Dungeon Master Tips — Running D&D for Large Groups
What follows is an article I originally posted at Medium, but Medium just isn’t the best, err, medium for discussing Dungeons & Dragons. I think what follows are good Dungeon Master tips, especially for newer DMs, for running D&D for large groups. I hope the Nerdarchy community finds it useful. A lot of new players have their first experience playing D&D in game shops, or in games they tracked down online via Meetup or other sites. This also goes for players who have recently gotten back into the game after a hiatus. Those games can sometimes be overcrowded, and it’s especially important that DMs are ready to deal with the challenges presented by crowded games so these new and recently-returning players are able to come away having had a fun experience.
Underprepared D&D Players Miscast My Cantrips
The longer I spend wading through the waters of Dungeons & Dragons on social media, the more I find being a Dungeon Master who makes preparations is a little more rare than I initially thought. Everyone has their own means of having fun, but I can’t roleplay comfortably without ample notes, spreadsheets, and clear understanding of a rules system. Lots of psychology to unpack there… but now is not that time! Now I must explore my commitment to D&D as a lifestyle game. I spend sometimes 8 hours writing for a session. Underprepared D&D players who come to the table over the course of months and still don’t know basic functions of their character, commonly used core rules, or which die is 8-sided really miscast my cantrips.
D&D Player traits – Backgrounds and the dreaded Background Uploader
There are many traits players can bring to the table that are less than desirable. From the edgelord who always starts in the corner not talking to anyone, to the non-adventurer playing an adventure-focused game. These traits can be tiresome. I put forth that in your D&D games, the trait that deflates a session, and maybe even a character as a whole, the fastest is the Background Uploader. In this article, we’ll explore what makes a Background Uploader, diagnose maybe why it is they do what they do so well and then, to end on a positive note, we’ll talk about ways to avoid it to include a cool background idea.
5 Tips for Avoiding RPG Frustration
Hello folks. Your friendly neighborhood nerd here with some thoughts and tips for gaming during the summer. When you start a Dungeons & Dragons or other RPG you don’t always have a concept for timeline. The length of a game or availability to play can change drastically depending on players, work, school, or other things that could affect play. I’m here with 5 tips to help you with avoiding frustration that can come with gaming during the summer.
Engaging Players around the RPG Table is a Group Effort
For a Game Master running a session for a group of players, whether it’s fifth edition Dungeons & Dragons, Kids on Bikes, Weave or any of the wonderful roleplaying games out there (and there’s a lot, for any taste!) the key to success around the table is engagement. We hear that word a lot in the RPG space, and engaging players is a frequent topic for GMs seeking advice and tips. What exactly does it mean, and how do you do it?
D&D Stories Bring Roleplaying Gamers Together and Create Communities
Whether gamers find themselves at a gaming store, convention, or someone’s home gaming group it’s our stories from the roleplaying games we play that unite us as a community. These bonds strengthen our existing friendship and help to create new ones.
Even if you’ve just met a fellow gamer for the first time you already have bounds to connect you together – your gaming stories. Plus what Dungeons & Dragons player doesn’t love sharing their characters or D&D builds with their peers?
The Psychology of a Likable RPG Character Part 3: Respect
Standard disclaimer: I got these points from a YouTube video centered around actual self help and the real life application of these points. I didn’t come up with this myself, I’m just repurposing it for fiction writing and roleplaying. I would love to be able to link that video here, so if you have it, drop a link in the comments please! (Edit: If you’ve been following, you know Nerditor Doug found it and it’s over here. Also Charisma on Command, very good material, makes a lot of Game of Thrones references, if you’re not already watching him you should be.)
The Psychology of a Likable RPG Character Part 2: Trust
Quick disclaimer really fast; these four points aren’t something I came up with. I learned this from a YouTube video and at the time of me putting my butt in a chair and writing these articles I have no idea where that channel is or where the video is because I look at as much porn as you do and had to clear my browser history. So, if you happen to have an idea of the video I’m talking about, I would super appreciate it if you’d drop me a link so I can credit the original dude for these ideas. (Edit: Our wonderful Nerditor Doug found it for me! He’s over here, the guy is Charisma on Command, he makes a lot of Game of Thrones references and is absolutely worth checking out if you haven’t already.)
Growing the D&D Community with Clinical Roll’s Dr. Megan Connell
Hello! Nerditor Doug here to introduce a very special guest poster here on our website. Dr. Megan A. Connell, Psy.D, ABPP is a licensed psychologist who seeks to empower the people she works with, viewing therapy as a short term method while she focuses on specific treatment goals. Dr. Connell enjoys working with teens, adults and veterans in her specialty areas of procrastination, motivation, anxiety, adjustment issues, relationship problems, anger, trauma, assertiveness training and depression.
The Psychology of a Likable RPG Character Part 1: Fun
Somewhere on YouTube there is a self-help series where this guy goes through and talks about the four emotions you have to hit to make strangers like you. Unfortunately, I watched it at some point last year and have cleared my cookies and browser history many, many times since then and am unable to find the video in question, so let me open this with a bit of a disclaimer; these ideas are not mine. I would love to link that video here. If you happen to know what it was or who it was, please leave a comment so I can go back and properly credit him. (And then our wonderful Nerditor Doug found it for me, so if you want to check this guy out he’s over here and makes a lot of Game of Thrones references.)
Why Do We Play? RPG Game Master and Player Differences Explored
In a recent video from Nerdarchists Dave and Ted, they explored the question of why we Game Master. It’s a fantastic video if you haven’t checked it out yet, and it gave me a lot to think about for my own motivations. In this article I’d like to explore a topic that runs parallel to theirs but at a higher level of generality: why the differences in motivations between being a GM and being a player leads to most conflicts at the table.
Pillars of the RPG Craft: An Introduction
The number of tabletop roleplaying game systems in the modern era astounds me. Variety abounds throughout the mechanics, settings, and systems that have been published by big names and indie developers alike. But they all have certain pillars in common. In my opinion, the aspects of an RPG that form the foundation for all those that have been, that are, and that have yet to be developed are: Action, adventure, and association. Some games may focus on these pillars with greater or lesser emphasis. But I think it’s fair to say that these are the core elements that constitute an RPG experience.
The Long and Short of an RPG Campaign
Tabletop roleplaying games, and Dungeons & Dragons in particular, are experiencing a resurgence in popularity due to many factors: live streamed content, ease of access, online resources, YouTube channels devoted to helping Game Masters new and old hone their skills and get groups together. But with more people joining the fray, there’s also a sizable portion of groups that stay together for a few months and then fall apart. We live in a modern, global world with lots of outside factors that constantly vie for our attention.
RPG Perspective and Scene Framing: How to Tell Your Narrative Story
Whether you’re a budding Game Master or you’ve been playing roleplaying games on a regular schedule with a group of people for years, there’s one common thread underpinning the entire tabletop RPG hobby: narrative. Even if your game is centered around murder-hacking your way through dungeons and grabbing loot, there’s still a story in some form or another being told.
The RollPlay Roundtable Discussion: Part 2 with Matt Colville, Matt Mercer, Adam Koebel and Mike Mearls
In October of last year, itmeJP gathered together some of the best known names in the Dungeons & Dragons community and put them in a video call roundtable together to talk shop. Adam Koebel moderated the conversation between Matt Mercer, Mike Mearls, and Matt Colville. Topics ranged across many different aspects of the game: criticisms, advice for Dungeon Masters, why we play the game, and many more.


