Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted took a look at the Simic hybrid and vedalken races from Guildmasters Guide to Ravnica. In their discussion they talk what character class to play for both of these fifth edition Dungeons & Dragons races. Like the rest of the videos in this series they consider which 5E D&D character class makes a good fit for the race’s ability scores and features, along with some ideas for unexpected character classes. The world of Ravnica presents a very different place than a traditional D&D setting, and not just because a vast, sprawling city covers the whole of the known world. Powerful guilds rule the Ravnica planar city, and both the Simic hybrid and vedalken share common ground with one in particular. The Simic Combine happens to be my favorite of the ten guilds. And since Guildmasters Guide to Ravnica contains so many juicy random tables let’s take a look at them from a Dungeon Master’s point of view and see what sorts of adventures might await Simic hybrid and vedalken adventurers in a 5E D&D campaign.
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted took a thorough look at the new character class for fifth edition Dungeons & Dragons, the artificer. 5E D&D players have been champing at the bit for some time to see an official version of this longtime favorite class first seen in D&D 3.5. Artificers are a integral part of the Eberron campaign setting, so it’s only natural the 5E D&D version comes in Eberron: Rising from the Last War. Since Dave and Ted covered the artificer class in great detail in the video below, I’m going to take a look at the class from a Dungeon Master’s point of view.
Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted shared their insights on the 5 best 3rd-5th level sorcerer spells in fifth edition Dungeons & Dragons. These are the spell levels a tier 2 sorcerer gains in 5E D&D. This popular series breaks down the spell access spellcasters gain in each tier of play. For sorcerers, Dave and Ted focus on the Metamagic options available to the class and how they affect spell choices. Since Wizards of the Coast recently shared a playtest document with new sorcerer Metamagic options, I thought it might be useful to take a look at Unearthed Arcana — Class Feature Variants and see if any of the new stuff there has an effect on this discussion. So let’s get into it.
Welcome once again to the weekly Nerdarchy Newsletter. This week we discuss using benefit systems in roleplaying games. But first a reminder that our Out of the Box: Encounters for 5th Edition Kickstarter Pledge Manager is open. You can claim your Kickstarter rewards, pledge late or buy your badge to Nerdarchy the Convention here. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.
When we revamped the Nerdarchy Patreon in early 2018, one of the biggest changes we implemented was our Patreon rewards structure. Previously there were individual support levels giving access to more of our monthly rewards. We had Mage Forge, Monster Menagerie, Friend or Foe, Terrible Terrain and Lost Lore rewards. These digital packages included new magic items, monsters, NPCs, encounters and player options like spells, backgrounds, races and subclass options respectively. We took a big step and combined everything into a single product, giving supporters at the $2 level and above early access to our new Fifth Edition products before they get added to Nerdarchy the Store. We launched this new initiative with Empusia, Curator of Souls. And in celebration of International Tabletop Day we put it in the store for free. (It’s still there!) We’ve continued to create full color digital products every month since. And while our design skills have improved since then — both in terms of game design and layout — one of my favorites remains the Lord of Dead Dreams. This was our followup to the free launch title. Since it’s been about a year and a half since creating it I thought it would be fun to look back and see what new ideas come to mind.
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed the best classes to play for locathah and tortle characters in fifth edition Dungeons & Dragons. Both of these aquatic adjacent races were introduced to 5E D&D through DMs Guild products where all the monies Wizards of the Coast receives from sales of the PDFs are donated to Extra Life. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Maybe it’s the single class party composition series we’ve been doing or the Hell & High Water expansion for 1985 Games’ Dungeon Craft product line, but adventuring parties sharing a common element have been on my mind lately.
Welcome once again to the weekly Nerdarchy Newsletter. This week we discuss puzzles in D&D. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. In case you missed it the Pledge Manager is open and you can claim your Kickstarter rewards if you backed Out of the Box: Encounters for 5th Edition. Or you can pledge late if you missed it the first time around. Get the info here.
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all cleric party for fifth edition Dungeons & Dragons. With a couple of these videos in the can now we’re seeing lots of people enjoying them and asking for more. Requests for one character class in particular comes up quite a bit. Playing an all cleric party in 5E D&D pop up more than any other. This video series is a lot of fun but for me the real juice is here on the website. Dave and Ted can give you the insights into 5E D&D party composition and over here we’re continuing to build the scenario we started with the all bard party — a campaign setting of academia for each particular character class. So let’s get into it and consider what an all cleric party composition in a 5E D&D academic setting could look like.
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted took a long look at the most recent Unearthed Arcana — Class Feature Variants. There’s a ton to unpack in the 13 page playtest document. For me these class feature enhancements and replacements illustrate more of fifth edition Dungeons & Dragons original design intent of modular content for our games than the actual core rulebooks. Sure, there’s feats and multiclassing and stuff, but I’ve been playing 5E D&D since the D&D Next days and I’ve only met one person for who really considers those optional and not included in their games. Even the Uncommon Races (dragonborn, gnome, half-elf, half-orc and tiefling in the Player’s Handbook) allude to them as optional, and in practice they’re essentially ubiquitous. Two concerns come to mind as regards Unearthed Arcana — Class Feature Variants. And since Dave and Ted break down what these variant options are, let’s get into what they might mean.
Salutations, nerds! Last week we talked about setting up for a revolution plot. We explored reasons your power hasn’t been overthrown by revolutions already, and if all that is true, how to motivate your PCs to go ahead and overthrow them in the first place. Today, we’re going to talk more about 5E D&D worldbuilding and what you have to knock out from under your ruler’s legs to disrupt their power base. In other words, the stuff likely to actually happen in the campaign, at the table.
Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed 5 go-to Tier 2 spells for warlocks in fifth edition Dungeons & Dragons. Warlocks are unusual spellcasters in 5E D&D. With far less spell slots than their spellcasting colleagues, warlocks make up for this by casting all their spells at their most powerful iteration, and getting all their precious spell slots back after a short rest. Warlocks get a lot of mileage from spells that scale at higher levels, with effects that stick around for a while and don’t require concentration to interfere with keeping hex, darkness, fly, hunger of Hadar or any other useful spells going.
Welcome once again to the weekly newsletter. Here is the quote that inspired this week’s newsletter.
“Aragorn: The beacons of Minas Tirith! The beacons are lit! Gondor calls for aid!
Theoden: And Rohan will answer. Muster the Rohirrim!”
We were goofing around in our weekly meeting and this quote came up. Next thing we know we’ve agreed to make it our weekly D&D idea for the newsletter and Running D&D video. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here. But before we jump into this week’s newsletter a quick reminder. You can still back Out of the Box: Encounter for 5th Edition. Or if you already did you can fill out your survey and make sure you get your stuff. Here is a link to the Pledge Manager. There is also a free encounter you can download in the Pledge Manager. This is available to anyone; it doesn’t matter if you backed the Kickstarter or not.
There’s Eberron in the air tonight. Over on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss what class you should play as a kalashtar or changeling, Eberron: Rising from the Last War releases in a few days and I just watched a terrific video about playing a juggernaut warforged as a T-800 Terminator character for fifth edition Dungeons & Dragons. I’m on the same page with Dave and Ted as regards ideal classes for changelings and kalashtar, so we’ll go in an unexpected direction here instead. A fresh cohort of Unearthed Arcana subclasses recently wrapped with lots of fantastic playtest options. How might some of them interact with kalashtar and changelings for a new Eberron campaign? Let’s get into it.