Isn’t it a delight to crack open a new roleplaying game setting book for the first time? It’s wonderful fun discovering how the creators have reinterpreted classic tropes or generated genuinely unique ideas to delight their audience. I enjoy the fictional timelines, legendary people, ancient origin stories and so much more. It’s a pleasant waltz through someone else’s imagination and it’s inspiring! Although when it comes time to Game Master a campaign or write a new product for the setting it can be agonizing to get every little detail correct. Not long into the endeavor I invariably find myself wondering: How will I keep all of this lore in my head?
A scream shatters the midnight quiet. The distant peel of thunder forebodes a coming rainstorm, welcome among the red rocks of the desert. Cloth rustles against leather, metal occasional clinking as the merchant shuffles through her pack. These present scenarios, each evocative and distinct from the next. Whether it’s Dungeons & Dragons, Pathfinder or any other tabletop roleplaying game each session is just as much improv theater of the mind as it is a codified game. Fans of live plays like those found on Critical Role, Nerdarchy Live and any number of other streams know the value of evocative descriptions and setting the scene. And when it comes to immersing players few senses are as captivating as the sense of sound.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dismiss the abstraction of hit points and delve deeper into monsters who don’t care how tough your character is in combat and other dangerous situations. Instead these threats target something much more precious — and difficult to recover. Monsters causing ability score damage, loss or reduction in 5E D&D are few and far between and thankfully so since recovering from these effects ain’t no walk in the park. At the same time they represent a different kind of horror and a campaign highlighting these awful creatures might just make players never look at things the same way ever again. So let’s get into it.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted tap into blood magic and discuss whether the concept is evil by its very nature when it comes to fifth edition Dungeons & Dragons. Also Ted crushes one of the best video intros to date, so it’s worth a watch for this alone. But did you know Nerdarchy already put together our ideas for a 5E D&D blood magic expert? In fact there’s more than one iteration of blood magic floating around. So let’s get into it.
What do you get when you mash elemental magic and a tale of escape and intrigue? Suppose you combined a world of electropunk technology with whimsical faeire dangers? What you get when these things collide is the novel Dreams of Fire. Dreams of Fire is an upcoming electropunk fey novel of intrigue and self discovery by Council of Geeks YouTube sensation and debut novelist Nathaniel Wayne. I had the privilege of interviewing Nathaniel about their upcoming work over on my YouTube channel. What’s more, beyond this interview, Nathaniel graciously agreed to answer a few more questions in the form of text, and I’ve included that interview below.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted pile on the Armor Class for fifth edition Dungeons & Dragons — but is it all in vain? Whenever we create video content about Armor Class in 5E D&D we noticed it gets a ton of engagement so we asked ourselves why and tried to come up with an answer. The best we came up with is Armor Class represents a quantifiable part of a character that players can exert some modicum of control over. But for my money I’m looking to get a lot more out of my characters’ armor than merely an impenetrable Armor Class. That’s where magic armor with razzle dazzle comes into play.
Salutations, nerds! Buckle up and cross your fingers I don’t burst into flames about three quarters of the way through typing this one because today we’re going to be talking about Religion skill challenges for fifth edition Dungeons & Dragons. Per the usual these are meant to be momentary stumbling blocks for 5E D&D characters and chances for them to show off their skills rather than the hooks to some other grand adventure, though as we all know the plan never survives first contact with the players. That said, get ready and try not to get smote.
Welcome once again to the weekly newsletter. This week’s topic is hordes and hoards, which we discussed in our live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of hordes and hoards Friend in Need includes a hoard even the greediest adventurers may not dare to claim while Devil’s Hospitality puts a hoard of diabolical creatures between the party and eternal damnation in Out of the Box. These and 53 other dynamic encounters ready to drop right into your game continue flying off the shelves and out of the warehouse. We love seeing people showing off their copies and sharing awesome stories from their gaming tables so keep it up! Check it out and add Out of the Box to your collection of awesome RPG stuff here.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted reveal the secrets to challenging various highly specialized and powerful fifth edition Dungeons & Dragons character builds. Like so many RPG players we’ve been brainstorming and theorycrafting character builds for years and years because frankly it’s fun to talk about these things with fellow nerds. In the video Dave and Ted cover five different 5E D&D character build concepts with tips for Dungeon Masters on how to provide adequate challenges for these characters to overcome. But the one left on the planning room floor is the one I’m most interested in exploring so yay for me! Let’s get into what it means to be a long range mobile archer.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted pick up on a conversation started during a live chat about the concept of fifth edition Dungeons & Dragons warlocks with broken pacts between their Otherworldly Patrons. The three ways Dave and Ted approached the idea of a Broken Pact warlock represent very different and very cool perspectives for this discussion. If they’d stuck with just one of them and developed the single idea more then I’d be taking what they said and polishing it up here as an Otherworldly Patron for 5E D&D you could drop right into your game. But since they had to be all ambitious and come up with three distinct paths I’m gonna leave all those ideas in the video and instead give you my own take. And yes, I’ll break it down with specific class features so you can play your next 5E D&D game as a Broken Pact warlock. So let’s get into it.