Loader image
Loader image
Back to Top
 

Blog

Right Tool, Right Job — Tool Proficiencies and Minigames in D&D

Tools in fifth edition Dungeons & Dragons featured pretty prominently lately among the Nerdarchy crew. We focused a live chat on the topic, a newsletter, video, website post and our October Patreon rewards zeroed in specifically on gaming sets. For November we’re following up the Rolling Bones rewards with a broader spotlight on all the other D&D tools. Union Salon is a location you can drop right into your campaign setting. Characters can explore their tool proficiencies through practice with experts, engage with colorful NPC masters of their craft, discover brand new tool sets and put their tool skills to use uncovering a mystery surrounding an auction of oddities and playing minigames in D&D. So let’s get into it.

Eladrin Teleport Specialist Covers All the Bases for 5E D&D

Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted took a deep dive into what I’ve long considered the No. 1 absolute best super power ever, teleportation. Flight, regeneration, invisibility, reading minds — they all pale in comparison and don’t even come close to the ability to instantly transport from one place to another. And with all the different ways a fifth edition Dungeons & Dragons character can teleport, creating a character who bamfs around as casually as walking is within our grasp!

Where Conflict and Tension Comes From in 5E D&D

Salutations, nerds! Today we’re going to be talking about conflict in fifth edition Dungeons & Dragons. I’m not talking about the big bad evil creature and the general conflict of the campaign, of course. I mean the scene-to-scene conflict. Have you ever found yourself sitting at the gaming table in a scene where everyone was hanging out and nothing was going wrong? It can be pretty good once in a while just to hang out in character and let your party chill together, but if it goes on too long it starts to drag. If you have a conflict in every scene, however, even the minutiae of shopping for supplies can be made tense and interesting.

Halloween dragon bard

Dungeons & Dragonborn: Three Horror Trope-Inspired 5D D&D Bards for Halloween

When it comes to bards in fifth edition Dungeons & Dragons, they tend to get a rap for being the face of the party or the characters trying to get into everyone’s pants, but Charisma isn’t just about Persuasion, Deception and Performance. It’s about Intimidation, too. And Intimidation is all about instilling fear, whether through threats or presence. Lots of things are intimidating. Monsters and horrors are just a couple. Being that it’s the time for Halloween, I really wanted to try something weird, inspired by the All Bard D&D Party Composition: How to Play video from over on the YouTube channel.

D&D Artifacts That Will Damn Your Soul

Full disclosure the temptation to title this post “How to be an utter bad ass evil son of a bitch in D&D” was hard to resist. We had a lot of fun planning for the video over on the Nerdarchy YouTube channel and looking over all the artifacts in fifth edition Dungeons & Dragons. In another video Nerdarchists Dave and Ted talked about D&D magic items that will damn your soul. While there wasn’t much explicit indication of any soul damning, a character using those magic items definitely wasn’t winning any points in the good department. D&D artifacts raise the bar orders of magnitude. There is no question with these evil artifacts — a creature who uses them puts their soul in peril in a multitude of ways. But for a creature placing power above all else, employing the Book of Vile Darkness, Hand and Eye of Vecna or Wand of Orcus most certainly qualifies for the title of utter bad ass evil SOB.

Ghost Girl fantasy art

Real World Adventure Hooks for D&D — Ghost Girl

For a Game Master descriptions are vitally important when running a tabletop roleplaying game like fifth edition Dungeons & Dragons. Fantastic artwork can be a tremendous visual aid, and there’s countless miniatures and accessories to enhance your gaming table whether you play on a virtual tabletop or a physical one. So I’m always on the lookout for visual data to draw from and help paint a picture for players. I recently came across a remarkable sculpture by Kevin Francis Gray that struck me immediately and went directly into the GM toolbox in my imagination. Even better, Ghost Girl opened a window into this artists other works, a collection of incredible sculptures dripping with evocative imagery. Taking inspiration from fantasy art gets a lot of mileage for me as a GM, and the best works give ideas for adventure hooks.

Unearthed Arcana — Rune Knight Fighters, Swarmkeeper Rangers, and Revived Rogues

I know what you’re thinking: “Did Nerdarchy cover five Unearthed Arcana or only four?” Well, to tell you the truth, in all this excitement, I’ve kinda lost track myself. But Nerdarchists Dave and Ted discuss Unearthed Arcana — Fighter, Ranger, Rogue in today’s video, and we all speculated about what it could have been last week, so it’s only fair to share the space here on the website to take a look at Rune Knight fighters, Swarmkeeper rangers and Revived rogues.

New Eldritch Invocations for the Norn Warlock

Why should School of Divination wizards have all the fun when it comes to parting the veils of space, time, and consciousness in fifth edition Dungeons & Dragons? The Norn Otherworldly Patron is a fateweaver who holds destiny in the threads between her fingers. Traditionally there are three Norns, though there are other entities holding the title of fate and with the ability to bestow such powers through pacts. For the most part the needs of the Norn deal with the order of things and keeping destiny in line. As such her instructions are often cryptic. Fate does not bend to good or evil, it simply is, and as the Norn warlock is called one day to do something that seems beneficial to all involved so might you be called to be the villain in turn. In the meantime you can use the powers granted by your pact with the Norn to tug on the threads of fate however you see fit.

D&D Ideas — Unearthed Arcana Speculation

Welcome once again to the weekly Nerdarchy Newsletter. If you’ve been following on with our weekly live chats and the newsletter you already know they are linked. They share a topic. This past week Nerditor Doug and Nerdarchist Dave speculated upon the next Unearthed Arcana for what we assumed would be fighter, ranger and rogue subclasses. On that part we were correct at least. But on the actual subclasses, not even close. You can get the Nerdarchy Newsletter delivered to your inbox each week, along with updates and info on how to game with Nerdarchy, by signing up here.

Tier 2 Bard Spells and Spellcasting in 5E D&D

Over on the Nerdarchy YouTube channel one of our popular video series is Go To Spells for fifth edition Dungeons & Dragons. Nerdarchists Dave and Ted go through each D&D spellcaster class and discuss the most all-around useful spells, divided by the tiers of play. Tier 1 is 1st-4th level, tier 2 is 5th-10th, tier 3 is 11th-16th and tier 4 is 16th-20th. They choose go-to spells for attack, defense, buff and utility plus an iconic class spell. I am involved with the video planning, so we’re all on the same page with the selections. Instead let’s look at what tier 2 spellcasting means in terms of tier 2 bard spells for 5E D&D.