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Tier 2 Sorcerer Spells and Unearthed Arcana Metamagic in 5E D&D

Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted shared their insights on the 5 best 3rd-5th level sorcerer spells in fifth edition Dungeons & Dragons. These are the spell levels a tier 2 sorcerer gains in 5E D&D. This popular series breaks down the spell access spellcasters gain in each tier of play. For sorcerers, Dave and Ted focus on the Metamagic options available to the class and how they affect spell choices. Since Wizards of the Coast recently shared a playtest document with new sorcerer Metamagic options, I thought it might be useful to take a look at Unearthed Arcana — Class Feature Variants and see if any of the new stuff there has an effect on this discussion. So let’s get into it.

DnD

D&D Ideas — Bennies

Welcome once again to the weekly Nerdarchy Newsletter. This week we discuss using benefit systems in roleplaying games. But first a reminder that our Out of the Box: Encounters for 5th Edition Kickstarter Pledge Manager is open. You can claim your Kickstarter rewards, pledge late or buy your badge to Nerdarchy the Convention here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.

Dreams and Nightmares for the Lord of Dead Dreams in 5E D&D

When we revamped the Nerdarchy Patreon in early 2018, one of the biggest changes we implemented was our Patreon rewards structure. Previously there were individual support levels giving access to more of our monthly rewards. We had Mage Forge, Monster Menagerie, Friend or Foe, Terrible Terrain and Lost Lore rewards. These digital packages included new magic items, monsters, NPCs, encounters and player options like spells, backgrounds, races and subclass options respectively. We took a big step and combined everything into a single product, giving supporters at the $2 level and above early access to our new Fifth Edition products before they get added to Nerdarchy the Store. We launched this new initiative with Empusia, Curator of Souls. And in celebration of International Tabletop Day we put it in the store for free. (It’s still there!) We’ve continued to create full color digital products every month since. And while our design skills have improved since then — both in terms of game design and layout — one of my favorites remains the Lord of Dead Dreams. This was our followup to the free launch title. Since it’s been about a year and a half since creating it I thought it would be fun to look back and see what new ideas come to mind.

locathah tortle 5E D&D Extra Life

Locathah and Tortle Explore Fish Out of Water Adventure for 5E D&D

Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed the best classes to play for locathah and tortle characters in fifth edition Dungeons & Dragons. Both of these aquatic adjacent races were introduced to 5E D&D through DMs Guild products where all the monies Wizards of the Coast receives from sales of the PDFs are donated to Extra Life. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Maybe it’s the single class party composition series we’ve been doing or the Hell & High Water expansion for 1985 Games’ Dungeon Craft product line, but adventuring parties sharing a common element have been on my mind lately.

D&D traps Nord Games

D&D Ideas — Puzzles

Welcome once again to the weekly Nerdarchy Newsletter. This week we discuss puzzles in D&D. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. In case you missed it the Pledge Manager is open and you can claim your Kickstarter rewards if you backed Out of the Box: Encounters for 5th Edition. Or you can pledge late if you missed it the first time around. Get the info here.

D&D Party Composition — Playing an All Cleric Party

Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all cleric party for fifth edition Dungeons & Dragons. With a couple of these videos in the can now we’re seeing lots of people enjoying them and asking for more. Requests for one character class in particular comes up quite a bit. Playing an all cleric party in 5E D&D pop up more than any other. This video series is a lot of fun but for me the real juice is here on the website. Dave and Ted can give you the insights into 5E D&D party composition and over here we’re continuing to build the scenario we started with the all bard party — a campaign setting of academia for each particular character class. So let’s get into it and consider what an all cleric party composition in a 5E D&D academic setting could look like.

Unearthed Arcana — Class Feature Variants Impact on 5E D&D

Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted took a long look at the most recent Unearthed Arcana — Class Feature Variants. There’s a ton to unpack in the 13 page playtest document. For me these class feature enhancements and replacements illustrate more of fifth edition Dungeons & Dragons original design intent of modular content for our games than the actual core rulebooks. Sure, there’s feats and multiclassing and stuff, but I’ve been playing 5E D&D since the D&D Next days and I’ve only met one person for who really considers those optional and not included in their games. Even the Uncommon Races (dragonborn, gnome, half-elf, half-orc and tiefling in the Player’s Handbook) allude to them as optional, and in practice they’re essentially ubiquitous. Two concerns come to mind as regards Unearthed Arcana — Class Feature Variants. And since Dave and Ted break down what these variant options are, let’s get into what they might mean.

D&D Ideas — Kingdoms and Warfare

Welcome once again to the weekly Nerdarchy Newsletter.  This week we’ve got a Matt Colville inspired newsletter. We are talking about kingdoms and warfare in your 5E D&D game. We also have an announcement —  the latest update to the Out of the Box: Encounters for 5th Edition Kickstarter. Check it out here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.

