A fifth edition Dungeons & Dragons book named after one of the iconic wizards of D&D lore all but guarantees new objects of power. While this wasn’t the case in Mordenkainen’s Tome of Foes (barring a couple of creature specific ones) the titular wizard of Tasha’s Cauldron of Everything references her colleague in the book’s section on magic items and notes how she finds common ground with him in their shared desire for them. Inside the book players can find 47 individual new 5E D&D magic items. So let’s get into it.
Tasha’s Cauldron of Everything for fifth edition Dungeons & Dragons is full of new options for players and Dungeon Masters. The book adds new content for characters in 5E D&D and provide alternatives for existing character options. While 5E D&D has been incredibly successful many players feel certain discrepancies exist among the classes, frequently with the ranger at the forefront of these views. Several times over the years the 5E D&D design team released Unearthed Arcana playtest documents focused on the ranger class with one iteration removing magic from the class entirely. This muddies the ranger’s identity without really addressing the balance concerns. Tasha’s Cauldron of Everything offers new and exciting optional class features for all the core classes providing players a plethora of options to help each character feel unique — even those of the same class. The book’s Beast Master Companions optional class feature is the focus for this post.
Salutations, nerds! Today I’m going to examine the concept of stock sessions for tabletop roleplaying games. In particular I’m thinking about the idea of delving into a character’s memories and exploring their backstory a little bit in a flashback! A stock session for a TTRPG is reusable scenario a Game master can plug into campaigns that still feels different because of the specific characters involved. Think of it kind of like how a good chunk of anime have a beach episode. That’s what I mean.
Tribality Publishing took Fifth Edition adventures to the magical high seas with their successful Seas of Vodari Kickstarter and now they’re plunging heroes beneath the waves with the follow up Under the Seas of Vodari Kickstarter that fully funded in under six hours.
Welcome once again to the weekly newsletter. This week’s topic is invisibility, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of invisibility in Three Eyes Are Better an imp uses it’s power to turn invisible to manipulate a budding warlock and cause no end of strife for adventurers. A devious imp uses lures heroes into a destructive trap — battling a magic wielding cyclops — along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Whether I’m acting as Game Master or not the thing I dislike the most about any tabletop roleplaying game experience is a group who interacts in isolation from each other. As a player I want to interact with the other players through our characters and as a GM I hope to see this behavior from the people in the group. There’s several reasons for this and a technique I began using a few years ago helps tremendously. So let’s get into it.
When it comes to fifth edition Dungeons & Dragons the druid is probably my favorite class. Reasons for this abound. The 5E D&D druid is super versatile and comfortably fills the role of healer, defender, controller or damage dealer. Even when players focus on one particular aspect through one of the Druid Circles and other choices druid characters can still fill the other roles in a pinch. Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted cover one such aspect in a discussion about different Wild Shape forms a druid (specifically a Circle of the Moon druid) might use.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted get animalistic and take a look at the best beasts in fifth edition Dungeons & Dragons for a druid to Wild Shape into during tier one of game play. While they point out the highlights of various beasts I’m of a mind to expand on this and see all the possibilities from official 5E D&D sources along with the environments in which they’re typically found. So let’s get into it.
Our friends at Cawood Publishing unveiled a new excursion into the World of Myrr unfolding through their series of monster books. Monsters of the Wilderness for 5th Edition is the fourth book in the series and the Kickstarter campaign bringing it to life for gaming groups all over the world launched today and runs through March 4.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted look at ways for a Dungeon Master to use a character backstory as a resource to create dungeons for fifth edition Dungeons & Dragons. Building on their ideas I’m curious about approaching from the opposite end and exploring how players can set their DMs up for success by constructing their character backstory like a dungeon for 5E D&D. So let’s get into it.