Every Monday evening we go live talking about a topic in the context of fifth edition Dungeons & Dragons and back in November we etched our thoughts in virtual stone discussing runes. At the time Tasha’s Cauldron of Everything hadn’t yet been released but there’d been confirmation of pretty much all the new subclasses included in its pages. The Rune Knight fighter was one of these and I was very excited since the Unearthed Arcana version really captivated my imagination. During the live chat I mentioned how this Martial Archetype could fit very well with Kobold Press’s Deep Magic: Rune Magic so well since those abilities come from a series of feats. Since 5E D&D fighters earn more Ability Score Improvements — which players can substitute feats for with their Dungeon Master’s permission — I wondered just how many runes a Rune Knight fighter could acquire. So let’s get into it.
One of the most essential pieces of equipment you just have to have for adventuring gear is a bag! Where, oh where are you going to put things if you do not have the bag space? Do you have special treasures or items you need to conceal and keep close? What type of bag do you have it in? There are so many different types so let’s dive right in.
Fifth edition Dungeons & Dragons has taken the world by storm and it makes a lot of sense. The creation of the Open Game License (lovingly referred to as the OGL) opened the floodgates for creators to use a core set of rules for developing everything from supplementary materials for the tabletop to video games. This popularized many core aspects of the system and created genre staples and today I want to challenge one of those 5E D&D staples and offer my own take.
Every Saturday morning I play in a fifth edition Dungeons & Dragons game with a bunch of my internet friends. It started off as a Wildemount game where we ran through the Frozen Sick adventure included in the book. I wasn’t sure how long this campaign was going to last so I wanted to play a character who started off at 1st level with their subclass right away. In 5E D&D this means cleric, sorcerer or warlock. I hadn’t really played a 5E D&D cleric for more than a one shot at this point so I decided to play one for this campaign. At the time Tasha’s Cauldron of Everything hadn’t come out yet and the Twilight Domain was still Unearthed Arcana but I wanted to playtest it. So Tunk Girgunkil, variant human Twilight Domain cleric with an urchin background was born.
I wanted to create a cool location to add to your Dungeons & Dragons game and the fine people over at Eldritch Foundry asked us to share how awesome their minis are so here is a great way to do both. Eldritch Foundry makes great miniatures. I first met them at Gen Con and they were already fans of Nerdarchy. Eldritch Foundry is a web based program allowing you to design and print 3D miniatures for your tabletop roleplaying games. There are loads of ever expanding options for use in creating fantastic miniatures of your own design.
Salutations, nerds! Today I’m going focusing in on Groundhog Day. Not the movie but the concept of being stuck in a time loop as a tabletop roleplaying game stock session. This episode comes up in a lot of places. The first one coming to mind right now being the Supernatural episode where the brothers Winchester die repeatedly and have to live the day over. The time loop TTRPG stock session comes with a warning label — It’s frustrating to deal with. The time loop is a concept you want to make sure players are okay with before bringing it to the table. All the advice you see about how parties need clear goals is really hard to pull off in a situation like this so proceed with caution. After you’ve cleared it with your TTRPG group here are the things you have to hammer out.
Welcome once again to the weekly newsletter. This week’s topic is oceans, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of oceans in Fish Food a chance encounter on the high seas leads to a potential trifecta of terror: drowning, water issues and being lost at sea. A pleasant sea voyage turns upside down by attacking water enemies and a rapidly sinking ship along with 54 other dynamic scenarios in Out of the Box. Find out more about it here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy plus snag a FREE GIFT by signing up here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take precise aim at a fifth edition Dungeons & Dragons character who puts a sneaky spin on their magical attacks. The Spell Assassin leans into their rogue training to get the drop on adversaries with the Assassinate feature and take them out through a deadly spell salvo. Dabbling in a few disciplines compiles a very particular set of skills for this 5E D&D character over the course of their adventuring career. So let’s get into it.
I take a lot of inspiration from everywhere both as a player and Game Master for my tabletop roleplaying game experiences. Reading novels, watching movies and TV present so many elements that have already been done so well — why not copy some elements to improve your own RPG experiences? I binged all three seasons of Cobra Kai over the weekend and man, what a show. It got me thinking about all the elements about fighting in a typical fantasy RPG. With so many urban adventures to play with it is no wonder fights can break out in the middle of the streets. If you plan to incorporate these kinds of groups, clubs or organizations focused around fighting in your games you could very much take inspiration from Cobra Kai and the movie Fight Club and make up rules and a place where these fights can go down.
Fifth edition Dungeons & Dragons allows players to make their own characters with a variety of mechanics to support their favorite archetypes and custom craft their own unique person to play in a story woven by friends. Tasha’s Cauldron of Everything added a deluge of new options to the 5E D&D mix. Between the recent Unearthed Arcana introducing Gothic Lineages and the new announcement regarding Van Richten’s Guide to Ravenloft I can’t think of a better time to talk about the Path of the Beast Primal Path for 5E D&D barbarians.