GM’s Can Create an Adventure in Five Easy Pieces
In the video above from the Nerdarchy YouTube channel Nerdarchist Dave, Nate the Nerdarch and Nerdarchist Ted explore an approach to creating tabletop roleplaying game adventures. Based on the Five Ws – traditional basic information gathering and problem solving steps – this method makes creating adventures for fifth edition Dungeons & Dragons or any RPG much easier.
By asking yourself who, what, where, when and why a Game Master turns what could be a daunting task into a quick process. Preparing RPG adventures this way provides a solid foundation for both GM and players. Building on the basic structure you create is absolutely possible. But this simple method alone offers ample material to work with at your gaming table for fun, rewarding experiences.
A D&D Player Needs All the Stuff, a D&D DM Needs Even More Stuff!
In this ArmorClass10.com-sponsored video Nate the Nerdarch and Nerdarhchists Dave and Ted approach the idea of bookkeeping for fifth edition Dungeons & Dragons or any tabletop roleplaying game from several avenues. Pregame preparation, character maintenance and efficiency during play are some of the topics discussed.
The standout aspect for me is preparing for a game session by making sure you have all the materials you need. My group meets to play D&D or whatever game we get into at a local coffeeshop. There’s a private room we reserve in the back to while away the evening rolling funny-shaped dice and speaking with funny-sounding voices. Every session requires a mental checklist before heading out the door to account for all the necessary stuff. And then a double-check. And then a quick assessment of more stuff that might be needed.
Elven Tower Maps a Course Through D&D Content Creation
Derek Ruiz – or Derek von Zarovich as he’s widely known to fans on the internet – is an 2017 Ennie Award nominee for best website. A year ago he was an English teacher. With the flip of a coin, he launched Elven Tower and now “maps” his way forward to continued success as a content creator for D&D and other RPGs. In August, Elven Tower celebrates its one year anniversary. Along with his Ennie Award nomination, Ruiz won the One Page Dungeon contest earlier in 2017 with his entry “Where are the Villagers?”
“I had this idea. I’m going to do something with the internet – start a website or something. I had two options, because this is going to be out of love. This is going to be something that I enjoy. Either it was going to be something about D&D, or it was going to be about science. Believe it or not I just flipped a coin, and I said okay, this is going to be about D&D.” – Derek Ruiz
Worst Ways To DM D&D
There was an interesting ArmorClass10.com-sponsored video done on the Nerdarchy YouTube channel that detailed not just the worst ways to Dungeon Master, but the worst ways that the Nerdarchy crew have DM’d. This caught my ear for the humorous humility one has to have in order to present such. This of course is right up my alley, and akin to my usual theme of humor in the day-to-day discussions of Dungeons & Dragons. So of course I simply had to volunteer to speak on the worst ways to DM, and add my mistakes to the list. Let’s jump in and speak of various mistakes I’ve made, shall we? Let the roast begin!
Marvel Super Heroes RPG Live Game All About the Chat

D&D 5E Spelljammer Makes the Most of Monsters
It’s been a few weeks since the last trip into the wildspace of Spelljammer for D&D 5E. My home game dabbled in a few one-shots and welcomed a new, first time Dungeon Master. Origins came and went, and several Nerdarchy projects kept me from sharing more insights into the exploits of a fifth edition Dungeons & Dragons Spelljammer campaign.
Then I saw this tweet from Mike Mearls the other day.
I know patience is difficult, but we really are looking at ways to bring all the settings back. Even Spelljammer! #WOTCstaff https://t.co/eKu48e5RjF
— Mike Mearls (@mikemearls) July 3, 2017
And the enthusiastic replies.
And a long list of other Spelljammer fans sharing affection for the setting.
And fan groups on Facebook, Google+ and more.
We’re out there, Wizards of the Coast! While I can’t speak for all of us, it’s encouraging to know the folks behind the game we love include all of our favorite aspects from its rich history in their grand vision. In time, I’m confident we’ll get our Dark Sun, Al-Qadim, Dragonlance and Eberron fixes in official capacities.
RPG character change: An Open Legend example
Change in character
Often there are comparisons made between tabletop role-playing games and fiction, and though there are a lot of differences, there are similarities as both can be storytelling mediums. One similarity is in the importance of characters and character growth or change.
In fiction, character change is often thought of as a character arc, a transformation inwardly or outwardly or both during a character’s journey, during the character’s story. The same can apply to our characters in RPGs.
No Campaign for Old Men: Shout Out to Older Protagonists
Hey, nerds. Today we’re going to talk about character ages. Most people go for younger protagonists, younger D&D characters. Twenty-somethings tend to be the staple in most games I’ve been involved in, and that makes sense to a degree. Part of the allure is wanting to watch a character mature, play them from an early age and see them grow into someone else, especially if you’re starting at Level 1 and don’t have a lot of room for back story.
But not every campaign starts at Level 1 and that’s to say nothing for NPCs and other works of fiction. There’s a place for older characters; it’s something I don’t see done often, but I’d like to see it done more.
D&Dized Spider-Man build for D&D 5E

