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Roleplaying

Nerdarchy > Roleplaying (Page 23)

RPG Character Creation: Unveiling the Psyche through D&D

The first thing we do when playing Dungeons & Dragons is character creation. Without the characters, there is no story; we know this. In order to create a character we must first decide which character to make, why that character, and then the details. In order to do this we have a great opportunity to take clay and make a mold out of our own ideas and desires. You may have heard that the way a person views  life, people and situations is based off his or hers own experiences? Well, this is one of those times where we get to use all the tools life has given us and make something with it. Once we take hold of this art form, the opportunities for character building and world building take off. Each character creation has its own unique flare and destiny that drives the adventure to its perfect and final crescendo.

The Name Game, Part III: Last Names, Titles and Sobriquets

names title tagI’ve talked about naming characters before in a previous article (the second one was about places, in case you were wondering), but I neglected to cover last names, so that’s what we’re going to talk about right now. Mind you, my advice before regarding making up names still applies if you want something super fantasy sounding like “Arthainas” or “Cerdoth,” but this one is all for the more naturally occurring names.

The TitansGrave role-playing game show is a top-notch production

Returning readers might make me eat crow for the RPG encounter planned for this session. D&D is hiding in shadows and moving silently this week while the Fantasy Adventure Game Engine sets the stage for Geek & Sundry’s TitansGrave: The Ashes of Valkana. There is a huge variety of live streamed and recorded RPG play sessions out there. The merits, value and impact are debatable among many, but not me – I enjoy them as entertainment and believe they add value to the hobby. For those reasons, I’m taking a closer look at my favorite programs and sharing not only what makes each program fun to watch, but what gamers can take away and bring back to their gaming tables.

The C Team innovates live streaming roleplaying games

As promised last week, I’ll be taking a closer look at the myriad online roleplaying game programs that I enjoy to offer some reviews and analysis as well as any tips or pitfalls therein. The criteria for me as a gamer, fan, audience member and for the purposes of this series are the entertainment value and the takeaways I can bring back to my own game group.

C Team

Most of these shows (okay, all of them on my initial list) are Dungeons & Dragons games. In keeping with that spirit, I’ll rate where each program has a Success or Failure along with where it scores a Critical Hit or a Critical Fail, and wrap up with a Perception Check for miscellaneous observations and standouts as a viewer.

Friend time: Does your group get together outside of game night?

friendsThis is one of those topics most of us would like to claim we do and, while there are a majority of us who play with close friends/family members, there are still those of us who only participate in the game and not in the after-game relationships to the people we game with. There is a certain level of trust and mutual respect that arises when we play with someone. It’s very difficult to role play when we aren’t willing to bond somewhat with the players we spend those many hours of play with. On the contrary, when we do invest even a little bit of time, we find we have much more than just another acquaintance; we have a friend, which is awesome! Who doesn’t want awesome friends who are open to playing, getting real and having fun?

Five Questions for Your RPG Character: Secrets, Fears and Memories

It’s probably safe to say most of us have been in that moment where you go around the table at the beginning of the game and introduce your character. You talk about what they look like. Some people go into detail about what their character is wearing, their mannerisms, some might grab sensory details like how the smell of smoke clings to her when she passes by. Others leave it at “I’m an elven rogue”, and that’s okay, too. Regardless, the party still sees how they generally conduct themselves after a few hours of game time.

Are You Out There? D&D Face to Face Online

onlineThe other day I saw a post from someone in one of my online gaming groups, and he said something that really touched my heart because it was also something I have thought about many times myself.
He said, “I think it so odd that we all comment so much on posts from each other in this group of only about 400 people, yet I don’t know any of you and we have never played, I would love to actually play with you all sometime.” He went on to say he felt sad realizing we all look at each other’s comments, like similar posts, hold conversations through the feed, yet never talk or play at the end of the day.

Learn How to Play Dungeons & Dragons for Beginners | Brought to you by Easy Roller Dice

 Dungeons & Dragons for beginners, easy roller dice, play dungeons & dragons, adventure league

What a typical adventuring party might look like … well, actually there is no “typical” adventuring party!

