A couple of weeks ago we talked about familiars in 5e D&D on our weekly live chat. A familiar can be a great asset to the game for players and DMs alike. There are three ways to acquire a familiar. By character class, feat, or through game play.
There are three classes that can have a familiar, druid, warlock, and wizard. The wizard gets the find familiar spell on their spell list. The warlock can get access to that spell if they take the pact of the chains patron boon. Optional rules for the druid were given in Tasha’s Cauldron of Everything for spending wildshape uses to summon a familiar. Only the wizard or a variant human can start the game with a familiar. Druids have to wait until 2nd level and warlocks 3rd level. Now I did mention variant human being able to start out with a familiar as well. There are three feats that can gain you access to the find familiar spell: Magic Initiate, Ritual Caster, and Strixhaven Initiate.
What do familiars offer to the game? First let’s look at them from the players side of the DM Screen. First and foremost many players love pets and companions. Second, they are great for reconnaissance. Third, they can be awesome for role-playing with the group. Fourth they come in handy for delivering touch spells.
Now for the DMs side of the screen they can be a useful tool. How about a handy alternative to the DMPC.
If you’ve ever wanted to have DMPC just give one of your players a familiar instead. There are a ton of reasons a Dungeon Master might want a DMPC in the adventuring group. Most of those reasons aren’t great, but there are a few that are noteworthy. The best one is injecting information into the game. A familiar could do that and give the DM a way to RP with the group even when away from other NPCs. This works especially well if the familiar isn’t a summoned creature rather something they find or are granted.
Even if you aren’t substituting a familiar for a DMPC they are great opportunities for the DM to role-play with the group or impart information to them. Familiars aren’t true beasts, but spirits that are aberrations, celestial, fiends, or fey. These critters could give the group a unique perspective into those realms where they come from if the DM wishes.
The DM can use a familiar as a reward. Several creatures in Dungeons and Dragons have side bars for becoming familiars. They are all more than acceptable for gifting to a player.
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