular basis. Online gaming goes a long way towards mitigating this challenge because it’s easier than ever to find people to roll funny shaped dice with but what about keeping one group of people together consistently enough to complete a long campaign, or even a few sessions to finish a single adventure? Personally I frequently run into an issue getting a group to meet more than once with any consistency. I still manage to satisfy my gaming itch, but whether as a player or Game Master I yearn to experience a protracted RPG campaign following the same group of characters. While going through some notes I came across one with a potential way to circumvent some of the issues I’ve faced keeping an adventuring group together. So let’s get into it.

Step Aside, RPG Side Quests — We’re On an Important Campaign Mission!

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted veer from the main adventure to explore side quests in fifth edition Dungeons & Dragons. Side quests in 5E D&D emerged as a discussion topic a while back during the old Saturday live chat and following newsletter. (If you’re interested in either of those, they found a home together on the website here.) When I look back at that now it becomes clear to me my approach to games changed considerably, as a player and Game Master. Side quests in tabletop roleplaying games present as good an opportunity as any to revisit some ideas. At one time RPG side quests formed the bulk of a campaign but if I’m honest now these adventures without direct bearing on the primary goal feel like distractions. Have I turned the corner from exalting side quests to avoiding them? Let’s get into it and find out.

50 Potential Geas for 5E D&D

Salutations, nerds! A couple of months ago I wrote about the use of geas in your fifth edition Dungeons & Dragons game with some of the fun ways you can implement this classic spell. Today I thought I’d dust the concept back off and come back at you with a list, I daresay a table even, of potential geas you could use for your players to have fun with. If you’re interested in the original post check out Effective Use of Geas in D&D here.

Give Your Monsters Personality with Alignment in 5E D&D

Remember how monsters were such a big thing in the ’90s and early aughts? If you grew up in that time (like I did) then you’d be hard pressed to have avoided any number of monster themed TV shows, games and the like. Shows like Goosebumps, Are You Afraid of the Dark, Animorphs and many more showcased monsters in a variety of contexts from creepy to vicious to the occasional twist or subversion of the benevolent monster. And then you had the genre that really grabbed my young attention and held it for hours — monsters as allies and companions. I remember waking up at the ghastly hour of 5 a.m. many days just to watch Monster Rancher (now on Amazon Prime and I’m stoked!). As soon as I got off school I watched Pokémon then Digimon before starting on homework. Something about having a loyal friend just as big and scary as the things opposing the main characters made those shows special. It made it feel like the heroes had a real shot at winning, and it gave into the power fantasy of fighting fire with fire. It also helped teach me not to judge people and situations by initial impressions. After all, if the heroes in my favorite shows and games could befriend monsters, maybe making friends in general wasn’t as scary as I often felt.