Welcome once again to the weekly newsletter. This week’s topic is possession, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of possession in Island in the Storm adventurers can ease a restless spirit’s forlorn imprisonment but only if this ghost can take over one of them body and soul. An imprisoned ghost pleads with the heroes to possess one of them in a bid to escape her island exile along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted call on ancient spirits to transform a fifth edition Dungeons & Dragons character into Ever Living Ones. This 5E D&D character build focuses on one particular Eldritch Invocation and squeezes in a whole bunch of class features to keep themselves topped off in the hit points department. Dive into danger whatever way appeals most with a mastery of manipulating the most precious of resources. So let’s get into it.
At the same time all of us tabletop roleplaying game nerds enjoy the renaissance of gaming we’re currently in there’s an equally exciting renewal in the entertainment world when it comes to storytelling. Ongoing and limited series on TV and the growing number of streaming services give audiences — and creators — opportunities to develop rich worlds and deeply complex characters. The best recent example is WandaVision, the Disney+ miniseries continuing the story of Wanda Maximoff and Vision established in the Marvel Cinematic Universe. This incredible series crystalized some ideas I’ve been exploring about how and when character development during a TTRPG campaign. So let’s get into it.
The ranger class really catches a lot of flak in fifth edition Dungeons & Dragons over the vastness of internet discourse. Every Ranger Archetype since the 5E D&D Player’s Handbook like the ones in Xanathar’s Guide to Everything and Tasha’s Cauldron of Everything have attempted to fix these shortcomings. Essentially every Ranger Archetype since the PHB has done two things to greatly help the class. First they gain one additional known spell of 1st through 5th levels. The second thing is a way to deal more damage — typically an additional die per round. The Swarmkeeper is one of two new 5E D&D Ranger Archetypes introduced in Tasha’s Cauldron of Everything.
Full transparency as I’m getting started with this at least a tiny part of my motivation is seeing if I can publish a post before there’s two or more Nerd Immersion videos on the latest fifth edition Dungeons & Dragons playtest document Unearthed Arcana 2021 — Folk of the Feywild. Like Unearthed Arcana 2021 — Gothic Lineages this one presents new race options for 5E D&D. There’s a lot to unpack including a big detail from the last sentence I wrote. So let’s get into it.
Many staple mechanics of fifth edition Dungeons & Dragons shape the greater genre of tabletop roleplaying game options. While 5E D&D is my favorite edition I have found myself wondering recently if perhaps this game couldn’t be even better. Is there a way to hack 5E D&D to make it more streamlined? Being the plucky adventurer I fancy myself to be I’m determined to try. In the previous post I wrote about an alternate ability scores and an option to streamline things regarding those. Today I’m taking the next logical option to explore with saving throws. For those of you who don’t know I have a YouTube channel and as part of #DungeonMarch I’m posting exclusively RPG content all month long.
Salutations, nerds! Today I’m writing about striking fear in the hearts of tabletop roleplaying game players. And no I don’t mean just in the sense of a player making an obscenely high attack roll and telling them they miss. I mean truly unsettling the players. This may just be a me thing but nothing turns me off of an adventure faster than someone telling me my character feels terrified. This is acutely true in a situation where my character wouldn’t even be unsettled. Some TTRPG characters may be really freaked out walking into a room strewn with viscera for example but a character with a history of murdering people and using their internal organs as a sacrifice to a dark deity probably isn’t going to be too bothered by these circumstances. And honestly forcing a character into having a fear response to a scenario that wouldn’t scare them is cheating.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted devise a business plan for the Gobble Inn as a memorable location for fifth edition Dungeons & Dragons. In the video they come up with several fun concepts and ways to incorporate this location into a 5E D&D game. I couldn’t help but think of the adorable goblin Muk who’s two Dungeon Masters Guild titles introduce and present a bunch of awesome activities, adventure hooks and light hearted fun in and around his home in Dankwood (while also generating money for Extra Life, a charity uniting gamers around the world to play games in support of their local Children’s Miracle Network Hospital). So let’s get into it.
Salutations, nerds! At the time of writing this post I am getting ready to run a session going along with the subject matter. Hopefully by now the players involved have already done it and there won’t be any chance of spoilers. Today I’m focusing on character phobias in tabletop roleplaying games and the nightmare stock sessions where they’re brought manifest for the characters to deal with during the TTRPG experience.
Salutations, nerds! Today we’re going to talk about emotional bleed. In the context of tabletop roleplaying games by this I mean when a character’s emotions get pretty intense and the player starts feeling them too. The first thing I want you to know is this isn’t a bad thing! You shouldn’t feel bad when this happens. It is perfectly normal and most roleplayers have a tale or two about this happening to them.