Changing the Theme of Your TTRPG Campaign Midstride
Salutations, nerds! I’m taking a brief break from the Stock Sessions series to write about consent in tabletop roleplaying games. I don’t mean tricky things like gore and sexual content, which gets addressed a lot and is super important. But another side of the issue gets overshadowed quite a bit — content and expectations. Consent means everyone is on the same page about generally what’s going to happen in the campaign. Put simply if you’re playing a pirate game it’s reasonable for players to assume it’s going to stay a pirate game and not suddenly become a knightly crusade.
TTRPG Stock Sessions — The Heist
Salutations, nerds! I’m back with another tabletop roleplaying game stock session to dissect and analyze. Today I’m taking a closer look at one of my personal favorites — the heist. There’s something valuable held behind closed doors in a secure facility. Something TTRPG characters need, want very badly or have been hired to retrieve. This archetype is part of the reason why I love Shadowrun so much as a setting. The game is 80% heist jobs, which by the way are great because they leave plenty of opportunity to tackle the adventure from whatever direction the players approach. A heist can be done via a lot of roleplaying, lying to people to get into position or purely through stealth. Characters can go loud and blast their way in or save this option for a last resort.
Wanderhome RPG Warms Your Heart with Charming Whimsy
A deep and abiding affection for tabletop roleplaying games and they experiences they facilitate dwells deep in my heart. So when I recently read an article about RPG releases in 2021 I didn’t make it further than the second one on a list of ten. Described as a game where players “live a peaceful life as gentle woodland creatures in an upcoming fantasy RPG about pastoral lifestyles” Wanderhome captured my whimsy right away. The Kickstarter for Wanderhome launched in August 2020 and funded in three hours and continued on to spectacular success. The game’s creator Jay Dragon shared some time and insights about the game and I’m excited to pass them along with my own enthusiasm for this terrific RPG.
RPG Elements Abound in Disney’s Frozen 2
Nerdarchy talks about always seeking inspiration from everything but I was not expecting so much fuel for my imagination in Disney’s Frozen 2. I have always loved Disney’s animated movies and I might be behind the times on this one but as a father I can enjoy watching these movies with my kids. We just finished watching Frozen 2 and even for a movie about an ice enchantress set in a fantasy world there are loads of things I am ready to incorporate right into my own tabletop roleplaying games and my own personal magical RPG setting.
WizKids Warlock Tiles Inspire TTRPG Encounters in the Marketplace
Tabletop roleplaying game adventures in town can emerge from many places. How much fun can you have in the marketplace? Given all the possibilities of events to unfold in an outdoor marketplace it is the perfect set up for fun and imaginative game play. Outdoor stalls make for ideal places for hit and run tactics by assassins or basic street thugs. Many marketplace features distract the eyes and block line of sight. A marketplace also incorporates elements for characters and creatures to interact with. Look at all the remarkable segments of chase scenes in movies and TV shows. It can all happen in a marketplace.
Discover Incredible Magic Items Inside Vault of Magic from Kobold Press
The industrious kobolds of Kobold Press launched a new Kickstarter and not surprisingly they’re knocking it out of the park once again. This time our friends over at Kobold Press crack open the Vault of Magic for 5th Edition to uncover over 800 new magic items created by leading tabletop roleplaying game designers and Kobold Press veterans bringing wild surprises to your games.
TTRPG Stock Sessions — Fancy Party
Salutations, nerds! Today I’m going to take a look at another stock session for tabletop roleplaying games in which we’ve got the biggest balls of them all! This series is going to be doing some party crashing. Or possibly attending legitimately with an invitation depending on what flavor you prefer. A stock session for a TTRPG is reusable scenario a Game Master can plug into campaigns that still feels different because of the specific characters involved and this one can be a good form break for parties who tend to do a lot of combat and traveling around and who tend to be excellent roleplay fodder. Most fifth edition Dungeons & Dragons parties spend a lot of their time in dungeons and on the road so seeing them all dressed up can be interesting. As before I’ll cover some of the decisions to make before running the Fancy Party TTRPG stock session.
TTRPG Stock Sessions — Flashback and Memory
Salutations, nerds! Today I’m going to examine the concept of stock sessions for tabletop roleplaying games. In particular I’m thinking about the idea of delving into a character’s memories and exploring their backstory a little bit in a flashback! A stock session for a TTRPG is reusable scenario a Game master can plug into campaigns that still feels different because of the specific characters involved. Think of it kind of like how a good chunk of anime have a beach episode. That’s what I mean.
Thrust Player Agency Upon TTRPG Players with Questions to Engage
Whether I’m acting as Game Master or not the thing I dislike the most about any tabletop roleplaying game experience is a group who interacts in isolation from each other. As a player I want to interact with the other players through our characters and as a GM I hope to see this behavior from the people in the group. There’s several reasons for this and a technique I began using a few years ago helps tremendously. So let’s get into it.
Cawood Publishing Challenges Adventurers with Monsters of the Wilderness
Our friends at Cawood Publishing unveiled a new excursion into the World of Myrr unfolding through their series of monster books. Monsters of the Wilderness for 5th Edition is the fourth book in the series and the Kickstarter campaign bringing it to life for gaming groups all over the world launched today and runs through March 4.
The Five Room Backstory for 5E D&D Characters
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted look at ways for a Dungeon Master to use a character backstory as a resource to create dungeons for fifth edition Dungeons & Dragons. Building on their ideas I’m curious about approaching from the opposite end and exploring how players can set their DMs up for success by constructing their character backstory like a dungeon for 5E D&D. So let’s get into it.
Start Your 5E D&D Campaign with a Single Encounter
How long is a typical session of fifth edition Dungeons & Dragons? When I was much younger with many fewer responsibilities my friends and I gathered to play D&D for a lot longer than the game sessions I experience these days. Scheduling and time management are factors in this as well as the influence of online gaming both streamed or simply using communication software to connect with fellow players. Newer Dungeon Masters and those curious about what life is like on the other side of the DM screen already have lots to consider (and feel anxious about) and session length is rarely something I see discussed when it comes to 5E D&D or any other tabletop roleplaying game for that matter. So let’s get into it.
Does the Power of 5E D&D Characters Eclipse the Game’s Original Intent?
Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted take a look at a social media thread about the fifth edition Dungeons & Dragons experience from a “self-parody account” that tagged Nerdarchy. The thread presents a fun topic for consideration and discussion. Do the onramps to great power for 5E D&D characters reflect a community and rule set much different than the creators of the game’s original vision? It’s a deeply abstract notion to explore. So let’s get into it (a little bit anyway — I’m not writing a master’s thesis here).
Taking Inspiration from the Language of Flowers for Your RPG Campaign World
Salutations, nerds! Today I’m writing about flowers in tabletop roleplaying games. Specifically I’m thinking about how back in the Victorian era people were way extra and liked to make codes out of everything. How ladies held their fans was a language in and of itself to the point the hand they carried it in could indicate whether or not they were available for someone else to pursue. In a culture that really didn’t like saying things outright there was a lot of reading between the lines — a lot of implication. Floriography, or the language of flowers, says this poignantly. If you’ve ever wanted to passive aggressively flip someone the bird this was a really excellent way to do so.
Adventurer as a Culture in Tabletop Roleplaying Games
Salutations, nerds! Today we’re gonna rhapsodize a little bit about adventurers as a culture in fifth edition Dungeons & Dragons and other tabletop roleplaying games. A little definition delve first off. Any time more than one person participates in and shares something they are participating in a culture. It could be a super small one. Your local comic book store where you go to play Magic: the Gathering has a culture made up of the references and inside jokes that have come up there and that is a culture you participate in.


