Salutations, nerds! Today I’m writing about flowers in tabletop roleplaying games. Specifically I’m thinking about how back in the Victorian era people were way extra and liked to make codes out of everything. How ladies held their fans was a language in and of itself to the point the hand they carried it in could indicate whether or not they were available for someone else to pursue. In a culture that really didn’t like saying things outright there was a lot of reading between the lines — a lot of implication. Floriography, or the language of flowers, says this poignantly. If you’ve ever wanted to passive aggressively flip someone the bird this was a really excellent way to do so.
Salutations, nerds! Today we’re gonna rhapsodize a little bit about adventurers as a culture in fifth edition Dungeons & Dragons and other tabletop roleplaying games. A little definition delve first off. Any time more than one person participates in and shares something they are participating in a culture. It could be a super small one. Your local comic book store where you go to play Magic: the Gathering has a culture made up of the references and inside jokes that have come up there and that is a culture you participate in.
Welcome once again to the weekly newsletter. This week’s topic is tag, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of tag in Shell Game adventurers learn to share the burden and work in tandem — especially when they’re marked by weird energies! An oddball moment occurs when adventurers face a series of puzzling circumstances along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Salutations, nerds! Today we’re going to talk about fifth edition Dungeons & Dragons characters in positions of leadership and I’m going to do my best to make a case for letting them have status in your gaming world. And yes, I am talking about allowing for a rogue to become the leader of the thieves guild, or have a mage take a place in a circle of high sorcery. I know a lot of Dungeon Masters who won’t allow for these sorts of circumstances so first I’m going to address some of the reasons why not and then we’re going to move right along to the reasons why I think it’s at least worth trying in one of your campaigns. Ready? Okay.
The new year barely got started and my tabletop roleplaying game expectations already begin to come true! Over at Reddit recently I came across a fantastic resource for Quest, an RPG currently in my No. 1 favorite game position. Quest Companion is “your digital best friend for managing your Quest tabletop role-playing games.” In a short time I’ve already seen Quest Companion grow and evolve. Just today I took a look and see there’s several new components moving this resource swiftly towards the perfect fulfillment of my RPG needs. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted focus their mental energies to a razor’s edge and dissect the concept of a mind killer for fifth edition Dungeons & Dragons. The Soulknife Roguish Archetype in Tasha’s Cauldron of Everything put a splinter in their mind and they take mix and match some 5E D&D class features to come up with a mind killer character build guide focused on stabbing enemies in the brain with Psychic Blades. So let’s get into it.
You’ve made it! The domain is saved, you and your party are renowned for your successes and the big baddie behind the first big bad has been soundly beaten. You’ve mastered rare and powerful magics. New upstarts look to you and yours as an example of what could be. Mechanically, you’ve just reached 10th level as a fifth edition Dungeons & Dragons adventurer. Now what?
A new set of prepainted miniatures from our lovely friends over at WizKids is set for Feb. 3 release. Pathfinder Battles: Darklands Rising has some amazing miniatures I am excited to add to my roleplaying miniatures collection as well as for use in my personal Dungeons & Dragons games. Darklands Rising fantasy miniatures are designed for the Pathfinder roleplaying game and features creatures from the deepest depths of Golarion but certainly make a terrific addition to your minis and battle grids for any fantasy tabletop RPG.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted channel their inner energy to create a new Monastic Tradition for fifth edition Dungeons & Dragons. They set out to develop an idea for a 5E D&D monk utilizing the ki of their mind to affect the physical world. The concept begins with the mage hand spell and by using ki a Way of the Unseen Fist monk can strike at enemies by channeling their energy through an invisible fist. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted contemplate the potential of the Eldritch Adept feat for fifth edition Dungeons & Dragons characters. The new Eldritch Adept feat found in Tasha’s Cauldron of Everything is available for 5E D&D characters with the Spellcasting or Pact Magic features and allows them to learn one Eldritch Invocation option of their choice from the warlock class. Let’s get into it.