Spider-Man in Columbia Pictures’ “Spider-Man: Homecoming.” [Photo courtesy of Columbia Pictures]
But all that aside, what I’ve really been thinking about all day is a character build to represent Spider-Man in fifth edition Dungeons & Dragons. The Nerdarchy YouTube channel has a long history of D&Dizing fictional characters and objects, and it sounded fun to take a shot at this iconic, beloved Marvel Comics character. My previous crack at D&Dizing something – the Sword of Omens from Thundercats – was tons of fun to work on.
5 Laughable RPG Campaign Destroyers

“Cambers Quarreling” by Jan Steen, circa 1665 [Image courtesy of Detroit Institute of Arts]
I do believe any campaign could survive things that would destroy others, and D&D is a game that can accommodate so many different styles to the point I do not feel safe guaranteeing anything will happen.
What I will say is I have seen things destroy campaigns that would make you roll save vs death from laughter. That being said, I will not name the people who destroyed these campaigns, but I will describe things as I remember them now.
Ahh yes, the mists of time cloud all. Here we go with my experiences, and I would love to hear your experiences.
Tomb of Annihilation Dares D&D Adventurers to Defy Death
In case you missed it, the fifth edition Dungeons & Dragons Adventurers League shared a preview of its Season 7 adventures that tie in to the upcoming Tomb of Annihilation storyline from Wizards of the Coast. Set for early release through Wizards Play Network stores...
Improv is Critical in RPG Storytelling

Improvisational theatre in progress. [Image by Aude Vanlathem/www.audevan.com]
This process repeats for two to four hours, or until there’s a good stopping point. Even Game Masters who prefer a more structured style are going to improvise more dialogue than they’ll use their actual prepared material.
This does not even include all the improv for the inevitable unplanned encounters, or how the GM has to improvise describing the outcomes of rolls – especially in combat. Technically you can just say what you’re going to do and exchange numbers across the table to determine success, and not describe what’s being said or done, but what would be the fun in that?
Open Legend RPG character build: Aetherficer Bunny

You might be familiar with our Open Legend game “Aether Skies – The Beginning of the End.” Doug, Professor Bill, Ty and Megan have already done character builds for the game, and those articles were fascinating reads, so now I’m finishing up the series by stepping back onto the website and showing what is behind the curtain with my character.
Open Legend RPG is an open source roleplaying game designed by Brian Feister, who sponsors our weekly live game that streams on Fridays at noon Eastern on the Nerdarchy YouTube channel. The core rules for the game are available for free online here.
It feels weird writing an article again when I have not done so in so long. I might dive into stuff currently going on in the game or even stuff that has not been revealed yet so you have been warned.
Hail Hydra! Marvel FASERIP’s Mr. Cyber Explained
Hey, guys, Professor Bill of Comic Book University and I’m going to explain Mr. Cyber, the main bad guy in the Marvel Super Heroes Roleplaying Game (FASERIP) I’m running every Monday for the Nerdarchists. Mr. Cyber is, well, me.Where he’s from
RPGS: To Roll Dice, Or Not To Roll Dice, That Is The Question
Several schools of thought exist when it comes to RPGs and the rolling of the funny-shaped dice we all love. Whether ’tis nobler at the gaming table to roll the d10s and d20s of outrageous fortune, or to roleplay against a sea of troubles, and by narrating end them.
In the ArmorClass10.com-sponsored video above, Nerdarchists Dave and Ted and Nate the Nerdarch reminisce on memorable dice rolls in their gaming experience, different ways to interpret roll outcomes and how a hot roll of the dice can have a big impact on the story.