At Nerdarchy we’re excited to announce we’ve recently joined an adventuring party with Easy Roller Dice to do a series focused on teaching new players how to play Dungeons & Dragons. The problem of learning how to play D&D has often been that you need someone to teach you how to play it, an older brother, cousin, or friend of the family who already knew how to play the game! Learning how to play D&D correctly is almost something of a hybrid between written and oral traditions as the complexity of the rules can make it difficult for new players to come into the hobby. That’s how I learned to play — when I was 11 years old, my eldest brother Dave began showing me how to play Dungeons & Dragons in the 2nd edition of the game (and believe me, there were some really awkward, wonky rules — just look up THACO!). Fortunately, we now have the ability to easily share information in written, audio, and visual forms — twenty years ago you needed that mentor player, but now, we can direct you to this series of videos that we’re making for you, apprentice D&D adventurer.

Why We Game: D&D, online gaming and real life

World of WarcraftIt’s crazy how many people I know who would be so freaking fun and amazing at playing D&D and they don’t even know it. There is always the usual self-doubt about not knowing or fully understanding a game, and there is the matter of time and space away from everything, ie. phones, family, work, chores, etc. Most of the people I know who would be great at it and don’t even know are usually self-doubters much like I was before I started playing. The idea of starting a new game can be quite an uncomfortable situation and one that often leads many to fleeing the hobby altogether.

D&D books

In defense of Fifth Edition Dungeons & Dragons and its streamlined approach

Fifth Edition Dungeons & Dragons Role-playing Game

Several Dungeons & Dragons miniature figures. The grid mat underneath uses one-inch squares. (Photo credit: Wikipedia)

Considering for decades Dungeons & Dragons has been the most recognizable name of all tabletop role-playing games, and considering the popularity of Fifth Edition D&D, it might seem the game itself needs no defending. However, from time to time I have noticed online forums with various concerns or complaints raised against the game.

The most common complaint I’ve read is that in Fifth Edition a player cannot make the type of character he or she wants, that more rules are needed in order for there to be more character diversity, that currently only similar, cookie-cutter characters can be created because of the limited number of classes and rules.

I understand. I disagree, but I understand.

“Jailbreak” – Out of the Box #27 D&D Encounters

Introduction: out of the box D&D encounters   
  While researching something else entirely in the Dungeon Master’s Guide, I  glanced at the passage on the “Mirror of Life Trapping” purely by mistake (pages 181, 182, DMG). Because of the fluid nature of this mirror’s possible past, it may contain up to twelve random creatures already. How they got there and why they ended up in the vicinity of the Mirror could be any number of reasons.
  That means this encounter, if you set it up right, could be infinitely adjustable to your group’s level and abilities. It could be a campaign starter. It could be a campaign ender – even if only by accident. Since the contents set the challenge level, take care in making sure you stock the mirror wisely.
  For the purposes of this encounter, only one of the twelve cells is free, so as to not trap the entire party, and to deliver enough random oddities to truly challenge your group. This encounter should only trap one character, leaving the rest to solve the problem. It may well set up one of those moments where the entire party say “What have we done?”
Environment: Dungeon
Suggested level: 4-5 (although it’s infinitely scalable)
  The characters will enter a room or cavern roughly 50’x50’, with a ceiling 30’ high. The room is covered in patches of bio-luminescent fungi, giving the entire room an ambient glow.
  The most unusual feature in this room appears to be a very thin rectangular object floating flat and horizontal over the floor at a height of 15’. It has an elaborately carved 1” thick wooden frame around it’s outer rim. It shows no obvious signs of suspension and hovers silently in the air. It is roughly 4’x2’.
  A steel ball is suspended 5’ above this object by a rope. That rope continues straight up to the ceiling, where a pulley redirects the remainder on an angle downward to a metal ring attached to the far wall. The rope is attached by a thick knot to this ring.