A frozen land of isolation and terror awaits adventurers in the latest fifth edition Dungeons & Dragons campaign adventure. Icewind Dale: Rime of the Frostmaiden challenges 1st level characters plunge into danger to save the frozen North from everlasting night as they advance to 12th level. There’s new magic items and spells included with the adventure for adventurers to discover out there in the lands north of the Spine of the World. But those rewards aren’t just sitting out in the open unprotected! New monsters inhabit the landscape to guard those treasures and pursue their own ambitions alongside many creatures from several other sources. Here’s the 5E D&D monsters included in Icewind Dale: Rime of the Frostmaiden.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at the savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks in fifth edition Dungeons & Dragons. Orcs have been a staple of D&D and fantasy in general forever, typically as a threat looming in the wilderness on the edges of civilization. Volo’s Guide to monsters does a good job expanding on orcs for 5E D&D essentially as divinely driven destroyers, a pretty one note portrayal. Campaign settings offer a window into different kinds of orc societies like you’ll find in Explorer’s Guide to Wildemount and Eberron: Rising from the Last War and Dave and Ted climb in through that window to make themselves at home and offer up three new ways to reimagine orcs for players and Dungeons Masters alike by adding just a few simple details.
The latest fifth edition Dungeons & Dragons campaign adventure plunges adventurers into a frozen land of isolation and terror. Icewind Dale: Rime of the Frostmaiden continues the tradition of building onto game concepts through design as a complete campaign, this time around challenging 1st level characters to save the frozen North from everlasting night as they advance to 12th level. We already know there’s 10 new magic items included with the adventure, and wizards can rejoice to discover new spells and other accoutrements of the craft out there in the lands north of the Spine of the World. Here’s the five new 5E D&D spells and associated wizardly stuff waiting ambitious magic users in Icewind Dale: Rime of the Frostmaiden.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted look through their third eye and continue Exploring Eberron through the character options included in the Dungeon Master’s Guild book produced by Keith Baker, the megapopular Dungeons & Dragons campaign setting’s original creator. Eberron is an extremely rich and detailed setting beloved by D&D players from its very beginning. Exploring Eberron illustrates wonderfully how curating character options creates a tremendous opportunity to show, rather than tell, what is special about your world. Exploring Eberron includes several subclasses for 5E D&D characters to choose from specially tailored to the setting, and Nerdarchy plans to explore them all like we do. In the case of the Mind Domain cleric I’m going through the book to find the connection points between the Divine Domain and the larger world it comes from. So let’s get into it.
Salutations, nerds, and today we’re going to to be talking about five flash skill challenges for fifth edition Dungeons & Dragons based on Perception. For example, did you notice the word ‘to’ was written twice in the previous sentence? The point of these is to give you a quick 5E D&D challenge to throw at characters for a moment of conflict when you need one or feel the need to slow things down. None of them are meant to send the party on some epic quest (though it’s always possible with the right — or wrong — group of players). Let’s get ready to roll some Perception checks.
The latest fifth edition Dungeons & Dragons campaign adventure conceals horror beneath the icy tundra north of the Spine of the World. Icewind Dale: Rime of the Frostmaiden pulls adventurers in a terrifying tale threatening to cover the frozen North of Faerun in everlasting night. Designed as a complete campaign, 1st level characters who brave the cold touch of death discover fantastic secrets and treasure entombed in the dark heart of a glacier as they advance up to 12th level. Frozen wilderness hazards and dangerous new creatures along with paranoia inducing isolation challenge characters but new rewards await those who overcome the dangers. Here’s the ten new 5E D&D magic items waiting for heroes to discover in Icewind Dale: Rime of the Frostmaiden.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted dispense with mirth in favor of misery for a long awaited Character Build Guide for fifth edition Dungeons & Dragons. This CBG honestly felt like an oversight on our part. With over three dozen of these things we were frankly shocked when we noticed there weren’t any characters focused on combatting spellcasters (at least not without copious amounts of magic themselves). The 5E D&D Mage Slayer CBG rams through this deficit with grim efficiency to neutralize and take out filthy mages from character creation to 20th level. And as always we create a special NPC or creatures inspired by the character build for Dungeon Masters ready to drop right into your game. So let’s get into it.
Red Opera beckons fifth edition Dungeons & Dragons players to strike a bargain with Apotheosis Studios for an extensive, innovative and thrilling campaign setting ready to drop right into your games. The Last Days of the Warlock encompasses a deeply developed setting, story beats, new character options and so much more all inspired and thematically designed alongside the heavy metal album by DiAmorte. The Red Opera album tells the tale of two fallen kingdoms in a dying land locked in an eternal conflict known as The Great Divide. On the horizon looms a dark, insidious force that influences and corrupts the powerful, accursed lord and through him seeks to destroy all humanity and life including his beloved human shield maiden, that new life may begin again. The Red Opera Kickstarter thrusts 5E D&D adventurers into the thrilling drama of the Shadelands, a new realm you can add to any campaign setting where your stories will unfold.
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at the small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings in fifth edition Dungeons & Dragons. Goblins have been a staple of D&D and fantasy in general forever, usually as a threat to heroes because of their vast numbers and malice. Interestingly enough 5E D&D hasn’t expanded a whole lot on goblins beyond the regular old goblin in the Basic Rules and goblin boss in the Monster Manual, mechanically anyway. Instead goblins are explored more culturally like the Batiri goblins from Tomb of Annihilation and this is exactly the kind of path Dave and Ted take even further in the video to illustrate how any creatures — even ubiquitous ones like goblins — can be reimagined in exciting new ways for players and Dungeons Masters alike by adding just a few simple details.