It’s Pride Month, and I love it! For those who maybe aren’t as familiar, Pride Month is a time when Queer people (or people part of the ever-growing LGBT+ community) the world around celebrate love, life, and happiness. It’s a time of rainbows and good vibes and all that other stuff.
A couple of notes before delving into this article:
- I’m coming at this topic from my own perspective as a Queer person who loves tabletop roleplaying games (TTRPGs, for short).
- I’ll be using the term “Queer” (with the capital “Q”) to reference the LGBT+ community in its many contexts.
With the increasing visibility of Queer people in our society, the question for many Game Masters inevitably comes up, “Should I include Queer characters in my worldbuilding?” Rather than tell you you’re a jerk if you don’t or try to convince you why you should, let’s have a frank discussion about the reasons you might or might not want to take Queer people into consideration when it comes to your RPG worldbuilding.
Campfire Writing Software is a tool for writers. It’s phenomenal for tracking everything from characters, to major plot lines, to world building, and more! I was provided a free copy to review, and boy, do I have thoughts. Spoiler alert (in case the article’s title didn’t give it away), I loved it! If you want to watch me go through it initially and get my raw thoughts, you can watch this week’s RPGtube video on my channel!
Writers and Game Masters have a ton of things in common. A writer’s main goal is to tell a good story to entertain their target audience and sell a profitable amount of their work. A GM’s goal is to facilitate fun through a good story and entertain their own target audience — the players. Because of these similarities, GMs can learn a lot from studying good storytelling tactics. In this week’s RPGtube video, I discuss my top five tips for GMs, as coming from the perspective of a writer.
The notion of your D&D character having a background is integral to fifth edition Dungeons & Dragons. It grants you a precious few skill proficiencies, and a combination of tool and language options. While background was a part of 4E, it wasn’t nearly as prominent or impacting as it to your D&D character in this edition, and I think the reason for making background such a big deal is directly related to the attempt of 5E to harmonize mechanics and roleplay.
Welcome once again to the weekly Nerdarchy Newsletter. This week we are talking about artifacts — uber-powerful magic items that can reshape your D&D campaign world. But before we dive into that, an update on the Facebook page. I’ve regained access, but I wouldn’t say control. The forces of evil are still listed as the owners of the page. I’ve got it unpublished but not deleted. These people won’t have to be subjected to the nonsense that has been going over there. I’m convinced I won’t be booted off the page by these evildoers again. We are fighting to get it back before we initiate the self destruct mechanism. We are leaving that for the last resort.
As many veteran players of fifth edition Dungeons & Dragons know, eldritch blast is one of the most powerful cantrips, and its exclusivity to the warlock class is essential to its niche in the game. By allowing for multiple attack rolls, having a high damage die grade, being of the force damage type, and possessing such a long range, this cantrip is accused by many to be too powerful. However, like most things in the D&D 5E, this cantrip’s exclusivity to warlocks is partly what makes it so well balanced. Unlike other full spellcasting classes, warlocks get extremely few spell slots.
One way the class makes up for this is by granting special spell-like abilities through Eldritch Invocations, often passive adjustments to how your character plays. Eldritch Invocations grant things like new or improved senses, low level spells at-will, higher leveled spells on a cooldown, or modify your premier cantrip (you guessed it): eldritch blast.
Today, I’ll be introducing 5 original Eldritch Invocations for use at your table. All of these work to enhance the warlock’s signature cantrip!
First let me get this out of the way: yes, I know the title is terrible and punny. If you’re here for the top 5 ideas for political campaigns to run for your local office or the presidency, you’re in the wrong place. This article is about political campaigns for your roleplaying games like fifth edition Dungeons & Dragons (and no, I’m not taking sides on Sam vs. Liam for president of D&D Beyond). There are a myriad of ways the politics in your RPG world are going to affect your player characters and nonplayer characters alike. Not sure where to begin? Never fear! I’ve got a video on my YouTube channel dealing with just that topic!
Welcome once again to the weekly Nerdarchy Newsletter. Last week on the live chat we discussed adding sci-fi in D&D in honor of the Monte Cook Games Kickstarter Arcana of the Ancients. Initially it was just about taking the concepts of the Ninth World and Numenera to convert to the 5E system. The Kickstarter is so successful and has unlocked so many stretch goals that will be doing a straight conversion of the Numenera campaign setting for the fifth edition Dungeons & Dragons set. There will be a handbook for just running sci-fi and weird science — the original objective for the Kickstarter. Then there is going to be a corresponding monster book, some adventures, and finally the campaign setting. The Arcana of the Ancients Kickstarter has ended by now and was a huge success.
Okay, folks. We’re tackling the elephant in the room today, the thing so many other channels and blogs have addressed… because I’m feeling especially masochistic. Seriously, though, true strike is arguably the single worst cantrip in all of fifth edition Dungeons & Dragons. In order to properly address it, let’s start by analyzing just what makes true strike so underwhelming.