5E D&D Worldbuilding for a Revolution Plot: Part 2

Salutations, nerds! Last week we talked about setting up for a revolution plot. We explored reasons your power hasn’t been overthrown by revolutions  already, and if all that is true, how to motivate your PCs to go ahead and overthrow them in the first place. Today, we’re going to talk more about 5E D&D worldbuilding and what you have to knock out from under your ruler’s legs to disrupt their power base. In other words, the stuff likely to actually happen in the campaign, at the table.

D&D warlock eldritch blast

Wringing Arcane Juice from Your 5E D&D Warlock Spells

Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed 5 go-to Tier 2 spells for warlocks in fifth edition Dungeons & Dragons. Warlocks are unusual spellcasters in 5E D&D. With far less spell slots than their spellcasting colleagues, warlocks make up for this by casting all their spells at their most powerful iteration, and getting all their precious spell slots back after a short rest. Warlocks get a lot of mileage from spells that scale at higher levels, with effects that stick around for a while and don’t require concentration to interfere with keeping hex, darkness, fly, hunger of Hadar or any other useful spells going.

D&D Ideas — Beacons

Welcome once again to the weekly newsletter. Here is the quote that inspired this week’s newsletter.

“Aragorn: The beacons of Minas Tirith! The beacons are lit! Gondor calls for aid!

Theoden: And Rohan will answer. Muster the Rohirrim!”

We were goofing around in our weekly meeting and this quote came up. Next thing we know we’ve agreed to make it our weekly D&D idea for the newsletter and Running D&D video. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. But before we jump into this week’s newsletter a quick reminder. You can still back Out of the Box: Encounter for 5th Edition. Or if you already did you can fill out your survey and make sure you get your stuff. Here is a link to the Pledge Manager. There is also a free encounter you can download in the Pledge Manager. This is available to anyone; it doesn’t matter if you backed the Kickstarter or not.

Changeling and Kalashtar for a New Eberron Campaign

There’s Eberron in the air tonight. Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss what class you should play as a kalashtar or changeling, Eberron: Rising from the Last War releases in a few days and I just watched a terrific video about playing a juggernaut warforged as a T-800 Terminator character for fifth edition Dungeons & Dragons. I’m on the same page with Dave and Ted as regards ideal classes for changelings and kalashtar, so we’ll go in an unexpected direction here instead. A fresh cohort of Unearthed Arcana subclasses recently wrapped with lots of fantastic playtest options. How might some of them interact with kalashtar and changelings for a new Eberron campaign? Let’s get into it.

5E D&D Worldbuilding for a Revolution Plot: Part 1

Salutations, nerds! I hope you’re ready to do some 5E D&D worldbuilding because today we’re going to be talking about revolutions and empires, and what you need if the tabletop roleplaying game storyline you’re planning on running has to do with unseating someone currently in power. Please note, this is going to be a quick run down, not a comprehensive list. I’ve got the span of a quick article to do this — nope, two. Two quick articles. I’ve done the thing again where I had more to say than I thought I did. Ahem. But. I’m going to try to give you enough to springboard off of and hopefully enough to get the gears turning in your head for what you want to do with your plot. Got your notebooks out? Ready? Let’s dive in.

A Mouthful of 5E D&D Villain Actions Inspired by Matt Colville

When Nerdarchist Ted pitched the idea for a video response to Matt Colville’s Action Oriented Monsters video I was all in. I’d just watched the video myself and fallen in love with the idea of Villain Actions for fifth edition Dungeons & Dragons. We’re no strangers to creating new 5E D&D monsters. And like Matt mentions, making creatures in the style of player characters feels kludgy and needlessly complicated and time consuming. But while we’ve generally kept to the existing monster resources like legendary and lair actions, and striving to include action economy options like bonus actions and reactions, Matt took things to the next level by developing a new kind of action — the Villain Action. Like any good Dungeon Master, when I spot a cool idea I steal it for my game. So while Nerdarchists Dave and Ted discuss the ins and outs of Villain Actions on the Nerdarchy YouTube channel, I’m gonna try my hand at creating some of my own.

Madness in 5E D&D

One of our Patreon supporters had a question for us recently. We discussed it during the Patreon exclusive live chat we do every Monday evening, but since it’s a topic I find really interesting and useful I felt it’s worth exploring a bit further. The question also came from a soon to be first time Dungeon Master for fifth edition Dungeons & Dragons. There’s a good chance they aren’t the only 5E D&D DM curious about it and since any player taking a turn behind the screen is cause for celebration, let’s take a look at their question and come up with some answers for both new and experienced DMs.

“Have you guys ran madness mechanics in your campaigns? About to try my hand at being our DM and was curious how difficult it would be to add that to the campaign.”