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Nerdarchy > Games (Page 5)

Gaming Superstitions

In an effort to combine the Nerdarchy YouTube channel and the website articles, I am drawing inspiration directly from this ArmorClass10.com-sponsored video. The subject at hand is gaming superstitions. To begin with let’s define the concept, shall we? Superstition is defined as “a widely held but unjustified belief in supernatural causation leading to certain consequences of an action or event, or practice based on such belief.” With that in mind, let’s delve into a few I have seen, heard of, or been told about.

Using Tabletop RPGs for Social Empathy

I’m not really going to go about proving that science fiction sometimes gets used as a tool to pursue social issues. It’s well documented, and I don’t feel like I need to prove it. Star Trek is practically built on it. Fantasy novels aren’t immune from it, either. Terry Goodkind’s Sword of Truth series bleeds social issues, perhaps even to its own detriment.

social tabletop RPGsTabletop RPGs aren’t exclusively fantasy and science fiction, but it’s hard to avoid their significant presence in the hobby. After all, we already live in a world of Houses & Humans.

Why would we want to spend four hours a week (way more than that for GMs) steeped in daily chores and making sure you include the TPS report cover sheet? It’s far more fun to enjoy something far outside of ourselves, usually with at least some fantasy elements, be it a western, superhero, or a horror game.

There’s actually another reason for that. As children, steeping ourselves in extraordinary worlds helps us learn about the real world around us. We’re able to experiment in a safe environment. As adults, that still holds true. In fact, I would argue that it’s more important for adults.

Open Legend RPG character build – Roz Rakheta

Open Legend character build from concept to gameplay

As a relatively new staff writer for Nerdarchy.com the opportunity to join my colleagues William C. (aka Professor Bill from Comic Book University), Megan R. Miller, Nerdarchy.com editor-in-chief Ty Johnston and Nerdarchist Ted in a weekly live stream game run by Nerdarchist Dave is phenomenal.

Not without trepidation I quickly agreed. The game is a wholly new system for me, for one, and for another I’d never played a tabletop roleplaying game online before – let alone live streaming!

Top Ten Best Shinies in Pokemon

Let me open with a confession: I spent hours last night on my Nintendo 3DS running a little animated version of myself back and forth from a girl standing next to a bipedal cow in a hood, to a little fence enclosed area, and running in aimless circles on a three-tailed bull so some pixelated eggs would hatch on the off chance I’d find a fire larva of a slightly different color than the other fire larva.

I’ve already done this 300 times.

If that doesn’t sound crazy enough, I’m prepared to do it another 200 times before I start getting frustrated, and probably another 500 more before I give up for a while.

Cardboard Fortress lowers the drawbridge to Nerdarchy live chat

[youtube https://www.youtube.com/watch?v=MWXDUlTHYuw&w=560&h=315]

Nerdarchy friend and regular gamer in Nerdarchist Dave’s Gryphongaff game, Anthony Amato from Cardboard Fortress Games joined the daily live chat to talk nerdy. Amato is a graphic designer, illustrator and game designer. Along with fiance and longtime business partner Nicole Kline, they’ve created several tabletop games like RESISTOR_. He’s also contributed work to other games like Grow, designed artwork for the Tabletop Cooperative and is a regular at the Philly Game Forge’s dev night.

Chartopia talks random tables and RPG charts with Nerdarchy

[youtube https://www.youtube.com/watch?v=dBm_bmFBsUQ&w=560&h=315]

A hallmark of roleplaying games, charts and tables are woven into the fabric of Dungeons & Dragons and every other tabletop RPG. They’re a way to inject spontaneity and randomness into adventures. Thanks to diligent work by Scott Beccard and Glenn McCord in developing Chartopia, GMs have a quick and easy way to create and access charts for anything they can imagine.

Blast from the Past: Scarab of Ra video game for Macs

Scarab of Ra game for Mac

Scarab of Ra (Photo credit: Wikipedia)

1987. Ah, the good old days. Guns ‘N’ Roses was just hitting big. Nintendo was at the top of the video game market. Spider-Man hadn’t yet been cloned (at least not that we knew of).

A couple of other things happened in 1987.

For one, Apple released its Macintosh SE personal computer, which was a big improvement over earlier Macs and quite a popular computer for the next decade or so even though Apple stopped making the SE in 1990. Sure, the SE was a dull gray and had a bulky mouse, but it came with its own hard drive! Yeah, doesn’t sound like such a big deal now, but it was huge back then.

Another thing that happened in 1987 was a company known as Semicolon Software released a Mac game for shareware. That game? Scarab of Ra.

The C Team innovates live streaming roleplaying games

As promised last week, I’ll be taking a closer look at the myriad online roleplaying game programs that I enjoy to offer some reviews and analysis as well as any tips or pitfalls therein. The criteria for me as a gamer, fan, audience member and for the purposes of this series are the entertainment value and the takeaways I can bring back to my own game group.

C Team

Most of these shows (okay, all of them on my initial list) are Dungeons & Dragons games. In keeping with that spirit, I’ll rate where each program has a Success or Failure along with where it scores a Critical Hit or a Critical Fail, and wrap up with a Perception Check for miscellaneous observations and standouts as a viewer.

Kickstarter – Lazer Ryderz! The Totally Rad Tabletop Racing Game!

lazer ryderz! kickstarter tabletopOur friends over at Cardboard Fortress Games are at it again.  This time they jumped into a time machine and took us back to the 80s.  Not only because their game reminds us of Tron, but the artwork, lingo and even their video harkens back to that time frame.

Lazer Ryderz! is a great board game where even the shape of your playing space can have an effect on the game.  Each player in Lazer Ryderz! takes the place of one rider zooming through space trying to claim these prisms.  When your marker crosses a prism completely it changes to your color and you are that much closer to victory.

When you claim a prism the blank prism goes back onto the board thus increasing the number of prism available.  One once player has three prisms claimed at the same time they win the game.  But it is not as simple as that.  There are complications.

Blast from the Past: Mattel Electronics Handheld Games

Blast from the Past: Mattel Electronics Handheld Games
mattel
You see a kid walking down the street. His eyes are glued to the game in his hands, so he barely notices when he strolls across a busy street, and he doesn’t hear tires squeal and horns blare. Could he be playing Pokemon Go? Or is he doing something else on his smart phone?

Of course not. The year is 1976, after all.

How can that be? Believe it or not, way back in the dinosaur ages we actually had electronic handheld games, and they were quite popular. Sports games were probably the most common, but plenty of others were available. Companies like Coleco and Sears (yes, that Sears) had plenty of games available, and it seemed more came out every year, especially at Christmas.

But of all the companies which sold such devices, by far the most popular had to be Mattel Electronics. 14081202_10211248513267847_944445570_nThis company kicked everything off with the very first all-digital electronic game, Auto Race, which came out in stores in 1976.

By today’s standards, Auto Race was a simple game with red LED (light-emitting diode) lights. The player controlled a bright red line one the bottom of the tiny screen. The goal was to steer your race car (that red line) from the bottom of the screen to the top of the screen four times before a time of 99 seconds ran out. If the player made it, then the player won the game. The hard part was avoiding all the other race cars (more red blips) which came at you at high speeds, and if one hit you, then your car was forced back to the bottom of the screen. The main control moved your car from left to right, but you could also change gears to speed up or slow down play.