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Immerse Yourself in D&D Adventure with Dragons of Stormwreck Isle

Initially released as a Target exclusive the new D&D Starter Set: Dragons of Stormwreck Isle is now widely available. Designed to function as a fresh new gateway perfect for introducing players to the game, the set includes rules, an adventure, pregenerated characters and a set of polyhedral dice. Wizards of the Coast celebrated the release with a slew of additional resources too.

Nerdarchy on How to Play D&D the Nerdarchy Way — Improv & Reactionary DMing

https://www.youtube.com/watch?v=GPYQwpY30D0&ab_channel=Nerdarchy In this 16-minute video on Nerdarchy the YouTube channel Nerdarchists Dave and Ted share their way of running roleplaying games like Dungeons & Dragons. They give advice on being a Game Master (or Dungeon Master) their way. The conversation begins with Dave and Ted illustrating the...

D&D Ideas — Class

Welcome once again to the weekly newsletter. This week’s topic is class, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST at Nerdarchy the YouTube channel talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of classes our Character Build Guides have been described as essentially custom classes, which we think is a pretty awesome description. We’ve got 70+ modules over at the DM’s Guild, all for pay what you want and including both the player guide and a DM version inspired by the character. You can get Nerdarchy the Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.

What’s Really Going on With One D&D?

The paradigm shifts once again! Set aside all the crunchy calculations and simultaneous calls of nerfing and power creep. Something else is taking place through Wizards of the Coast’s move towards the One D&D experience. During our recent live chat discussing Unearthed Arcana 2022: Expert Classes we touched on parts of the latest playtest reminiscent of earlier editions of the game. Several people watching along called out stuff bringing to mind third and fourth edition, which for at least one commenter felt exhausting and an oversimplification. In my estimation something deeper than mechanical callbacks seems to be happening and that’s what’s got me fascinated. Let’s get into it.