Welcome once again to the weekly newsletter. This week’s topic is firearms, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of firearms, in Fire for Effect fire arms are attached to fire giants who burst forth from underground tunnels with hobgoblin allies to launch an unexpected assault. This and 54 other dynamic encounters ready to drop right into your game come straight Out of the Box here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates, info on how to game with Nerdarchy and ways to save money on RPG stuff by signing up here.
Games are the thing around here — Nerdarchy revolves around gaming as a hobby. How to play games better, how to make games funner and new games that come out are just a few of the many nerdy things we cover here along with deep dives into fifth edition Dungeons & Dragons. How a society relaxes and the kinds of games its people play reveals a lot about the society’s core values, structures and even how the people think on a perspective level. Today, we’re talking about games and we’re really going meta with the concept. Get ready to have some fun as we start this wheels-within-wheels style conversation of gaming sets in 5E D&D but from a tools perspective! Before we dive into this, it’s important to state that tool proficiencies are a staple in 5E D&D and their relationship to skills can seem concealed at best, as we’ve discussed in previous posts. That being said, every Dungeon Master treats tool proficiencies a bit differently so if you’ve got questions, ask your DM how they treat tools and tool proficiencies. All DMs are encouraged by the Dungeon Master’s Guide to adjust rules to suit their tables, so be flexible with your DM.
Salutations, nerds! Today we are going to talk about the art of creative truth telling. You know, like a liar. That’s right, today is the day of Deception skill challenges for fifth edition Dungeons & Dragons! As per usual the idea is you can take any of these five skill challenges and seamlessly drop them into your game. They are designed to be isolated incidents but if you want to play them into a larger issue of course you can feel free to do that. Without farther ado, let me tell you where the lies are in 5E D&D.
Many of us tabletop roleplaying game nerds are familiar with video games, particularly RPGs and JRPGs. Even those who don’t play JRPGs are at least aware of many common franchises — Final Fantasy, Tales, Kingdom Hearts, Pokemon and Persona just to name a few. A common theme among JRPGs is their story driven gameplay and novelty game mechanics. For many the name Shin Megami Tensei immediately evokes the idea of rock-paper-scissors style combat involving damage elements. Saying a name like Golden Sun evokes nostalgia and complex magic and class systems. All of this got me thinking about something. JRPGs are renowned for their creativity and innovation in a frankly restrictive game formula. Suppose we tried adopting certain gameplay elements from JRPGs? While a creative setting or feel is pretty easy to accomplish, mechanics get a bit crunchier as Nerdarchist Dave says. As an admitted JRPG addict I love thinking of ways to evoke this sort of feeling and structure in a tabletop RPG and mechanics aren’t nearly so inaccessible as you might think. So today I want to look at a mechanic from one of my recent obsession plays: Octopath Traveler and adapt a boost system into 5E D&D play.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get down and dirty to talk about fighting dirty in fifth edition Dungeons & Dragons. It’s an unusual topic because fighting dirty essentially means not playing by the rules, which is kind of how the whole tabletop roleplaying game experience operates. Unlike fighting dirty in something like a Mixed Martial Arts competition, character actions don’t simply occur and become subject to rules after the fact. The question then becomes how can 5E D&D character fight dirty by using the rules themselves? At the end of the day fighting dirty embodies a willingness to do something to win that an opponent is unwilling to do under the assumption everyone plays by the same rules. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted speak with confidence about playing a coward in fifth edition Dungeons & Dragons. The discussion makes a clear distinction between expressing a character’s fear in the game itself and approaching circumstances and scenarios with undue trepidation from the players themselves. Say what you will about 5E D&D, a significant portion of the game involves characters fighting monsters and inserting themselves into dangerous situations. This could be a rich source of roleplaying and character development for those who hold fear in their hearts. At the same time it’s important to recognize the cooperative group dynamic and an ally who runs away or hides as a matter of course puts companions in a tough spot. As a huge advocate for a support style role in 5E D&D I thought it might be useful to share some ways characters can contribute to their party’s success while still expressing their character’s fears, so let’s get into it.
Dungeons & Dragons has a long tradition of making monsters that are a mashup of different things, creatures inspired by legends and mythology and creatures that are mixed together and combined. The owlbear is one such iconic monster mashup of D&D and over the years a few here and there get added to the game. Other creations pay homage to this tradition by combining creatures together as part of the worldbuilding. My kids and I watched Avatar: The Last Airbender and combined creatures abound in the series, sparking my imagination to create something new for 5E D&D.
When you look at prepainted miniatures for tabletop gaming WizKids continues to stay at the top of the game. Whether you are playing Dungeons & Dragons or Pathfinder or any number of other fantasy roleplaying games, miniatures from WizKids are great and the new City of Lost Omens set is no exception. I always look forward to the next set of miniatures from WizKids as each one gives me new options for threats to challenge characters and adventuring parties. In addition to the blind purchase in recent years WizKids began doing the nonblind purchase associated with each set. I am a huge nerd and collector when it comes to miniatures in particular. The minis included with City of Lost Omens inspired tons of ideas to bring to the gaming table already.
Nerdarchist Ted here to expand upon the lovely post written by Steven about the vulpin, a foxfolk race for fifth edition Dungeons & Dragons right on our site here. I think this is a great start and I wanted to expand upon it by making a new racial feat available for the foxfolk race that captures some of the Japanese folklore about the mythical figures called kitsune. And for Dungeon Masters out there I’ve included a vulpin spirit caller ready to drop right into your campaign as an insightful NPC. Whether you’re a player or DM, or simply think foxfolk are really fun and cool you can create your own customized miniature and get it 3D printed — in full color — from the amazing Hero Forge.
Welcome once again to the weekly newsletter. This week’s topic is music, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of music, in Girl with the Dragon SNAFU when adventurers visit an inn filled with music, laughter and lots of conversation they discover a whole lot more going on off stage than the performance on stage. This and 54 other dynamic encounters ready to drop right into your game come straight Out of the Box here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates, info on how to game with Nerdarchy and ways to save money on RPG stuff by signing up here.