Welcome once again to the weekly newsletter. This week’s topic is depths, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of depths in Deep Breaths a group of lizardfolk and their chief ambush heroes deep in the oppressive jungle and demand a price be paid for intrusion. Political and spiritual pressure create a powderkeg of tension among lizardfolk on a pilgrimage along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted go to the well to discuss lore in fifth edition Dungeons & Dragons. In general lore is a body of traditions and knowledge on a subject or held by a particular group and typically passed from person to person by word of mouth. This definition applies in our 5E D&D games too and encompasses both the lore presented in the game materials produced by Wizards of the Coast as well as the details specific to your world whether it’s your version of existing settings like Forgotten Realms or something you’ve created wholecloth. So let’s get into it.
I can’t even guess how many times I relied almost exclusively on a great map to help run a fun tabletop roleplaying game session. Vibrant maps catch your eye, inspire your imagination and evoke a sense of realism and being there. Details provide touchstones for description and dynamic scenarios, scenery hints at fantastic locales and the space on a map simply provides context for the adventure space. So a book of ready to play, immersive and indispensable fold-out maps that fit in your backpack and make a Game Master’s life easier makes the best kind of resources for your RPG collection.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dig deep to come up with a fifth edition Dungeons & Dragons character who refuses to stay down. There’s a lot of different features 5E D&D characters can take advantage of to keep death at bay and the video incorporates several into a character build guide for players who never say die. The Unkillable Character Build Guide finds a narrative thread and follows through from 1st to 20th level making it useful for any tier of play. And as always we put together an NPC creature version for Dungeon Masters too. So let’s get into it.
My Dad’s Monster Manual may have started as a silly idea proposed by game designer James Introcaso but here we are months later looking at a fully produced product for fifth edition Dungeons & Dragons currently No. 1 Most Popular from Wizards & Guild Adepts at Dungeon Master’s Guild and a silver bestseller in less than two days. What is this unusual 5E D&D book? Let’s get into it.
Lights are everywhere for the holidays! With Hanukkah coming to a close, Yule approaching, Christmas on the way and Kwanzaa candles igniting soon, twinkling candles and blazing hearths warm our hearts in the sparkling winter. There’s no better time to make the holidays merry and bright and talk about the fifth edition Dungeons & Dragons Circle of Wildfire druid from Tasha’s Cauldron of Everything.
Hello friends and fellow gamers. As the holiday season rolls upon us no matter what holiday you celebrate this time of year encourages us to think of others and give gifts to our friends and family. With this in mind I have made some fun new magic items inspired by our friends over at Hero Forge, the premiere customized tabletop miniatures and statuettes creation tool I love and probably spend way too much time with.
Since the release of Tasha’s Cauldron of Everything for fifth edition Dungeons & Dragons I’ve been captivated by the Dungeon Master’s Tools in chapter 4 of the book. Taking time to let new content and concepts roll around in my mind and really consider the value for all 5E D&D players gave me a deep appreciation for the material. Like the other sections — Session Zero, Sidekicks, Parleying With Monsters, Supernatural Regions, Magical Phenomena and Puzzles — this last bit of content to cover isn’t very long but Natural Hazards comes packed with great ideas and inspiration. So let’s get into it.
Take something core to the understanding of fifth edition Dungeons & Dragons and creating something new with it represents one of the joys of worldbuilding. A fresh perspective on an old topic tends to light a fire under other forms of creation. The trick is creating something new without breaking the logic of the setting you’re creating for your 5E D&D games like I’m doing for the City of Anvil. Once your world has a theme or consistency creating within these guidelines is key.
Salutations, nerds! Today I’m sharing five reasons a fifth edition Dungeons & Dragons character might be out adventuring. So often at the table a Dungeon Master asks what the party is doing at the beginning of a session and players pause before admitting they don’t know. This is fine! Sometimes you figure out a 5E D&D character’s motivations as you’re playing. Today I want to go down a list of reasons your character can run with and what kinds of adventurers fall under these umbrellas.