Real World Adventure Hooks for D&D — Kingly Presence
Real world history and mythology intersect in Tintagel, a village in the United Kingdom. Sculptor Rubin Eynon’s Gallos overlooks the Atlantic Ocean on the cliffs of the village in Cornwall, England. The 8-foot-high bronze statue is inspired by the legend of King Arthur and also the rich Cornish history of the region. And to a fan of fantasy tabletop roleplaying games like fifth edition Dungeons & Dragons, it gets me thinking about adventure hooks.
Real World Adventure Hooks for D&D — The Bones Await You
When you hear “Chapel of Bones” you probably think nercomancer. It’s at least in your surface thoughts. But there is a real Chapel of Bones in Portugal where the interior walls and columns are covered and decorated with human skulls and bones. The 16th century Franciscan monks who built the place meant to represent the concept of life being transitory best summed up by the motto memento mori. The bones of the chapel are very literal reminders of death. But I don’t see any animated dead or other signs of necromantic shenanigans.
D&D Adventurers League Witch Doctor Delivers Instant Funk
Of all the Adventurers League Character Build Guides we’ve done, this one might be my favorite. I should preface by letting you know I think this almost every time. What captures my attention more than anything in these guides are the character backgrounds and narratives we come up with for each one. Whether it’s a pure class 1-20 levels or a mashup of several classes, each choice from race to deciding between ability score improvements or feats and go-to spell loadouts make every character unique. The thing I love about the witch doctor is before Nerdarchists Dave and Ted get around to choosing their first class level, the character already has a rich story, fertile grounds for roleplaying and an impressive set of skills and knowledge.
Real World Adventure Hooks for D&D — How Do You Like Them Apples?
Players of fifth edition Dungeons & Dragons and other roleplaying games seem to always have at least a sliver of brain power devoted to thinking about the games we love. Art can inspire a character we play or the setting for an encounter. Dramatic relationships and interactions can inspire campaign plots and NPC motivations. And the world we see all around us can add clever details and verisimilitude to our settings. A recent tweet from Grand DM caught my eye and this installment of Real World Adventure Hooks for D&D comes directly from the image they shared.
Real World Adventure Hooks for D&D — Something Happened on the Beach
Last week I spotted an image on Twitter shared by Dungeons & Dragons Game Designer Dan Dillon. A collection of detritus had been arranged very conspicuously on the beach. Dan, a terrific designer and creative mind for the RPG hobby, took note. “Odd beach sights,” is the caption. “Something happened here. Make an Intelligence (Investigation) or Intelligence (Arcana) check, your choice.” Okay, I’m game. What adventure hooks for D&D can we takeaway through this real world sighting?
Real World Adventure Hooks for D&D — the White Grung
The other day Nerdarchist Dave and I were talking on the phone when he spotted an unusual creature on his front porch. A white toad sat on the railing and over the next few minutes climbed, jumped and scrambled its way around the porch. He’d never seen a white toad before, and we wondered what it could be up to. How did it get there, and what was the motivation for exploring the porch? Could we glean some adventure hooks for D&D through this real world curiosity?
Tales of Terror 5e Miniatures — Something Wicked (Foundations) This Way Comes
I’m taking a page out of Nerdarchist Ted’s playbook today to share some news about some highly detailed miniatures to augment your tabletop roleplaying experience. Wicked Foundations: Tales of Terror 5e Miniatures is a live Kickstarter campaign featuring some truly creepy and terrifying minis along with storytelling material to help Game Masters bring the fear!
Real Treasure in Cawood Publishing’s Treasured Finds is Storytelling Gold
The fifth edition Dungeons & Dragons Dungeon Master’s Guide describes two types of adventures: location based, and event based. But after looking through a new product from the Dungeon Master’s Guild, my takeaway is a third type of adventure — treasure based. Treasured Finds from Cawood Publishing presents organized loot for 5th Edition, and for my 2 cp it’s the storytelling elements hidden in these random tables that’s the real treasure. But the chests stuffed with magic items aren’t too shabby either.
Tell Tales of the Old Margreve at Your Gaming Table
Hello! For the last few months, Tales of the Old Margreve from Kobold Press has been burning a hole in my bookshelf. The kobolds blessed me with a hardcover copy of Tales of the Old Margreve and a copy of the Margreve Player’s Guide. It’s no secret I’m a huge KP fan, and the Margreve stuff is no exception. Part campaign setting guide, part adventure, and part new player options, like my favorite KP products, Tales of the Old Margreve adds new dimensions to fifth edition Dungeons & Dragons games whether you play in the Midgard setting, another established world or your own creation. Let’s get into it. At the end you’ll find an exclusive coupon code to expand your Old Margreve experience.
D&D Ideas — Aberrations
D&D Ideas — Seasons
D&D Ideas — Aquatic Adventures
D&D Ideas — Lairs
Welcome once again to the weekly Nerdarchy Newsletter. This week we will delve into lairs for fifth edition Dungeons & Dragons.
D&D Ideas — Nightmares
D&D Ideas — Artifacts
Welcome once again to the weekly Nerdarchy Newsletter. This week we are talking about artifacts — uber-powerful magic items that can reshape your D&D campaign world. But before we dive into that, an update on the Facebook page. I’ve regained access, but I wouldn’t say control. The forces of evil are still listed as the owners of the page. I’ve got it unpublished but not deleted. These people won’t have to be subjected to the nonsense that has been going over there. I’m convinced I won’t be booted off the page by these evildoers again. We are fighting to get it back before we initiate the self destruct mechanism. We are leaving that for the last resort.


