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Under the Dome: Chaos Beholders (post apocalyptic D&D setting)

When Reality Starts Believing Itself Before the storms, beholders were aberrations. After the storms, they became something worse: Anchors of unstable reality. Out in the wastelands beyond the Dome, there are places where the chaos doesn’t just distort the world. It organizes around something. In those places, you don’t find ruins. You...

D&D adventuring party

The Video Games That Every Dungeon Master Should Play for Inspiration

Great Dungeon Masters know that an idea is seldom based on a single source only. Surely, monster manuals, fantasy books, and campaign settings are great sources of ideas. However, many very original and interesting ideas for your adventures can be taken [caption id="attachment_47433" align="alignright" width="300"] In...

Under the Dome: A Simple Delivery (Post apocalyptic D&D adventure)

An Adventure About What Happens After the Hard Part The job is done. The party went beyond the Dome.They survived the storms.They extracted the Grind. They made it back. That was the hard part. What’s left should be simple: Deliver the Grind. Get paid. Move on. Under the Dome, nothing that involves...