Between bursts of fifth edition Dungeons & Dragons character creations, revisions and reimaginings brought on by the release of Tasha’s Cauldron of Everything I find myself most captivated by Dungeon Master’s Tools in chapter 4 of the new book. While these sections aren’t exactly breaking new ground in the tabletop roleplaying game hobby they do achieve one super important thing — creating official support. Right now I’m focusing on the lead in to the chapter outlining session zero, which I believe is the most critical part of any 5E D&D campaign. So let’s get into it.
Tasha’s Cauldron of Everything is officially released! Like countless others around the world I poured through the new fifth edition Dungeons & Dragons book oohing and ahhing over the fun new character options, my imagination awhirl with possibilities. (We’re already talking about twists and turns for our characters when we revisit Those Bastards!) In the coming weeks we’ll surely create plenty of videos and posts right here exploring what’s inside but there’s one section of the book I absolutely love above all others and I couldn’t wait to sink my teeth into Parleying with Monsters. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted interact socially for a discussion on fifth edition Dungeons & Dragons adversaries whose weapons lean more towards a sharp tongue than a sharp sword. You might be surprised to learn there’s a section in the 5E D&D Dungeon Master’s Guide covering social interaction both narratively and mechanically. So let’s get into it.
Welcome once again to the weekly newsletter. This week’s topic is runes, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of runes in Devil’s Hospitality unwitting adventurers entangle themselves in a fiendish contract marked by deceptive runes and the race begins to find a loophole and void the binding circumstances. This guest creator encounter from Don’t Stop Thinking’s CJ Leung ensnares heroes in a devilish plot along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.
Not too long ago I took a look at the chonkiest bois in fifth edition Dungeons & Dragons. It turns out 5E D&D’s most massive monsters when it comes to hit points also stand at the top of the size chart with ten out of 13 boasting Gargantuan size. But big threats don’t always come in equally big packages. While there aren’t a whole lot of deadly creatures on the Tiny side of things there’s plenty to put adventurers in peril. So let’s get into it.
Tempered in the Mage Forge, Drukal the Fang of Drasusgino comes to you by way of Nerdarchist Dave’s Court of Wyrms campaign. A Land of the Lost style setting for fifth edition Dungeons & Dragons adventures this hidden region sees reptilian and draconic entities as the dominate creatures. Kobolds, lizardfolk, dragonborn, yuan-ti and others of the scaly persuasion hold sway in a land of dinosaurs, drakes and dragons.
It’s November, which means National Novel Writing Month — also lovingly referred to as NaNoWriMo. Last year, Dael Kingsmill proposed a twist on our classic NaNoWriMo called GamoWriMo. The premise of NaNoWriMo is a challenge to write at least 50,000 words of a novel in a single month. GamoWriMo’s challenge was similar: take the niggling idea for an RPG campaign that just won’t leave you alone and get it to a playtest worthy state before the end of the month. Both challenges emphasize getting words on a page as opposed to immaculate quality.
In our continuing discussion of tools and proficiencies in fifth edition Dungeons & Dragons it’s time we talked about a craft many appreciate and even more confuse with the existing Performance skill. Grab your kalimba and take a seat in the orchestra because we’re talking about instruments. As a quick note tool proficiencies are generally nebulous in 5E D&D and their applications vary depending on your Dungeon Master. These posts are meant as guides for those who don’t know where to start but many DMs already have established rules for how tools proficiencies work in tandem with skills. So make sure to ask how tool proficiencies work in your own games.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted ponder the ins and outs of Dungeon Masters recognizing and respecting player and character choices in fifth edition Dungeons & Dragons. The discussion applies to any tabletop roleplaying game and encompasses both mechanical and narrative choices during character creation and throughout a campaign. To me this speaks to paradigm shift in the RPG hobby. So let’s get into it.
Dungeons & Dragons Principal Rules Designer Jeremy Crawford recently shared a bit of inside information about Tasha’s Cauldron of Everything sure to get fans of the fighter class excited. In particular Crawford wrote about Battle Master builds included in the upcoming book of expanded rules for fifth edition D&D. So let’s get into it.