Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted double, double toil and trouble themselves discussing witches in fifth edition Dungeons & Dragons. Fire burns and caldrons bubble while they go over what it means to be a witch, different approaches to bringing out a character’s witchy nature and the possibilities for new 5E D&D classes and subclasses. Inspiration for the topic comes from the video’s sponsor Hexbound: A Witchy Supplement for 5E from Hit Point Press. One of the ideas they brought up during the video captured my imagination — using the druid Wild Shape feature in a distinctly witchy way. So let’s get into it.
Heist movies are a staple of cinema. They’re fun, smart and the thrill of danger is ever present. Heist encounters in fifth edition Dungeons & Dragons scratch a similar itch and the rogue is an obvious contender for the class players should consider when pulling a high stakes heist. When it comes to heist rogues Tasha’s Cauldron of Everything offers arguably the best Roguish Archetype for the job — the Soulknife. Let’s look closer at this fun new subclass for the 5E D&D rogue and hopefully by the end I’ll convince you to bring one to your next heist themed escapade at the table.
Tabletop roleplaying game adventures in town can emerge from many places. How much fun can you have in the marketplace? Given all the possibilities of events to unfold in an outdoor marketplace it is the perfect set up for fun and imaginative game play. Outdoor stalls make for ideal places for hit and run tactics by assassins or basic street thugs. Many marketplace features distract the eyes and block line of sight. A marketplace also incorporates elements for characters and creatures to interact with. Look at all the remarkable segments of chase scenes in movies and TV shows. It can all happen in a marketplace.
The industrious kobolds of Kobold Press launched a new Kickstarter and not surprisingly they’re knocking it out of the park once again. This time our friends over at Kobold Press crack open the Vault of Magic for 5th Edition to uncover over 800 new magic items created by leading tabletop roleplaying game designers and Kobold Press veterans bringing wild surprises to your games.
The chimera is such a classic Dungeons & Dragons monster from mythology and has made an appearance in all of the editions of the game. In fifth edition D&D a chimera can be encountered in a few different environments — grasslands, hills, mountains and the Underdark. These are all straight out of the 5E D&D Monster Manual and I’d add the aerial environment as well. This gives us quite a few places we can drop an encounter in with a chimera. They enter gameplay during tier two with challenge rating 6. Chimera are quite formidable with a decent amount of hit points, a fly speed of 60 feet and three attacks per round, one of which can be replaced with its Breath Weapon. Let us not forget villains like to employ chimera as mounts. A single chimera would be a medium challenge for four 5th level characters. These nasty beasts average 53 points of damage on a single round when they use their Breath Weapon or 32 when they can’t. If this D&D monster is played up to its full hunter archetype this is significant damage potential.
Salutations, nerds! Today I’m going to take a look at another stock session for tabletop roleplaying games in which we’ve got the biggest balls of them all! This series is going to be doing some party crashing. Or possibly attending legitimately with an invitation depending on what flavor you prefer. A stock session for a TTRPG is reusable scenario a Game Master can plug into campaigns that still feels different because of the specific characters involved and this one can be a good form break for parties who tend to do a lot of combat and traveling around and who tend to be excellent roleplay fodder. Most fifth edition Dungeons & Dragons parties spend a lot of their time in dungeons and on the road so seeing them all dressed up can be interesting. As before I’ll cover some of the decisions to make before running the Fancy Party TTRPG stock session.
The semi-sapient stonesnapper plant tends to grow where creatures that petrify like to make their lairs. The stonesnapper is a common fixture in many basilisk caves and there have been stories of medusae cultivating them and keeping them as pets in bygone eras. The flowers grow in vibrant colors, capable of motion and closing their petals around small objects. Their vines are also ambulatory. The stonesnapper doesn’t require much sunlight and in fact gets most of its nutrients by scooping up the leavings of creatures that have been petrified and then devoured — the crumbs left behind by things like gorgons, basilisks and medusae. The acidic fluid built up inside the stonesnapper in order to digest these leavings is a natural remedy for petrification. These plant monsters appear in Garden of Statuary, one of the digital fifth edition Dungeons & Dragons products we create for Patreon supporters and later for Nerdarchy the Store. Here you’ll find expanded 5E D&D content inspired by these opportunistic plant creatures along with the stat block as it appears in the book ready to drop into your games.
Welcome once again to the weekly newsletter. This week’s topic is dice, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of dice it may be a Coin Flip to determine fortune or misfortune but the roll of the dice generates the effect every step of the way across a strange dungeon hazard. A floor made of giant coins, each promising fortunate or unfortunate effects, challenges heroes to cross along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
A fifth edition Dungeons & Dragons book named after one of the iconic wizards of D&D lore all but guarantees new objects of power. While this wasn’t the case in Mordenkainen’s Tome of Foes (barring a couple of creature specific ones) the titular wizard of Tasha’s Cauldron of Everything references her colleague in the book’s section on magic items and notes how she finds common ground with him in their shared desire for them. Inside the book players can find 47 individual new 5E D&D magic items. So let’s get into it.
Tasha’s Cauldron of Everything for fifth edition Dungeons & Dragons is full of new options for players and Dungeon Masters. The book adds new content for characters in 5E D&D and provide alternatives for existing character options. While 5E D&D has been incredibly successful many players feel certain discrepancies exist among the classes, frequently with the ranger at the forefront of these views. Several times over the years the 5E D&D design team released Unearthed Arcana playtest documents focused on the ranger class with one iteration removing magic from the class entirely. This muddies the ranger’s identity without really addressing the balance concerns. Tasha’s Cauldron of Everything offers new and exciting optional class features for all the core classes providing players a plethora of options to help each character feel unique — even those of the same class. The book’s Beast Master Companions optional class feature is the focus for this post.